167 lines
No EOL
5.3 KiB
C#
167 lines
No EOL
5.3 KiB
C#
/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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using static MatterHackers.VectorMath.Easing;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class SelectedItemDrawable : IDrawableItem, IDisposable
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{
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private readonly InteractiveScene scene;
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private readonly GuiWidget guiWidget;
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private long lastSelectionChangedMs;
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// TODO: Use theme colors
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private Color darkWireframe = new Color("#3334");
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public SelectedItemDrawable(ISceneContext sceneContext, GuiWidget guiWidget)
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{
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this.scene = sceneContext.Scene;
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this.guiWidget = guiWidget;
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// Register listeners
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scene.SelectionChanged += Selection_Changed;
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}
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public bool Enabled { get; set; } = true;
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public string Title { get; } = "Selection Renderer";
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public string Description { get; } = "Render selected item with expanded mesh";
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public DrawStage DrawStage { get; } = DrawStage.TransparentContent;
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public void Dispose()
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{
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// Unregister listeners
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scene.SelectionChanged -= Selection_Changed;
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}
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private void Selection_Changed(object sender, EventArgs e)
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{
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guiWidget.Invalidate();
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lastSelectionChangedMs = UiThread.CurrentTimerMs;
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}
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public void Draw(GuiWidget sender, IObject3D item, bool isSelected, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world)
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{
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if (isSelected && scene.DrawSelection)
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{
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var selectionColor = Color.White;
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double secondsSinceSelectionChanged = (UiThread.CurrentTimerMs - lastSelectionChangedMs) / 1000.0;
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if (secondsSinceSelectionChanged < .5)
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{
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var accentColor = Color.LightGray;
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if (secondsSinceSelectionChanged < .25)
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{
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selectionColor = Color.White.Blend(accentColor, Quadratic.InOut(secondsSinceSelectionChanged * 4));
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}
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else
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{
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selectionColor = accentColor.Blend(Color.White, Quadratic.InOut((secondsSinceSelectionChanged - .25) * 4));
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}
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guiWidget.Invalidate();
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}
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if (item.Color != Color.Transparent)
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{
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selectionColor = selectionColor.WithAlpha(item.Color.Alpha0To255);
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}
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this.RenderSelection(item, selectionColor, world);
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}
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}
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public AxisAlignedBoundingBox GetWorldspaceAABB(IObject3D item, bool isSelected, WorldView world)
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{
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if (isSelected && scene.DrawSelection)
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{
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var scaleMatrix = CalcScaleMatrix(world, item);
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return item.Mesh.GetAxisAlignedBoundingBox(scaleMatrix);
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}
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return AxisAlignedBoundingBox.Empty();
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}
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private Matrix4X4 CalcScaleMatrix(WorldView world, IObject3D item)
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{
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// Expand the object
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var worldMatrix = item.WorldMatrix();
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var worldBounds = item.Mesh.GetAxisAlignedBoundingBox(worldMatrix);
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var worldCenter = worldBounds.Center;
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(worldCenter);
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var pixelsAccross = worldBounds.Size / distBetweenPixelsWorldSpace;
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var pixelsWant = pixelsAccross + Vector3.One * 4 * Math.Sqrt(2);
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var wantMm = pixelsWant * distBetweenPixelsWorldSpace;
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return worldMatrix.ApplyAtPosition(worldCenter, Matrix4X4.CreateScale(
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wantMm.X / worldBounds.XSize,
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wantMm.Y / worldBounds.YSize,
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wantMm.Z / worldBounds.ZSize));
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}
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private void RenderSelection(IObject3D item, Color selectionColor, WorldView world)
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{
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if (item.Mesh == null)
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{
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return;
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}
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// Turn off lighting
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GL.Disable(EnableCap.Lighting);
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// Only render back faces
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GL.CullFace(CullFaceMode.Front);
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// Expand the object
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var scaleMatrix = CalcScaleMatrix(world, item);
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GLHelper.Render(item.Mesh,
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selectionColor,
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scaleMatrix,
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RenderTypes.Shaded,
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null,
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darkWireframe);
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// restore settings
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GL.CullFace(CullFaceMode.Back);
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GL.Enable(EnableCap.Lighting);
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}
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}
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} |