212 lines
6.3 KiB
C#
212 lines
6.3 KiB
C#
/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl
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{
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public class CalibrationLine : GuiWidget
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{
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public static Dictionary<int, IVertexSource> Glyphs { get; private set; }
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private static int glyphSize = 10;
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private bool mouseInBounds;
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private bool verticalLine;
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private ThemeConfig theme;
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private IVertexSource glyph = null;
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private bool _isActive;
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static CalibrationLine()
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{
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CalibrationLine.CreateGlyphs();
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}
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public CalibrationLine(FlowDirection parentDirection, int glyphIndex, ThemeConfig theme)
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{
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if (parentDirection == FlowDirection.LeftToRight)
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{
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this.Width = glyphSize;
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this.HAnchor = HAnchor.Absolute;
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this.VAnchor = VAnchor.Stretch;
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}
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else
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{
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this.Height = glyphSize;
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this.HAnchor = HAnchor.Stretch;
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this.VAnchor = VAnchor.Absolute;
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}
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verticalLine = parentDirection == FlowDirection.LeftToRight;
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if (Glyphs.TryGetValue(glyphIndex, out IVertexSource glyph))
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{
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if (!verticalLine)
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{
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// Rotate glyph to match horizontal line
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glyph = new VertexSourceApplyTransform(glyph, Affine.NewRotation(MathHelper.DegreesToRadians(90)));
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}
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this.glyph = glyph;
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}
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this.theme = theme;
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}
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public bool IsActive
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{
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get => _isActive;
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set
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{
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if (_isActive != value)
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{
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_isActive = value;
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this.Invalidate();
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}
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}
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}
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public bool IsNegative { get; set; }
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public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
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{
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mouseInBounds = true;
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this.Invalidate();
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base.OnMouseEnterBounds(mouseEvent);
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}
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public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
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{
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mouseInBounds = false;
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this.Invalidate();
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base.OnMouseLeaveBounds(mouseEvent);
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}
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public override Color BackgroundColor
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{
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get => mouseInBounds ? theme.AccentMimimalOverlay : base.BackgroundColor;
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set => base.BackgroundColor = value;
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}
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public int OffsetIndex { get; set; }
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public override void OnDraw(Graphics2D graphics2D)
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{
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Color lineColor = this.IsActive ? theme.PrimaryAccentColor : theme.TextColor;
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var centerX = this.LocalBounds.XCenter + .5;
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var centerY = this.LocalBounds.YCenter - .5;
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var start = new Vector2(centerX, (glyph == null) ? 20 : (this.IsNegative) ? 6 : 9 );
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var end = new Vector2(centerX, this.LocalBounds.Height);
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if (!verticalLine)
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{
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start = new Vector2(0, centerY);
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end = new Vector2(this.LocalBounds.Width - ((glyph == null) ? 20 : (this.IsNegative) ? 6 : 9), centerY);
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}
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graphics2D.Line(start, end, lineColor, 1);
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// Draw line end
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if (glyph != null)
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{
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int offset = IsNegative ? 18 : 11;
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graphics2D.Render(
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glyph,
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verticalLine ? new Vector2(centerX, offset) : new Vector2(this.Width - offset, centerY),
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lineColor);
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}
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base.OnDraw(graphics2D);
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}
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private static void CreateGlyphs()
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{
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Glyphs = new Dictionary<int, IVertexSource>();
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var half = glyphSize / 2;
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var triangle = new VertexStorage();
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triangle.MoveTo(half, glyphSize);
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triangle.LineTo(0, 0);
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triangle.LineTo(glyphSize, 0);
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triangle.LineTo(half, glyphSize);
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triangle.ClosePolygon();
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var square = new VertexStorage();
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square.MoveTo(half, glyphSize);
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square.LineTo(0, glyphSize);
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square.LineTo(0, 0);
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square.LineTo(glyphSize, 0);
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square.LineTo(glyphSize, glyphSize);
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square.LineTo(half, glyphSize);
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square.ClosePolygon();
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var diamond = new VertexStorage();
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diamond.MoveTo(half, glyphSize);
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diamond.LineTo(0, half);
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diamond.LineTo(half, 0);
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diamond.LineTo(glyphSize, half);
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diamond.LineTo(half, glyphSize);
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diamond.ClosePolygon();
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var circle = new Ellipse(Vector2.Zero, half).Rotate(90, AngleType.Degrees).Translate(half, half);
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var chevron = new VertexStorage();
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chevron.MoveTo(half, glyphSize);
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chevron.LineTo(0, 0);
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chevron.LineTo(half, glyphSize - 4);
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chevron.LineTo(glyphSize, 0);
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chevron.LineTo(half, glyphSize);
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chevron.ClosePolygon();
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var transform = Affine.NewTranslation(-glyphSize / 2, -glyphSize);
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Glyphs.Add(0, new VertexSourceApplyTransform(triangle, transform));
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Glyphs.Add(5, new VertexSourceApplyTransform(diamond, transform));
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Glyphs.Add(10, new VertexSourceApplyTransform(square, transform));
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Glyphs.Add(15, new VertexSourceApplyTransform(chevron, transform));
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Glyphs.Add(20, new VertexSourceApplyTransform(circle, transform));
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Glyphs.Add(25, new VertexSourceApplyTransform(chevron, transform));
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Glyphs.Add(30, new VertexSourceApplyTransform(square, transform));
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Glyphs.Add(35, new VertexSourceApplyTransform(diamond, transform));
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Glyphs.Add(40, new VertexSourceApplyTransform(triangle, transform));
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}
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}
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}
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