115 lines
No EOL
3.8 KiB
C#
115 lines
No EOL
3.8 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Threading;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class CylinderAdvancedObject3D : Object3D, IRebuildable
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{
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public override string ActiveEditor => "PublicPropertyEditor";
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public CylinderAdvancedObject3D()
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{
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}
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public static CylinderAdvancedObject3D Create(double radius, double height, int sides, Alignment alignment = Alignment.Z)
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{
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return Create(radius, radius, height, sides, alignment);
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}
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public static CylinderAdvancedObject3D Create(double radiusBottom, double radiusTop, double height, int sides, Alignment alignment = Alignment.Z)
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{
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var item = new CylinderAdvancedObject3D()
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{
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RadiusBottom = radiusBottom,
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RadiusTop = radiusTop,
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Height = height,
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Sides = sides,
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Alignment = alignment,
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};
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item.Rebuild();
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return item;
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}
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public Alignment Alignment { get; set; } = Alignment.Z;
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public double RadiusBottom { get; set; } = 20;
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public double RadiusTop { get; set; } = 20;
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public double Height { get; set; } = 20;
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public int Sides { get; set; } = 30;
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public void Rebuild()
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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var path = new VertexStorage();
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path.MoveTo(0, -Height / 2);
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path.LineTo(RadiusBottom, -Height / 2);
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path.LineTo(RadiusTop, Height / 2);
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path.LineTo(0, Height / 2);
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Mesh = VertexSourceToMesh.Revolve(path, Sides);
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switch (Alignment)
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{
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case Alignment.X:
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Matrix = Matrix4X4.CreateRotationY(MathHelper.Tau / 4);
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break;
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case Alignment.Y:
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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break;
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case Alignment.Z:
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// This is the natural case (how it was modled)
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break;
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case Alignment.negX:
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Matrix = Matrix4X4.CreateRotationY(-MathHelper.Tau / 4);
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break;
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case Alignment.negY:
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Matrix = Matrix4X4.CreateRotationX(-MathHelper.Tau / 4);
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break;
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case Alignment.negZ:
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 2);
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break;
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}
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Mesh.CleanAndMergeMesh(CancellationToken.None);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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}
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}
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} |