77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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using System.Linq;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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/// <summary>
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/// The goal of MeshWrapper is to provide a mutated version of a source item by some operation. To do so we wrap and clone all
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/// properties of the source item and reset the source matrix to Identity, given that it now exists on the wrapping parent.
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/// </summary>
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public class ModifiedMeshObject3D : Object3D
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{
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public ModifiedMeshObject3D()
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{
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}
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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var firstChild = this.Children.FirstOrDefault();
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if (firstChild != null)
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{
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Color))
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{
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this.Color = firstChild.Color;
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}
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Material))
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{
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this.MaterialIndex = firstChild.MaterialIndex;
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}
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}
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base.OnInvalidate(invalidateType);
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}
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public ModifiedMeshObject3D(IObject3D child, string ownerId)
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{
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Children.Add(child);
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this.CopyProperties(child, Object3DPropertyFlags.All);
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this.OwnerID = ownerId;
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this.Mesh = child.Mesh;
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child.Matrix = Matrix4X4.Identity;
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}
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}
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}
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