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BaseObject3D.cs
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Making base more consistent with web version
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2020-05-14 20:23:51 -07:00 |
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ComponentObject3D.cs
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refactoring
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2019-05-23 08:05:51 -07:00 |
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ConeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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CubeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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CylinderObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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Gear2D.cs
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getting internal gear working
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2019-12-06 10:18:58 -08:00 |
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HalfCylinderObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HalfSphereObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HalfWedgeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HexGridObject3D.cs
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ImageObject3D.cs
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making sure we don't re-enter this.OnInvalidate unless explicitly for properties
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2019-02-19 14:24:12 -08:00 |
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PrimitiveObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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PyramidObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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RingObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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SphereObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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TextObject3D.cs
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Fixed a bug in text object
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2020-05-21 10:13:26 -07:00 |
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TextPathObject3D.cs
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moving Gear2D to MC
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2019-10-25 17:21:50 -07:00 |
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TorusObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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WedgeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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XyCalibrationFaceObject3D.cs
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Making calibration wipe tower round
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2020-05-07 19:01:16 -07:00 |
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XyCalibrationTabObject3D.cs
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Making calibration wipe tower round
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2020-05-07 19:01:16 -07:00 |