mattercontrol/DesignTools/Operations/ArrayRadial3D.cs
Lars Brubaker 6bf019c5b4 Change make permanent to apply (consistent with solidworks)
issues:
MatterHackers/MCCentral#3273
Selection object should not have delete and make permanent
MatterHackers/MCCentral#3277
check on text makes group of meshes
MatterHackers/MCCentral#3276
disable delete on text
MatterHackers/MCCentral#3263
Need a material none button (unset)
2018-05-02 14:34:51 -07:00

112 lines
No EOL
3.6 KiB
C#

/*
Copyright (c) 2018, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System.ComponentModel;
using System.Linq;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class ArrayRadial3D : Object3D, IRebuildable
{
public ArrayRadial3D()
{
Name = "Radial Array".Localize();
}
public override bool CanApply => true;
public override bool CanRemove => true;
public int Count { get; set; } = 3;
[DisplayName("Rotate About")]
public DirectionAxis Axis { get; set; } = new DirectionAxis() { Origin = Vector3.NegativeInfinity, Normal = Vector3.UnitZ };
[Description("Rotate the part to the same angle as the array.")]
public bool RotatePart { get; set; } = true;
// make this public when within angle works
private double Angle { get; set; } = 360;
// make this public when it works
[DisplayName("Keep Within Angle")]
[Description("Keep the entire extents of the part within the angle described.")]
private bool KeepInAngle { get; set; } = false;
public void Rebuild(UndoBuffer undoBuffer)
{
if (Axis.Origin.X == double.NegativeInfinity)
{
// make it something reasonable (just to the left of the aabb of the object)
var aabb = this.GetAxisAlignedBoundingBox();
Axis.Origin = aabb.Center - new Vector3(30, 0, 0);
}
this.Children.Modify(list =>
{
IObject3D first = list.First();
list.Clear();
list.Add(first);
var offset = Vector3.Zero;
for (int i = 1; i < Count; i++)
{
var next = first.Clone();
var normal = Axis.Normal.GetNormal();
var angleRadians = MathHelper.DegreesToRadians(Angle) / Count * i;
next.Rotate(Axis.Origin, normal, angleRadians);
if (!RotatePart)
{
var aabb = next.GetAxisAlignedBoundingBox();
next.Rotate(aabb.Center, normal, -angleRadians);
}
list.Add(next);
}
});
this.Invalidate();
}
public override void Remove(UndoBuffer undoBuffer)
{
this.Children.Modify(list =>
{
IObject3D firstChild = list.First();
list.Clear();
list.Add(firstChild);
});
base.Remove(undoBuffer);
}
}
}