..
Actions
Moved ImageIO to .net standard
2020-11-24 18:08:49 -08:00
Gui3D
Making static data compile time and universal
2020-11-25 07:39:36 -08:00
Interaction
Refactoring for move passing to all object3d controls
2020-09-13 15:02:30 -07:00
PrinterBar
Making it easier to start a print that will not ask for feedback
2021-01-14 15:49:34 -08:00
UndoCommands
BedMeshGenerator.cs
fixing warnings
2020-12-19 11:45:12 -08:00
ColorSwatchSelector.cs
Making static data compile time and universal
2020-11-25 07:39:36 -08:00
DebugBvh.cs
DragDropLoadProgress.cs
refactoring
2020-09-11 23:09:50 -07:00
DrawGlContentEventArgs.cs
GridOptionsPanel.cs
Making static data compile time and universal
2020-11-25 07:39:36 -08:00
IObject3DEditor.cs
improving pro messaging
2020-05-21 10:55:34 -07:00
LevelingDataDrawable.cs
Leveling data drawable should survive invalid leveling data
2019-04-26 12:22:33 -07:00
LevelingMeshVisualizer.cs
MaterialRendering.cs
Extract WorldView extension methods from unrelated type
2019-04-12 16:41:22 -07:00
MeshViewerWidget.cs
Make sure we don't rebuild during clone
2020-11-17 07:55:49 -08:00
Object3DControlsLayer.cs
Working on cut at plane
2021-01-12 21:03:27 -08:00
SceneActions.cs
Moved ImageIO to .net standard
2020-11-24 18:08:49 -08:00
SliceProgressReporter.cs
Move MatterSlice style slicing to EngineMappingMatterSlice
2020-02-07 15:25:02 -08:00
TumbleCubeControl.cs
Making controls more independent
2020-09-12 14:32:38 -07:00
View3DWidget.cs
Making it easier to start a print that will not ask for feedback
2021-01-14 15:49:34 -08:00
WorldViewExtensions.cs
Extract WorldView extension methods
2019-06-03 16:33:27 -07:00