365 lines
No EOL
14 KiB
C#
365 lines
No EOL
14 KiB
C#
/*
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Copyright (c) 2023, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class FitToBoundsObject3D_4 : TransformWrapperObject3D, IEditorDraw, IPropertyGridModifier
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{
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private InvalidateType additonalInvalidate;
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public FitToBoundsObject3D_4()
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{
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Name = "Fit to Bounds".Localize();
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}
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public enum StretchOption
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{
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[Description("Do not change this side")]
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None,
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[Description("Shrink if required, but do not grow")]
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Inside,
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[Description("Grow to fill bounds")]
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Expand
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}
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public enum FitAlign
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{
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Min,
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Center,
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Max
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}
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private IObject3D FitBounds => Children.Last();
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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[Description("Ensure that the part maintains its proportions.")]
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public LockProportions LockProportion { get; set; } = LockProportions.X_Y_Z;
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[MaxDecimalPlaces(3)]
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public DoubleOrExpression Width { get; set; } = 0;
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[MaxDecimalPlaces(3)]
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public DoubleOrExpression Depth { get; set; } = 0;
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[MaxDecimalPlaces(3)]
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public DoubleOrExpression Height { get; set; } = 0;
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[SectionStart("X Axis"), DisplayName("Stretch")]
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public StretchOption XStretchOption { get; set; } = StretchOption.Expand;
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[DisplayName("Align")]
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[EnumDisplay(IconPaths = new string[] { "align_left.png", "align_center_x.png", "align_right.png" }, InvertIcons = true)]
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public FitAlign XAlign { get; set; } = FitAlign.Center;
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[SectionStart("Y Axis"), DisplayName("Stretch")]
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public StretchOption YStretchOption { get; set; } = StretchOption.Expand;
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[DisplayName("Align")]
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[EnumDisplay(IconPaths = new string[] { "align_bottom.png", "align_center_y.png", "align_top.png" }, InvertIcons = true)]
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public FitAlign YAlign { get; set; } = FitAlign.Center;
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[SectionStart("Z Axis"), DisplayName("Stretch")]
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public StretchOption ZStretchOption { get; set; } = StretchOption.Expand;
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[DisplayName("Align")]
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[EnumDisplay(IconPaths = new string[] { "align_bottom.png", "align_center_y.png", "align_top.png" }, InvertIcons = true)]
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public FitAlign ZAlign { get; set; } = FitAlign.Center;
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public static async Task<FitToBoundsObject3D_4> Create(IObject3D itemToFit)
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{
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var fitToBounds = new FitToBoundsObject3D_4();
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using (fitToBounds.RebuildLock())
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{
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var startingAabb = itemToFit.GetAxisAlignedBoundingBox();
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itemToFit.Translate(-startingAabb.Center);
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// add the fit item
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var scaleItem = new Object3D()
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{
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Name = "Scale Item - Hold Children"
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};
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fitToBounds.Children.Add(scaleItem);
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scaleItem.Children.Add(itemToFit);
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// create an object that just represents the bounds in the scene
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var fitBounds = new Object3D()
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{
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Visible = false,
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Color = new Color(Color.Red, 100),
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Mesh = PlatonicSolids.CreateCube(),
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Name = "Fit Bounds - No Children"
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};
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// add the item that holds the bounds
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fitToBounds.Children.Add(fitBounds);
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fitToBounds.Width = startingAabb.XSize;
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fitToBounds.Depth = startingAabb.YSize;
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fitToBounds.Height = startingAabb.ZSize;
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await fitToBounds.Rebuild();
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var finalAabb = fitToBounds.GetAxisAlignedBoundingBox();
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fitToBounds.Translate(startingAabb.Center - finalAabb.Center);
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}
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return fitToBounds;
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}
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AxisAlignedBoundingBox CalcBounds()
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{
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var aabb = FitBounds.GetAxisAlignedBoundingBox();
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var center = aabb.Center;
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var width = Width.Value(this);
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var depth = Depth.Value(this);
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var height = Height.Value(this);
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var minXyz = center - new Vector3(width / 2, depth / 2, height / 2);
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var maxXyz = center + new Vector3(width / 2, depth / 2, height / 2);
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return new AxisAlignedBoundingBox(minXyz, maxXyz);
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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layer.World.RenderAabb(this.CalcBounds(), this.WorldMatrix(), Color.Red, 1, 1);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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return WorldViewExtensions.GetWorldspaceAabbOfRenderAabb(this.CalcBounds(), this.WorldMatrix(), 1, 1);
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}
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public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
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{
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if (Children.Count == 2)
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{
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AxisAlignedBoundingBox bounds;
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using (FitBounds.RebuildLock())
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{
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FitBounds.Visible = true;
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bounds = base.GetAxisAlignedBoundingBox(matrix);
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FitBounds.Visible = false;
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}
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return bounds;
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}
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return base.GetAxisAlignedBoundingBox(matrix);
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}
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public override async void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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additonalInvalidate = invalidateArgs.InvalidateType;
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties) && invalidateArgs.Source == this))
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{
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await Rebuild();
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}
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else if (Expressions.NeedRebuild(this, invalidateArgs))
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{
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await Rebuild();
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}
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else if (invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children))
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{
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base.OnInvalidate(invalidateArgs);
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}
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base.OnInvalidate(invalidateArgs);
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additonalInvalidate = InvalidateType.None;
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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using (new CenterAndHeightMaintainer(this))
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{
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AdjustChildSize(null, null);
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UpdateBoundsItem();
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}
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}
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix | additonalInvalidate));
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return Task.CompletedTask;
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}
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private void AdjustChildSize(object sender, EventArgs e)
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{
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if (Children.Count > 0)
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{
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var aabb = UntransformedChildren.GetAxisAlignedBoundingBox();
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ItemWithTransform.Matrix = Matrix4X4.Identity;
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var constraint = new Vector3(Width.Value(this), Depth.Value(this), Height.Value(this));
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var scale = GetScale(constraint, aabb.Size);
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switch (LockProportion)
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{
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case LockProportions.None:
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break;
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case LockProportions.X_Y:
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var minXy = Math.Min(scale.X, scale.Y);
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scale.X = minXy;
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scale.Y = minXy;
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break;
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case LockProportions.X_Y_Z:
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var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
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scale.X = minXyz;
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scale.Y = minXyz;
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scale.Z = minXyz;
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break;
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}
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if (aabb.XSize > 0 && aabb.YSize > 0 && aabb.ZSize > 0)
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{
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ItemWithTransform.Matrix = Object3DExtensions.ApplyAtPosition(ItemWithTransform.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
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}
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}
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}
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private Vector3 GetScale(Vector3 constraint, Vector3 size)
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{
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var scale = Vector3.One;
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StretchOption[] stretchOptions = { XStretchOption, YStretchOption, ZStretchOption };
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for (var i = 0; i < 3; i++)
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{
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switch (stretchOptions[i])
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{
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case StretchOption.None:
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scale[i] = 1;
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break;
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case StretchOption.Inside:
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scale[i] = Math.Min(constraint[i] / size[i], 1);
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break;
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case StretchOption.Expand:
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scale[i] = constraint[i] / size[i];
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break;
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}
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}
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return scale;
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}
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private void UpdateBoundsItem()
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{
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if (Children.Count == 2)
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{
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var transformAabb = ItemWithTransform.GetAxisAlignedBoundingBox();
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var fitAabb = FitBounds.GetAxisAlignedBoundingBox();
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var fitSize = fitAabb.Size;
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var boundsSize = new Vector3(Width.Value(this), Depth.Value(this), Height.Value(this));
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FitBounds.Matrix *= Matrix4X4.CreateScale(
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boundsSize.X / fitSize.X,
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boundsSize.Y / fitSize.Y,
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boundsSize.Z / fitSize.Z);
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Vector3 offset = Vector3.Zero;
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FitAlign[] align = { XAlign, YAlign, ZAlign };
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for (int i = 0; i < 3; i++)
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{
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switch (align[i])
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{
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case FitAlign.Min:
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offset[i] = transformAabb.MinXYZ[i] - fitAabb.MinXYZ[i];
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break;
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case FitAlign.Center:
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offset[i] = transformAabb.Center[i] - fitAabb.Center[i];
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break;
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case FitAlign.Max:
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offset[i] = transformAabb.MaxXYZ[i] - fitAabb.MaxXYZ[i];
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break;
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}
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}
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FitBounds.Matrix *= Matrix4X4.CreateTranslation(offset);
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}
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}
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private Dictionary<string, bool> changeSet = new Dictionary<string, bool>();
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public void UpdateControls(PublicPropertyChange change)
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{
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changeSet.Clear();
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changeSet.Add(nameof(XAlign), XStretchOption == StretchOption.Inside);
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changeSet.Add(nameof(YAlign), YStretchOption == StretchOption.Inside);
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changeSet.Add(nameof(ZAlign), ZStretchOption == StretchOption.Inside);
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// first turn on all the settings we want to see
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foreach (var kvp in changeSet.Where(c => c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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// then turn off all the settings we want to hide
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foreach (var kvp in changeSet.Where(c => !c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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}
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}
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} |