moved ui out of Pause Handling Stream added unload option to filament run out screen added load filament option to unload screen added resume option to load screen (if printer paused) issue: MatterHackers/MCCentral#3815 Feature request: Unload filament when filament runs out issue: MatterHackers/MCCentral#4870 Layout regression in ShowMessageBox issue: MatterHackers/MCCentral#4864 Last page of unload filament should offer to Load Filament
236 lines
8.3 KiB
C#
236 lines
8.3 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Markdig.Agg;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.MatterControl.PrinterCommunication;
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using MatterHackers.MatterControl.SlicerConfiguration;
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namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
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{
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public class UnloadFilamentWizard : PrinterSetupWizard
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{
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private bool onlyLoad;
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public static void Start(PrinterConfig printer, ThemeConfig theme, bool onlyLoad)
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{
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// turn off print leveling
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var levelingContext = new UnloadFilamentWizard(printer, onlyLoad)
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{
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WindowTitle = $"{ApplicationController.Instance.ProductName} - " + "Unload Filament Wizard".Localize()
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};
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var loadFilamentWizardWindow = DialogWindow.Show(new LevelingWizardRootPage(levelingContext)
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{
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WindowTitle = levelingContext.WindowTitle
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});
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loadFilamentWizardWindow.Closed += (s, e) =>
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{
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printer.Connection.TurnOffBedAndExtruders(TurnOff.AfterDelay);
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};
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}
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public UnloadFilamentWizard(PrinterConfig printer, bool onlyLoad)
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: base(printer)
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{
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this.onlyLoad = onlyLoad;
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}
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protected override IEnumerator<PrinterSetupWizardPage> GetWizardSteps()
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{
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var levelingStrings = new LevelingStrings(printer.Settings);
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var title = "Unload Material".Localize();
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var instructions = "Please select the material you want to unload.".Localize();
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// select the material
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yield return new SelectMaterialPage(this, title, instructions, "Unload".Localize(), onlyLoad);
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var theme = ApplicationController.Instance.Theme;
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// wait for extruder to heat
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{
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double targetHotendTemp = printer.Settings.Helpers.ExtruderTemperature(0);
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yield return new WaitForTempPage(
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this,
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"Waiting For Printer To Heat".Localize(),
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"Waiting for the hotend to heat to ".Localize() + targetHotendTemp + "°C.\n"
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+ "This will ensure that filament is able to flow through the nozzle.".Localize() + "\n"
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+ "\n"
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+ "Warning! The tip of the nozzle will be HOT!".Localize() + "\n"
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+ "Avoid contact with your skin.".Localize(),
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0,
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targetHotendTemp);
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}
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// show the unloading filament progress bar
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{
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RunningInterval runningGCodeCommands = null;
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PrinterSetupWizardPage unloadingFilamentPage = null;
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unloadingFilamentPage = new PrinterSetupWizardPage(
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this,
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"Unloading Filament".Localize(),
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"")
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{
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BecomingActive = () =>
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{
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unloadingFilamentPage.NextButton.Enabled = false;
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// add the progress bar
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var holder = new FlowLayoutWidget()
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{
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Margin = new BorderDouble(3, 0, 0, 10),
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};
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var progressBar = new ProgressBar((int)(150 * GuiWidget.DeviceScale), (int)(15 * GuiWidget.DeviceScale))
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{
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FillColor = theme.PrimaryAccentColor,
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BorderColor = theme.TextColor,
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BackgroundColor = Color.White,
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VAnchor = VAnchor.Center,
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};
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var progressBarText = new TextWidget("", pointSize: 10, textColor: theme.TextColor)
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{
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AutoExpandBoundsToText = true,
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Margin = new BorderDouble(5, 0, 0, 0),
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VAnchor = VAnchor.Center,
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};
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holder.AddChild(progressBar);
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holder.AddChild(progressBarText);
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unloadingFilamentPage.ContentRow.AddChild(holder);
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// Allow extrusion at any temperature. S0 only works on Marlin S1 works on repetier and marlin
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printer.Connection.QueueLine("M302 S1");
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// send a dwell to empty out the current move commands
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printer.Connection.QueueLine("G4 P1");
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// put in a second one to use as a signal for the first being processed
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printer.Connection.QueueLine("G4 P1");
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// start heating up the extruder
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printer.Connection.SetTargetHotendTemperature(0, printer.Settings.GetValue<double>(SettingsKey.temperature));
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var loadingSpeedMmPerS = printer.Settings.GetValue<double>(SettingsKey.load_filament_speed);
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var loadLengthMm = Math.Max(1, printer.Settings.GetValue<double>(SettingsKey.unload_filament_length));
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var remainingLengthMm = loadLengthMm;
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var maxSingleExtrudeLength = 20;
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Stopwatch runningTime = null;
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var expectedTimeS = loadLengthMm / loadingSpeedMmPerS;
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// push some out first
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var currentE = printer.Connection.CurrentExtruderDestination;
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printer.Connection.QueueLine("G1 E{0:0.###} F600".FormatWith(currentE + 15));
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runningGCodeCommands = UiThread.SetInterval(() =>
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{
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if (printer.Connection.NumQueuedCommands == 0)
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{
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if (runningTime == null)
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{
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runningTime = Stopwatch.StartNew();
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}
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if (progressBar.RatioComplete < 1)
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{
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var thisExtrude = Math.Min(remainingLengthMm, maxSingleExtrudeLength);
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currentE = printer.Connection.CurrentExtruderDestination;
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printer.Connection.QueueLine("G1 E{0:0.###} F{1}".FormatWith(currentE - thisExtrude, loadingSpeedMmPerS * 60));
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remainingLengthMm -= thisExtrude;
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var elapsedSeconds = runningTime.Elapsed.TotalSeconds;
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progressBar.RatioComplete = Math.Min(1, elapsedSeconds / expectedTimeS);
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progressBarText.Text = $"Unloading Filament: {Math.Max(0, expectedTimeS - elapsedSeconds):0}";
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}
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}
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if (progressBar.RatioComplete == 1
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&& remainingLengthMm <= .001)
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{
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UiThread.ClearInterval(runningGCodeCommands);
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unloadingFilamentPage.NextButton.InvokeClick();
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}
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},
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.1);
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},
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BecomingInactive = () =>
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{
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UiThread.ClearInterval(runningGCodeCommands);
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}
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};
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unloadingFilamentPage.Closed += (s, e) =>
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{
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UiThread.ClearInterval(runningGCodeCommands);
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};
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yield return unloadingFilamentPage;
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}
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// put up a success message
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yield return new DoneUnloadingPage(this);
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}
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}
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public class DoneUnloadingPage : PrinterSetupWizardPage
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{
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public DoneUnloadingPage(PrinterSetupWizard setupWizard)
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: base(setupWizard, "Success".Localize(), "Success!\n\nYour filament should now be unloaded".Localize())
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{
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contentRow.AddChild(new VerticalSpacer());
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contentRow.AddChild(this.CreateTextField("You can optionally click below to get help loading new material".Localize() + ":"));
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var loadFilamentButton = new TextButton("Load Filament".Localize(), theme)
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{
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Name = "Load Filament",
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BackgroundColor = theme.MinimalShade,
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VAnchor = Agg.UI.VAnchor.Absolute,
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HAnchor = Agg.UI.HAnchor.Fit | Agg.UI.HAnchor.Left,
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Margin = new BorderDouble(10, 10, 0, 15)
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};
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loadFilamentButton.Click += (s, e) =>
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{
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loadFilamentButton.Parents<SystemWindow>().First().Close();
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LoadFilamentWizard.Start(printer, theme, true);
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};
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contentRow.AddChild(loadFilamentButton);
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}
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public override void PageIsBecomingActive()
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{
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ShowWizardFinished();
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base.PageIsBecomingActive();
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}
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}
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}
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