147 lines
No EOL
4.6 KiB
C#
147 lines
No EOL
4.6 KiB
C#
using u32 = System.UInt32;
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namespace Community.CsharpSqlite
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{
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public partial class Sqlite3
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{
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/*
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** 2001 September 22
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**
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** The author disclaims copyright to this source code. In place of
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** a legal notice, here is a blessing:
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**
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** May you do good and not evil.
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** May you find forgiveness for yourself and forgive others.
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** May you share freely, never taking more than you give.
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**
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*************************************************************************
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** This is the header file for the generic hash-table implemenation
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** used in SQLite.
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*************************************************************************
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** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
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** C#-SQLite is an independent reimplementation of the SQLite software library
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**
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** SQLITE_SOURCE_ID: 2010-08-23 18:52:01 42537b60566f288167f1b5864a5435986838e3a3
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**
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*************************************************************************
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*/
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//#if !_SQLITE_HASH_H_
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//#define _SQLITE_HASH_H_
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/* Forward declarations of structures. */
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//typedef struct Hash Hash;
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//typedef struct HashElem HashElem;
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/* A complete hash table is an instance of the following structure.
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** The internals of this structure are intended to be opaque -- client
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** code should not attempt to access or modify the fields of this structure
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** directly. Change this structure only by using the routines below.
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** However, some of the "procedures" and "functions" for modifying and
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** accessing this structure are really macros, so we can't really make
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** this structure opaque.
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**
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** All elements of the hash table are on a single doubly-linked list.
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** Hash.first points to the head of this list.
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**
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** There are Hash.htsize buckets. Each bucket points to a spot in
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** the global doubly-linked list. The contents of the bucket are the
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** element pointed to plus the next _ht.count-1 elements in the list.
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**
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** Hash.htsize and Hash.ht may be zero. In that case lookup is done
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** by a linear search of the global list. For small tables, the
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** Hash.ht table is never allocated because if there are few elements
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** in the table, it is faster to do a linear search than to manage
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** the hash table.
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*/
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public class _ht
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{ /* the hash table */
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public int count; /* Number of entries with this hash */
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public HashElem chain; /* Pointer to first entry with this hash */
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};
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public class Hash
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{
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public u32 htsize = 31; /* Number of buckets in the hash table */
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public u32 count; /* Number of entries in this table */
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public HashElem first; /* The first element of the array */
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public _ht[] ht;
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public Hash Copy()
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{
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if (this == null)
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return null;
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else
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{
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Hash cp = (Hash)MemberwiseClone();
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return cp;
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}
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}
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};
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/* Each element in the hash table is an instance of the following
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** structure. All elements are stored on a single doubly-linked list.
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**
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** Again, this structure is intended to be opaque, but it can't really
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** be opaque because it is used by macros.
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*/
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public class HashElem
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{
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public HashElem next;
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public HashElem prev; /* Next and previous elements in the table */
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public object data; /* Data associated with this element */
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public string pKey;
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public int nKey; /* Key associated with this element */
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};
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/*
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** Access routines. To delete, insert a NULL pointer.
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*/
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//void sqlite3HashInit(Hash);
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//void *sqlite3HashInsert(Hash*, string pKey, int nKey, object *pData);
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//void *sqlite3HashFind(const Hash*, string pKey, int nKey);
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//void sqlite3HashClear(Hash);
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/*
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** Macros for looping over all elements of a hash table. The idiom is
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** like this:
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**
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** Hash h;
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** HashElem p;
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** ...
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** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){
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** SomeStructure pData = sqliteHashData(p);
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** // do something with pData
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** }
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*/
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//#define sqliteHashFirst(H) ((H).first)
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private static HashElem sqliteHashFirst(Hash H)
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{
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return H.first;
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}
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//#define sqliteHashNext(E) ((E).next)
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private static HashElem sqliteHashNext(HashElem E)
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{
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return E.next;
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}
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//#define sqliteHashData(E) ((E).data)
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private static object sqliteHashData(HashElem E)
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{
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return E.data;
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}
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/* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */
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/* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */
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/*
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** Number of entries in a hash table
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*/
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/* #define sqliteHashCount(H) ((H)->count) // NOT USED */
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//#endif // * _SQLITE_HASH_H_ */
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}
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} |