Changing Rebuilding to Suspend and Resume rebuilding Made visible meshes return only the object not the object and mesh (mesh is on object) Put in some debugging
242 lines
No EOL
7.5 KiB
C#
242 lines
No EOL
7.5 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.ComponentModel;
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using System.Linq;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public enum FitType { Box, Cylinder }
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public enum MaintainRatio { None, X_Y, X_Y_Z }
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[HideUpdateButtonAttribute]
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public class FitToBounds3D : Object3D, IPublicPropertyObject, IEditorDraw, IPropertyGridModifier
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{
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[Description("Set the shape the part will be fit into.")]
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public FitType FitType { get; set; } = FitType.Box;
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public double Width { get; set; }
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public double Diameter { get; set ; }
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public double Depth { get; set; }
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public double Height { get; set; }
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[Description("Set the rules for how to maintain the part while scaling.")]
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public MaintainRatio MaintainRatio { get; set; } = MaintainRatio.X_Y;
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[Description("Allows you turn turn on and off applying the fit to the x axis.")]
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public bool StretchX { get; set; } = true;
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[Description("Allows you turn turn on and off applying the fit to the y axis.")]
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public bool StretchY { get; set; } = true;
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[Description("Allows you turn turn on and off applying the fit to the z axis.")]
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public bool StretchZ { get; set; } = true;
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IObject3D ScaleItem => Children.First();
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IObject3D ItemToScale => Children.First().Children.First();
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public FitToBounds3D()
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{
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}
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public override void Apply(UndoBuffer undoBuffer)
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{
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// push our matrix into our children
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foreach (var child in this.Children)
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{
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child.Matrix *= this.Matrix;
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}
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// push child into children
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ItemToScale.Matrix *= ScaleItem.Matrix;
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// add our children to our parent and remove from parent
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this.Parent.Children.Modify(list =>
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{
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list.Remove(this);
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list.AddRange(ScaleItem.Children);
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});
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}
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public override void Remove(UndoBuffer undoBuffer)
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{
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// push our matrix into inner children
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foreach (var child in ScaleItem.Children)
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{
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child.Matrix *= this.Matrix;
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}
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// add inner children to our parent and remove from parent
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this.Parent.Children.Modify(list =>
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{
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list.Remove(this);
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list.AddRange(ScaleItem.Children);
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});
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}
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix)
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&& invalidateType.Source != this
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&& !RebuildSuspended)
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{
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Rebuild(null);
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}
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else
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{
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// If the child bounds changed than adjust the scale control
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base.OnInvalidate(invalidateType);
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}
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}
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public static FitToBounds3D Create(IObject3D itemToFit)
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{
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FitToBounds3D fitToBounds = new FitToBounds3D();
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var aabb = itemToFit.GetAxisAlignedBoundingBox();
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fitToBounds.Width = aabb.XSize;
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fitToBounds.Depth = aabb.YSize;
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fitToBounds.Height = aabb.ZSize;
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fitToBounds.Diameter = aabb.XSize;
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var scaleItem = new Object3D();
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fitToBounds.Children.Add(scaleItem);
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scaleItem.Children.Add(itemToFit);
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return fitToBounds;
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}
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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SuspendRebuild();
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var aabb = this.GetAxisAlignedBoundingBox();
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AdjustChildSize(null, null);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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ResumeRebuild();
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base.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
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}
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private void AdjustChildSize(object sender, EventArgs e)
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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ScaleItem.Matrix = Matrix4X4.Identity;
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var scale = Vector3.One;
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if (StretchX)
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{
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scale.X = Width / aabb.XSize;
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}
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if (StretchY)
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{
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scale.Y = Depth / aabb.YSize;
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}
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if (StretchZ)
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{
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scale.Z = Height / aabb.ZSize;
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}
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switch (MaintainRatio)
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{
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case MaintainRatio.None:
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break;
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case MaintainRatio.X_Y:
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var minXy = Math.Min(scale.X, scale.Y);
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scale.X = minXy;
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scale.Y = minXy;
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break;
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case MaintainRatio.X_Y_Z:
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var minXyz = Math.Min(Math.Min(scale.X, scale.Y), scale.Z);
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scale.X = minXyz;
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scale.Y = minXyz;
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scale.Z = minXyz;
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break;
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}
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ScaleItem.Matrix = Object3DExtensions.ApplyAtPosition(ScaleItem.Matrix, Matrix4X4.CreateScale(scale), aabb.Center);
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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if (FitType == FitType.Box)
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{
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var center = aabb.Center;
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var worldMatrix = this.WorldMatrix();
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var minXyz = center - new Vector3(Width / 2, Depth / 2, Height / 2);
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var maxXyz = center + new Vector3(Width / 2, Depth / 2, Height / 2);
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var bounds = new AxisAlignedBoundingBox(minXyz, maxXyz);
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//var leftW = Vector3.Transform(, worldMatrix);
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var right = Vector3.Transform(center + new Vector3(Width / 2, 0, 0), worldMatrix);
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// layer.World.Render3DLine(left, right, Agg.Color.Red);
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layer.World.RenderAabb(bounds, worldMatrix, Agg.Color.Red, 1, 1);
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}
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else
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{
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layer.World.RenderCylinderOutline(this.WorldMatrix(), aabb.Center, Diameter, Height, 30, Color.Red, 1, 1);
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}
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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}
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public void UpdateControls(PPEContext context)
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{
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context.GetEditRow(nameof(Diameter)).Visible = FitType != FitType.Box;
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context.GetEditRow(nameof(Width)).Visible = FitType == FitType.Box;
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context.GetEditRow(nameof(Depth)).Visible = FitType == FitType.Box;
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context.GetEditRow(nameof(MaintainRatio)).Visible = FitType == FitType.Box;
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context.GetEditRow(nameof(StretchX)).Visible = FitType == FitType.Box;
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context.GetEditRow(nameof(StretchY)).Visible = FitType == FitType.Box;
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}
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}
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} |