98 lines
No EOL
3.1 KiB
C#
98 lines
No EOL
3.1 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Linq;
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using MatterHackers.DataConverters3D;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class ArrayAdvancedObject3D : Object3D, IRebuildable
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{
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public ArrayAdvancedObject3D()
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{
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}
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public override string ActiveEditor => "PublicPropertyEditor";
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public int Count { get; set; } = 3;
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public double Rotate { get; set; } = 0;
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public bool RotatePart { get; set; } = false;
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public double Scale { get; set; } = 1;
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public bool ScaleOffset { get; set; } = false;
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public double XOffset { get; set; } = 30;
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public double YOffset { get; set; } = 0;
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public void Rebuild()
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{
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this.Children.Modify(list =>
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{
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IObject3D lastChild = list.First();
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list.Clear();
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list.Add(lastChild);
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var offset = Vector3.Zero;
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for (int i = 1; i < Count; i++)
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{
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var rotateRadians = MathHelper.DegreesToRadians(Rotate);
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var nextOffset = new Vector2(XOffset, YOffset);
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if (ScaleOffset)
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{
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for (int j = 1; j < i; j++)
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{
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nextOffset *= Scale;
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}
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}
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nextOffset.Rotate(rotateRadians * i);
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var next = lastChild.Clone();
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next.Matrix *= Matrix4X4.CreateTranslation(nextOffset.X, nextOffset.Y, 0);
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if (RotatePart)
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{
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next.ApplyAtBoundsCenter(Matrix4X4.CreateRotationZ(rotateRadians));
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}
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next.ApplyAtBoundsCenter(Matrix4X4.CreateScale(Scale));
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list.Add(next);
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lastChild = next;
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}
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});
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}
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}
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public class DirectionAxis
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{
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public Vector3 Normal { get; set; }
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public Vector3 Origin { get; set; }
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}
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public class DirectionVector
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{
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public Vector3 Normal { get; set; }
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}
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} |