276 lines
7.7 KiB
C#
276 lines
7.7 KiB
C#
/*
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.Image;
|
|
using MatterHackers.Agg.Platform;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.MatterControl.CustomWidgets;
|
|
using MatterHackers.MatterControl.DesignTools;
|
|
using MatterHackers.VectorMath;
|
|
|
|
namespace MatterHackers.MatterControl.SlicerConfiguration
|
|
{
|
|
public class EnumDisplayField : UIField
|
|
{
|
|
private readonly EditableProperty property;
|
|
private readonly EnumDisplayAttribute enumDisplayAttibute;
|
|
private readonly ThemeConfig theme;
|
|
|
|
public EnumDisplayField(EditableProperty property, EnumDisplayAttribute iconsAttribute, ThemeConfig theme)
|
|
{
|
|
this.property = property;
|
|
this.enumDisplayAttibute = iconsAttribute;
|
|
this.theme = theme;
|
|
}
|
|
|
|
// TODO: Violates UIField norms but consistent with past behavior - state is only correct at construction time, often reconstructed
|
|
public string InitialValue { get; set; }
|
|
|
|
T GetAttribute<T>(Enum value)
|
|
where T : Attribute
|
|
{
|
|
var type = value.GetType();
|
|
var name = Enum.GetName(type, value);
|
|
return type.GetField(name) // I prefer to get attributes this way
|
|
.GetCustomAttributes(false)
|
|
.OfType<T>()
|
|
.SingleOrDefault();
|
|
}
|
|
|
|
public override void Initialize(int tabIndex)
|
|
{
|
|
// Enum keyed on name to friendly name
|
|
var enumItems = Enum.GetNames(property.PropertyType).Select(enumName => (enumName, enumName.Replace('_', ' ')));
|
|
|
|
string GetDescription(Enum value)
|
|
{
|
|
if (GetAttribute<DescriptionAttribute>(value) is DescriptionAttribute attr)
|
|
{
|
|
return attr.Description;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
var enumDescriptions = new List<string>();
|
|
foreach (var value in Enum.GetValues(property.PropertyType))
|
|
{
|
|
enumDescriptions.Add(GetDescription((Enum)value));
|
|
}
|
|
|
|
switch (enumDisplayAttibute.Mode)
|
|
{
|
|
case EnumDisplayAttribute.PresentationMode.IconRow:
|
|
AddIconRow(enumItems);
|
|
break;
|
|
|
|
case EnumDisplayAttribute.PresentationMode.Tabs:
|
|
AddTabs(enumItems);
|
|
break;
|
|
|
|
case EnumDisplayAttribute.PresentationMode.Buttons:
|
|
AddButtons(enumItems);
|
|
break;
|
|
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
private void AddTabs(IEnumerable<(string Key, string Value)> enumItems)
|
|
{
|
|
var menuRow = new FlowLayoutWidget()
|
|
{
|
|
Margin = 5
|
|
};
|
|
|
|
int index = 0;
|
|
foreach (var enumItem in enumItems)
|
|
{
|
|
var localIndex = index;
|
|
|
|
var radioButton = new RadioTextButton(enumItem.Value, theme);
|
|
menuRow.AfterDraw += (s, e) =>
|
|
{
|
|
e.Graphics2D.Rectangle(menuRow.LocalBounds.Left, 0, menuRow.LocalBounds.Right, 2, theme.PrimaryAccentColor);
|
|
};
|
|
|
|
radioButton.CheckedStateChanged += (s, e) =>
|
|
{
|
|
var button = s as RadioTextButton;
|
|
button.TextColor = button.Checked ? theme.BackgroundColor : theme.TextColor;
|
|
};
|
|
|
|
radioButton.SelectedBackgroundColor = theme.PrimaryAccentColor;
|
|
|
|
// set it if checked
|
|
if (enumItem.Key == this.InitialValue)
|
|
{
|
|
radioButton.Checked = true;
|
|
}
|
|
|
|
menuRow.AddChild(radioButton);
|
|
|
|
var localItem = enumItem;
|
|
radioButton.CheckedStateChanged += (s, e) =>
|
|
{
|
|
if (radioButton.Checked)
|
|
{
|
|
this.SetValue(localItem.Key, true);
|
|
}
|
|
};
|
|
|
|
index++;
|
|
}
|
|
|
|
this.Content = menuRow;
|
|
}
|
|
|
|
private void AddButtons(IEnumerable<(string Key, string Value)> enumItems)
|
|
{
|
|
var menuRow = new FlowLayoutWidget();
|
|
|
|
int index = 0;
|
|
foreach (var enumItem in enumItems)
|
|
{
|
|
var localIndex = index;
|
|
|
|
var radioButton = new RadioTextButton(enumItem.Value, theme)
|
|
{
|
|
VAnchor = VAnchor.Center,
|
|
DrawUnderline = false,
|
|
RoundRadius = 3,
|
|
BackgroundInset = new BorderDouble(5, 4),
|
|
SelectedBackgroundColor = theme.PrimaryAccentColor,
|
|
UnselectedBackgroundColor = theme.MinimalShade,
|
|
BackgroundColor = theme.MinimalShade,
|
|
};
|
|
|
|
radioButton.CheckedStateChanged += (s, e) =>
|
|
{
|
|
var button = s as RadioTextButton;
|
|
button.TextColor = button.Checked ? theme.BackgroundColor : theme.TextColor;
|
|
};
|
|
|
|
// set it if checked
|
|
if (enumItem.Value == this.InitialValue)
|
|
{
|
|
radioButton.Checked = true;
|
|
}
|
|
|
|
menuRow.AddChild(radioButton);
|
|
|
|
var localItem = enumItem;
|
|
radioButton.CheckedStateChanged += (s, e) =>
|
|
{
|
|
if (radioButton.Checked)
|
|
{
|
|
this.SetValue(localItem.Key, true);
|
|
}
|
|
};
|
|
|
|
index++;
|
|
}
|
|
|
|
this.Content = menuRow;
|
|
}
|
|
|
|
private void AddIconRow(IEnumerable<(string Key, string Value)> enumItems)
|
|
{
|
|
var iconsRow = new FlowLayoutWidget();
|
|
|
|
int index = 0;
|
|
var radioButtonSize = new Vector2(enumDisplayAttibute.IconWidth, enumDisplayAttibute.IconHeight);
|
|
foreach (var enumItem in enumItems)
|
|
{
|
|
var localIndex = index;
|
|
ImageBuffer iconImage = null;
|
|
var iconPath = enumDisplayAttibute.IconPaths[localIndex];
|
|
if (!string.IsNullOrWhiteSpace(iconPath))
|
|
{
|
|
if (enumDisplayAttibute.IconWidth > 0)
|
|
{
|
|
// If the attribute allows invert, use the theme.InvertIcons state
|
|
bool invertIcons = enumDisplayAttibute.InvertIcons ? theme.InvertIcons : false;
|
|
|
|
iconImage = StaticData.Instance.LoadIcon(iconPath, enumDisplayAttibute.IconWidth, enumDisplayAttibute.IconHeight, invertIcons);
|
|
}
|
|
else
|
|
{
|
|
iconImage = StaticData.Instance.LoadIcon(iconPath);
|
|
}
|
|
|
|
var radioButton = new RadioIconButton(iconImage, theme)
|
|
{
|
|
ToolTipText = enumItem.Key
|
|
};
|
|
|
|
radioButtonSize = new Vector2(radioButton.Width, radioButton.Height);
|
|
|
|
// set it if checked
|
|
if (enumItem.Value == this.InitialValue)
|
|
{
|
|
radioButton.Checked = true;
|
|
}
|
|
|
|
iconsRow.AddChild(radioButton);
|
|
|
|
var localItem = enumItem;
|
|
radioButton.CheckedStateChanged += (s, e) =>
|
|
{
|
|
if (radioButton.Checked)
|
|
{
|
|
this.SetValue(localItem.Key, true);
|
|
}
|
|
};
|
|
}
|
|
else if (enumDisplayAttibute.IconWidth > 0)
|
|
{
|
|
// hold the space of the empty icon
|
|
iconsRow.AddChild(new GuiWidget(radioButtonSize.X, radioButtonSize.Y));
|
|
}
|
|
|
|
index++;
|
|
}
|
|
|
|
this.Content = iconsRow;
|
|
}
|
|
|
|
protected override void OnValueChanged(FieldChangedEventArgs fieldChangedEventArgs)
|
|
{
|
|
//dropdownList.SelectedLabel = this.Value;
|
|
base.OnValueChanged(fieldChangedEventArgs);
|
|
}
|
|
}
|
|
}
|