Reverted GetAxisAlignedBoundingBox in mesh wrapper Have less initialization in FitToBounds
145 lines
5.1 KiB
C#
145 lines
5.1 KiB
C#
/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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using NUnit.Framework;
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namespace MatterControl.Tests.MatterControl
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{
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[TestFixture]
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public class InteractiveSceneTests
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{
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[Test, Category("InteractiveScene")]
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public void AabbCalculatedCorrectlyForPinchedFitObjects()
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{
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// build without pinch
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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root.Children.Add(cube);
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Assert.IsTrue(root.GetAxisAlignedBoundingBox().Equals(new AxisAlignedBoundingBox(new Vector3(-10, -10, -10), new Vector3(10, 10, 10)), .001));
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root.Children.Remove(cube);
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var fit = FitToBoundsObject3D_2.Create(cube);
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fit.SizeX = 50;
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fit.SizeY = 20;
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fit.SizeZ = 20;
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root.Children.Add(fit);
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(-25, -10, -10), new Vector3(25, 10, 10)), .001));
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}
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// build with pinch
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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var fit = FitToBoundsObject3D_2.Create(cube);
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fit.SizeX = 50;
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fit.SizeY = 20;
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fit.SizeZ = 20;
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var pinch = new PinchObject3D();
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pinch.Children.Add(fit);
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root.Children.Add(pinch);
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(-10, -10, -10), new Vector3(10, 10, 10)), .001));
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}
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// build with translate
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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var translate = new TranslateObject3D(cube, 11, 0, 0);
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root.Children.Add(translate);
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(1, -10, -10), new Vector3(21, 10, 10)), .001));
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}
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// build with pinch and translate
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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var translate = new TranslateObject3D(cube, 11, 0, 0);
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var pinch = new PinchObject3D();
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pinch.Children.Add(translate);
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root.Children.Add(pinch);
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pinch.Invalidate(new InvalidateArgs(pinch, InvalidateType.Properties));
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(1, -10, -10), new Vector3(21, 10, 10)), .001));
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}
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// build with pinch and translate
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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var fit = FitToBoundsObject3D_2.Create(cube);
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fit.SizeX = 50;
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fit.SizeY = 20;
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fit.SizeZ = 20;
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var translate = new TranslateObject3D(fit, 11, 0, 0);
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var pinch = new PinchObject3D();
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pinch.Children.Add(translate);
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pinch.Invalidate(new InvalidateArgs(pinch, InvalidateType.Properties));
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root.Children.Add(pinch);
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(1, -10, -10), new Vector3(21, 10, 10)), .001));
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}
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}
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[Test, Category("InteractiveScene")]
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public void AabbCalculatedCorrectlyForCurvedFitObjects()
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{
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var root = new Object3D();
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var cube = new CubeObject3D(20, 20, 20);
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var fit = FitToBoundsObject3D_2.Create(cube);
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fit.SizeX = 50;
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fit.SizeY = 20;
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fit.SizeZ = 20;
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var curve = new CurveObject3D();
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curve.Children.Add(fit);
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curve.Invalidate(new InvalidateArgs(curve, InvalidateType.Properties));
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root.Children.Add(curve);
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var rootAabb = root.GetAxisAlignedBoundingBox();
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Assert.IsTrue(rootAabb.Equals(new AxisAlignedBoundingBox(new Vector3(-25, 4, -10), new Vector3(25, 15, 10)), 1.0));
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}
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}
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}
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