460 lines
13 KiB
C#
460 lines
13 KiB
C#
/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.Image;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.SlicerConfiguration;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class FloorDrawable : IDrawable, IDisposable
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{
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private ISceneContext sceneContext;
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private Object3DControlsLayer.EditorType editorType;
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private ThemeConfig theme;
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private PrinterConfig printer;
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private Color buildVolumeColor;
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private int activeBedToolClippingImage = int.MinValue;
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private ImageBuffer[] bedTextures = null;
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private bool loadingTextures = false;
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private const int GridSize = 600;
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public FloorDrawable(Object3DControlsLayer.EditorType editorType, ISceneContext sceneContext, Color buildVolumeColor, ThemeConfig theme)
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{
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this.buildVolumeColor = buildVolumeColor;
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this.sceneContext = sceneContext;
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this.editorType = editorType;
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this.theme = theme;
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this.printer = sceneContext.Printer;
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this.EnsureBedTexture(selectedItem: null);
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// Register listeners
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if (printer != null)
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{
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printer.Settings.SettingChanged += this.Settings_SettingChanged;
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}
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}
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public bool Enabled { get; set; }
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public string Title { get; } = "Render Floor";
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public string Description { get; } = "Render a plane or bed floor";
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// TODO: Investigate if stage should really change dynamically based on lookingDownOnBed
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public DrawStage DrawStage { get; } = DrawStage.First;
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public bool LookingDownOnBed { get; set; }
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public void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world)
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{
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if (!sceneContext.RendererOptions.RenderBed)
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{
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return;
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}
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if (editorType == Object3DControlsLayer.EditorType.Printer)
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{
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this.EnsureBedTexture(sceneContext.Scene.SelectedItem);
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GLHelper.Render(
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sceneContext.Mesh,
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theme.UnderBedColor.WithAlpha(32),
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RenderTypes.Shaded,
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world.ModelviewMatrix,
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blendTexture: !this.LookingDownOnBed,
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forceCullBackFaces: false);
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if (sceneContext.PrinterShape != null)
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{
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GLHelper.Render(sceneContext.PrinterShape, theme.BedColor, RenderTypes.Shaded, world.ModelviewMatrix);
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}
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if (sceneContext.BuildVolumeMesh != null && sceneContext.RendererOptions.RenderBuildVolume)
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{
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GLHelper.Render(sceneContext.BuildVolumeMesh, buildVolumeColor, RenderTypes.Shaded, world.ModelviewMatrix);
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}
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}
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else
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{
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int width = GridSize;
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GL.Disable(EnableCap.Lighting);
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GL.Disable(EnableCap.CullFace);
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var bedColor = LookingDownOnBed ? theme.BedColor : theme.UnderBedColor;
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if (bedColor.Alpha0To1 < 1)
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{
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GL.Enable(EnableCap.Blend);
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}
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else
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{
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GL.Disable(EnableCap.Blend);
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}
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// Draw grid background with active BedColor
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GL.Color4(bedColor);
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GL.Begin(BeginMode.TriangleStrip);
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GL.Vertex3(-width, -width, 0);
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GL.Vertex3(-width, width, 0);
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GL.Vertex3(width, -width, 0);
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GL.Vertex3(width, width, 0);
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GL.End();
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GL.Disable(EnableCap.Texture2D);
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GL.Disable(EnableCap.Blend);
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GL.Begin(BeginMode.Lines);
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{
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GL.Color4(theme.BedGridColors.Line);
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for (int i = -width; i <= width; i += 50)
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{
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GL.Vertex3(i, width, 0);
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GL.Vertex3(i, -width, 0);
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GL.Vertex3(width, i, 0);
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GL.Vertex3(-width, i, 0);
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}
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// X axis
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GL.Color4(theme.BedGridColors.Red);
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GL.Vertex3(width, 0, 0);
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GL.Vertex3(-width, 0, 0);
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// Y axis
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GL.Color4(theme.BedGridColors.Green);
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GL.Vertex3(0, width, 0);
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GL.Vertex3(0, -width, 0);
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// Z axis
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GL.Color4(theme.BedGridColors.Blue);
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GL.Vertex3(0, 0, 10);
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GL.Vertex3(0, 0, -10);
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}
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GL.End();
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}
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}
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public AxisAlignedBoundingBox GetWorldspaceAABB()
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{
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if (!sceneContext.RendererOptions.RenderBed)
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{
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return AxisAlignedBoundingBox.Empty();
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}
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else if (editorType == Object3DControlsLayer.EditorType.Printer)
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{
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AxisAlignedBoundingBox box = sceneContext.Mesh != null ? sceneContext.Mesh.GetAxisAlignedBoundingBox() : AxisAlignedBoundingBox.Empty();
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if (sceneContext.PrinterShape != null)
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{
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box = AxisAlignedBoundingBox.Union(box, sceneContext.PrinterShape.GetAxisAlignedBoundingBox());
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}
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if (sceneContext.BuildVolumeMesh != null && sceneContext.RendererOptions.RenderBuildVolume)
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{
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box = AxisAlignedBoundingBox.Union(box, sceneContext.BuildVolumeMesh.GetAxisAlignedBoundingBox());
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}
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return box;
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}
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else
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{
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return new AxisAlignedBoundingBox(-GridSize, -GridSize, 0, GridSize, GridSize, 0);
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}
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}
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private void EnsureBedTexture(IObject3D selectedItem, bool clearToPlaceholderImage = true)
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{
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// Early exit for invalid cases
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if (loadingTextures
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|| printer == null)
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{
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return;
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}
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if (bedTextures == null)
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{
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loadingTextures = true;
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Task.Run(() =>
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{
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// On first draw we might take a few 100ms to generate textures and this
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// ensures we get a theme colored bed appearing on screen before out main
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// textures are finished generating
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if (clearToPlaceholderImage)
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{
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var placeHolderImage = new ImageBuffer(5, 5);
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var graphics = placeHolderImage.NewGraphics2D();
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graphics.Clear(theme.BedColor);
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SetActiveTexture(placeHolderImage);
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}
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try
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{
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var bedImage = BedMeshGenerator.CreatePrintBedImage(sceneContext.Printer);
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if (printer.Settings.Helpers.HotendCount() > 1)
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{
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bedTextures = new[]
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{
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bedImage, // No limits, basic themed bed
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new ImageBuffer(bedImage), // T0 limits
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new ImageBuffer(bedImage), // T1 limits
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new ImageBuffer(bedImage) // Unioned T0 & T1 limits
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};
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GenerateToolLimitsTexture(printer, 0, bedTextures[1]);
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GenerateToolLimitsTexture(printer, 1, bedTextures[2]);
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// Special case for union of both tools
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GenerateToolLimitsTexture(printer, 2, bedTextures[3]);
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}
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else
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{
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bedTextures = new[]
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{
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bedImage, // No limits, basic themed bed
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};
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activeBedToolClippingImage = 0;
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}
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this.SetActiveTexture(bedTextures[0]);
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}
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catch
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{
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}
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loadingTextures = false;
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});
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}
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else if (printer.Settings.Helpers.HotendCount() > 1
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&& printer.Bed.BedShape == BedShape.Rectangular)
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{
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int toolIndex = GetActiveToolIndex(selectedItem);
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if (activeBedToolClippingImage != toolIndex)
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{
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// Clamp to the range that's currently supported
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if (toolIndex > 2)
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{
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toolIndex = -1;
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}
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this.SetActiveTexture(bedTextures[toolIndex + 1]);
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activeBedToolClippingImage = toolIndex;
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}
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}
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}
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private void Settings_SettingChanged(object sender, StringEventArgs e)
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{
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string settingsKey = e.Data;
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// Invalidate bed textures on related settings change
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if (settingsKey == SettingsKey.t0_inset
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|| settingsKey == SettingsKey.t1_inset
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|| settingsKey == SettingsKey.bed_size
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|| settingsKey == SettingsKey.print_center
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|| settingsKey == SettingsKey.extruder_count
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|| settingsKey == SettingsKey.bed_shape
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|| settingsKey == SettingsKey.build_height)
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{
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activeBedToolClippingImage = int.MinValue;
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// Force texture rebuild, don't clear allowing redraws of the stale data until rebuilt
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bedTextures = null;
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this.EnsureBedTexture(sceneContext.Scene.SelectedItem, clearToPlaceholderImage: false);
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}
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}
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private void SetActiveTexture(ImageBuffer bedTexture)
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{
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foreach (var texture in printer.Bed.Mesh.FaceTextures)
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{
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texture.Value.image = bedTexture;
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}
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printer.Bed.Mesh.PropertyBag.Clear();
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ApplicationController.Instance.MainView.Invalidate();
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}
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private static int GetActiveToolIndex(IObject3D selectedItem)
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{
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if (selectedItem == null)
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{
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return -1;
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}
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// HACK: hard-coded index for unioned T0/T1 limits
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if (selectedItem?.OutputType == PrintOutputTypes.WipeTower)
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{
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return 2;
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}
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int worldMaterialIndex;
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var materials = new HashSet<int>(selectedItem.DescendantsAndSelf().Select(i => i.WorldMaterialIndex()));
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if (materials.Count == 1)
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{
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worldMaterialIndex = materials.First();
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}
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else
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{
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// TODO: More work needed here to choose a correct index. For now, considering count > 1 to be tools 1 & 2
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worldMaterialIndex = 2;
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}
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// Convert default material (-1) to T0
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if (worldMaterialIndex == -1)
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{
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worldMaterialIndex = 0;
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}
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return worldMaterialIndex;
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}
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private void GenerateToolLimitsTexture(PrinterConfig printer, int toolIndex, ImageBuffer bedplateImage)
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{
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var xScale = bedplateImage.Width / printer.Settings.BedBounds.Width;
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var yScale = bedplateImage.Height / printer.Settings.BedBounds.Height;
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int alpha = 80;
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var graphics = bedplateImage.NewGraphics2D();
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RectangleDouble toolBounds;
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if (toolIndex == 2)
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{
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var tool0Bounds = printer.Settings.ToolBounds[0];
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var tool1Bounds = printer.Settings.ToolBounds[1];
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tool0Bounds.IntersectWithRectangle(tool1Bounds);
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toolBounds = tool0Bounds;
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}
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else
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{
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toolBounds = printer.Settings.ToolBounds[toolIndex];
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}
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// move relative to the texture origin, move to the bed lower left position
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var bedBounds = printer.Settings.BedBounds;
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toolBounds.Offset(-bedBounds.Left, -bedBounds.Bottom);
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// Scale toolBounds into textures units
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toolBounds = new RectangleDouble(
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toolBounds.Left * xScale,
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toolBounds.Bottom * yScale,
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toolBounds.Right * xScale,
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toolBounds.Top * yScale);
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var imageBounds = bedplateImage.GetBounds();
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var dimRegion = new VertexStorage();
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dimRegion.MoveTo(imageBounds.Left, imageBounds.Bottom);
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dimRegion.LineTo(imageBounds.Right, imageBounds.Bottom);
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dimRegion.LineTo(imageBounds.Right, imageBounds.Top);
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dimRegion.LineTo(imageBounds.Left, imageBounds.Top);
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var targetRect = new VertexStorage();
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targetRect.MoveTo(toolBounds.Right, toolBounds.Bottom);
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targetRect.LineTo(toolBounds.Left, toolBounds.Bottom);
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targetRect.LineTo(toolBounds.Left, toolBounds.Top);
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targetRect.LineTo(toolBounds.Right, toolBounds.Top);
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targetRect.ClosePolygon();
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var overlayMinusTargetRect = new CombinePaths(dimRegion, targetRect);
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graphics.Render(overlayMinusTargetRect, new Color(Color.Black, alpha));
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string toolTitle = string.Format("{0} {1}", "Tool".Localize(), toolIndex + 1);
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if (toolIndex == 2)
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{
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toolTitle = "Tools".Localize() + " 1 & 2";
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}
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var stringPrinter = new TypeFacePrinter(toolTitle, theme.DefaultFontSize, bold: true);
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var printerBounds = stringPrinter.GetBounds();
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int textPadding = 8;
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var textBounds = printerBounds;
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textBounds.Inflate(textPadding);
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var cornerRect = new RectangleDouble(toolBounds.Right - textBounds.Width, toolBounds.Top - textBounds.Height, toolBounds.Right, toolBounds.Top);
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graphics.Render(
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new RoundedRectShape(cornerRect, bottomLeftRadius: 6),
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theme.PrimaryAccentColor);
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graphics.DrawString(
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toolTitle,
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toolBounds.Right - textPadding,
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cornerRect.Bottom + (cornerRect.Height / 2 - printerBounds.Height / 2) + 1,
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theme.DefaultFontSize,
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justification: Justification.Right,
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baseline: Baseline.Text,
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color: Color.White,
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bold: true);
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graphics.Render(new Stroke(targetRect, 1), theme.PrimaryAccentColor);
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}
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public void Dispose()
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{
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// Unregister listeners
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sceneContext.Printer.Settings.SettingChanged -= this.Settings_SettingChanged;
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}
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}
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}
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