Reverted GetAxisAlignedBoundingBox in mesh wrapper Have less initialization in FitToBounds
302 lines
No EOL
8.4 KiB
C#
302 lines
No EOL
8.4 KiB
C#
/*
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.Localizations;
|
|
using MatterHackers.MatterControl.PartPreviewWindow;
|
|
using MatterHackers.MeshVisualizer;
|
|
using MatterHackers.PolygonMesh;
|
|
using MatterHackers.VectorMath;
|
|
using System;
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
|
|
namespace MatterHackers.MatterControl.DesignTools.Operations
|
|
{
|
|
public class FitToBoundsObject3D_2 : TransformWrapperObject3D, IEditorDraw
|
|
{
|
|
private Vector3 boundsSize;
|
|
|
|
private AxisAlignedBoundingBox cacheAabb;
|
|
|
|
private Vector3 cacheBounds;
|
|
|
|
private Matrix4X4 cacheRequestedMatrix = new Matrix4X4();
|
|
private Matrix4X4 cacheThisMatrix;
|
|
|
|
public FitToBoundsObject3D_2()
|
|
{
|
|
Name = "Fit to Bounds".Localize();
|
|
}
|
|
|
|
public override bool CanFlatten => true;
|
|
private IObject3D FitBounds => Children.Last();
|
|
|
|
public static FitToBoundsObject3D_2 Create(IObject3D itemToFit)
|
|
{
|
|
var fitToBounds = new FitToBoundsObject3D_2();
|
|
var aabb = itemToFit.GetAxisAlignedBoundingBox();
|
|
|
|
var bounds = new Object3D()
|
|
{
|
|
Visible = false,
|
|
Color = new Color(Color.Red, 100),
|
|
Mesh = PlatonicSolids.CreateCube()
|
|
};
|
|
|
|
// add all the children
|
|
var scaleItem = new Object3D();
|
|
fitToBounds.Children.Add(scaleItem);
|
|
scaleItem.Children.Add(itemToFit);
|
|
fitToBounds.Children.Add(bounds);
|
|
|
|
fitToBounds.boundsSize.X = aabb.XSize;
|
|
fitToBounds.boundsSize.Y = aabb.YSize;
|
|
fitToBounds.boundsSize.Z = aabb.ZSize;
|
|
fitToBounds.Rebuild(null);
|
|
|
|
return fitToBounds;
|
|
}
|
|
|
|
public void DrawEditor(object sender, DrawEventArgs e)
|
|
{
|
|
if (sender is InteractionLayer layer
|
|
&& layer.Scene.SelectedItem != null
|
|
&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
|
|
{
|
|
var aabb = SourceItem.GetAxisAlignedBoundingBox();
|
|
|
|
var center = aabb.Center;
|
|
var worldMatrix = this.WorldMatrix();
|
|
|
|
var minXyz = center - new Vector3(SizeX / 2, SizeY / 2, SizeZ / 2);
|
|
var maxXyz = center + new Vector3(SizeX / 2, SizeY / 2, SizeZ / 2);
|
|
var bounds = new AxisAlignedBoundingBox(minXyz, maxXyz);
|
|
//var leftW = Vector3.Transform(, worldMatrix);
|
|
var right = Vector3.Transform(center + new Vector3(SizeX / 2, 0, 0), worldMatrix);
|
|
// layer.World.Render3DLine(left, right, Agg.Color.Red);
|
|
layer.World.RenderAabb(bounds, worldMatrix, Agg.Color.Red, 1, 1);
|
|
}
|
|
}
|
|
|
|
public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
|
|
{
|
|
if (Children.Count == 2)
|
|
{
|
|
if (cacheRequestedMatrix != matrix
|
|
|| cacheThisMatrix != Matrix
|
|
|| cacheBounds != boundsSize)
|
|
{
|
|
using (FitBounds.RebuildLock())
|
|
{
|
|
FitBounds.Visible = true;
|
|
cacheAabb = base.GetAxisAlignedBoundingBox(matrix);
|
|
FitBounds.Visible = false;
|
|
}
|
|
cacheRequestedMatrix = matrix;
|
|
cacheThisMatrix = Matrix;
|
|
cacheBounds = boundsSize;
|
|
}
|
|
|
|
return cacheAabb;
|
|
}
|
|
|
|
return base.GetAxisAlignedBoundingBox(matrix);
|
|
}
|
|
|
|
public override void OnInvalidate(InvalidateArgs invalidateType)
|
|
{
|
|
if ((invalidateType.InvalidateType == InvalidateType.Content
|
|
|| invalidateType.InvalidateType == InvalidateType.Matrix
|
|
|| invalidateType.InvalidateType == InvalidateType.Mesh)
|
|
&& invalidateType.Source != this
|
|
&& !RebuildLocked)
|
|
{
|
|
Rebuild(null);
|
|
}
|
|
else if (invalidateType.InvalidateType == InvalidateType.Properties
|
|
&& invalidateType.Source == this)
|
|
{
|
|
Rebuild(null);
|
|
}
|
|
else if ((invalidateType.InvalidateType == InvalidateType.Properties
|
|
|| invalidateType.InvalidateType == InvalidateType.Matrix
|
|
|| invalidateType.InvalidateType == InvalidateType.Mesh
|
|
|| invalidateType.InvalidateType == InvalidateType.Content))
|
|
{
|
|
cacheThisMatrix = Matrix4X4.Identity;
|
|
base.OnInvalidate(invalidateType);
|
|
}
|
|
else
|
|
{
|
|
base.OnInvalidate(invalidateType);
|
|
}
|
|
}
|
|
|
|
public void Rebuild(UndoBuffer undoBuffer)
|
|
{
|
|
this.DebugDepth("Rebuild");
|
|
using (RebuildLock())
|
|
{
|
|
var aabb = this.GetAxisAlignedBoundingBox();
|
|
|
|
AdjustChildSize(null, null);
|
|
|
|
UpdateBoundsItem();
|
|
|
|
cacheRequestedMatrix = new Matrix4X4();
|
|
var after = this.GetAxisAlignedBoundingBox();
|
|
|
|
if (aabb.ZSize > 0)
|
|
{
|
|
// If the part was already created and at a height, maintain the height.
|
|
PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
|
|
}
|
|
}
|
|
|
|
base.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
|
|
}
|
|
|
|
private void AdjustChildSize(object sender, EventArgs e)
|
|
{
|
|
if (Children.Count > 0)
|
|
{
|
|
var aabb = SourceItem.GetAxisAlignedBoundingBox();
|
|
TransformItem.Matrix = Matrix4X4.Identity;
|
|
var scale = Vector3.One;
|
|
if (StretchX)
|
|
{
|
|
scale.X = SizeX / aabb.XSize;
|
|
}
|
|
if (StretchY)
|
|
{
|
|
scale.Y = SizeY / aabb.YSize;
|
|
}
|
|
if (StretchZ)
|
|
{
|
|
scale.Z = SizeZ / aabb.ZSize;
|
|
}
|
|
|
|
switch (MaintainRatio)
|
|
{
|
|
case MaintainRatio.None:
|
|
break;
|
|
|
|
case MaintainRatio.X_Y:
|
|
var minXy = Math.Min(scale.X, scale.Y);
|
|
scale.X = minXy;
|
|
scale.Y = minXy;
|
|
break;
|
|
|
|
case MaintainRatio.X_Y_Z:
|
|
var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
|
|
scale.X = minXyz;
|
|
scale.Y = minXyz;
|
|
scale.Z = minXyz;
|
|
break;
|
|
}
|
|
|
|
TransformItem.Matrix = Object3DExtensions.ApplyAtPosition(TransformItem.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
|
|
}
|
|
}
|
|
|
|
private void UpdateBoundsItem()
|
|
{
|
|
if (Children.Count == 2)
|
|
{
|
|
var transformAabb = TransformItem.GetAxisAlignedBoundingBox();
|
|
var fitAabb = FitBounds.GetAxisAlignedBoundingBox();
|
|
var fitSize = fitAabb.Size;
|
|
if (boundsSize.X != 0 && boundsSize.Y != 0 && boundsSize.Z != 0
|
|
&& (fitSize != boundsSize
|
|
|| fitAabb.Center != transformAabb.Center))
|
|
{
|
|
FitBounds.Matrix *= Matrix4X4.CreateScale(
|
|
boundsSize.X / fitSize.X,
|
|
boundsSize.Y / fitSize.Y,
|
|
boundsSize.Z / fitSize.Z);
|
|
FitBounds.Matrix *= Matrix4X4.CreateTranslation(
|
|
transformAabb.Center
|
|
- FitBounds.GetAxisAlignedBoundingBox().Center);
|
|
}
|
|
}
|
|
}
|
|
|
|
#region // editable properties
|
|
|
|
[Description("Set the rules for how to maintain the part while scaling.")]
|
|
public MaintainRatio MaintainRatio { get; set; } = MaintainRatio.X_Y;
|
|
|
|
[DisplayName("Width")]
|
|
public double SizeX
|
|
{
|
|
get => boundsSize.X;
|
|
set
|
|
{
|
|
boundsSize.X = value;
|
|
Rebuild(null);
|
|
}
|
|
}
|
|
|
|
[DisplayName("Depth")]
|
|
public double SizeY
|
|
{
|
|
get => boundsSize.Y;
|
|
set
|
|
{
|
|
boundsSize.Y = value;
|
|
Rebuild(null);
|
|
}
|
|
}
|
|
|
|
[DisplayName("Height")]
|
|
public double SizeZ
|
|
{
|
|
get => boundsSize.Z;
|
|
set
|
|
{
|
|
boundsSize.Z = value;
|
|
Rebuild(null);
|
|
}
|
|
}
|
|
|
|
[Description("Allows you turn on and off applying the fit to the x axis.")]
|
|
public bool StretchX { get; set; } = true;
|
|
|
|
[Description("Allows you turn on and off applying the fit to the y axis.")]
|
|
public bool StretchY { get; set; } = true;
|
|
|
|
[Description("Allows you turn on and off applying the fit to the z axis.")]
|
|
public bool StretchZ { get; set; } = true;
|
|
|
|
#endregion // editable properties
|
|
}
|
|
} |