112 lines
No EOL
3.4 KiB
C#
112 lines
No EOL
3.4 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class SetCenterObject3D : Object3D
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{
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public SetCenterObject3D()
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{
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}
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public SetCenterObject3D(IObject3D item, Vector3 position)
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{
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Matrix = Matrix4X4.CreateTranslation(position - item.GetCenter());
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Children.Add(item.Clone());
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}
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public SetCenterObject3D(IObject3D item, double x, double y, double z)
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: this(item, new Vector3(x, y, z))
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{
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}
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public SetCenterObject3D(IObject3D item, Vector3 offset, bool onX = true, bool onY = true, bool onZ = true)
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{
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var center = item.GetAxisAlignedBoundingBox().Center;
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Vector3 consideredOffset = Vector3.Zero; // zero out anything we don't want
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if (onX)
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{
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consideredOffset.X = offset.X - center.X;
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}
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if (onY)
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{
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consideredOffset.Y = offset.Y - center.Y;
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}
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if (onZ)
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{
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consideredOffset.Z = offset.Z - center.Z;
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}
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Matrix = Matrix4X4.CreateTranslation(consideredOffset);
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Children.Add(item.Clone());
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}
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}
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public class SetCenter2D : VertexSourceApplyTransform
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{
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public SetCenter2D()
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{
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}
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public SetCenter2D(IVertexSource item, Vector2 position)
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{
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Transform = Affine.NewTranslation(position - item.GetBounds().Center);
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VertexSource = item;
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}
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public SetCenter2D(IVertexSource item, double x, double y)
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: this(item, new Vector2(x, y))
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{
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}
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public SetCenter2D(IVertexSource item, Vector2 offset, bool onX = true, bool onY = true)
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{
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var center = item.GetBounds().Center;
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Vector2 consideredOffset = Vector2.Zero; // zero out anything we don't want
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if (onX)
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{
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consideredOffset.X = offset.X - center.X;
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}
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if (onY)
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{
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consideredOffset.Y = offset.Y - center.Y;
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}
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Transform = Affine.NewTranslation(consideredOffset);
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VertexSource = item;
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}
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}
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} |