118 lines
3.9 KiB
C#
118 lines
3.9 KiB
C#
/*
|
|
Copyright (c) 2017, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.Localizations;
|
|
using MatterHackers.MatterControl.CustomWidgets;
|
|
using MatterHackers.PolygonMesh;
|
|
|
|
namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|
{
|
|
public class IntersectionEditor : IObject3DEditor
|
|
{
|
|
private MeshWrapperOperation group;
|
|
private View3DWidget view3DWidget;
|
|
public string Name => "Intersection";
|
|
|
|
public bool Unlocked { get; } = true;
|
|
bool processed = false;
|
|
|
|
public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
|
|
{
|
|
this.view3DWidget = view3DWidget;
|
|
this.group = group as MeshWrapperOperation;
|
|
|
|
var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
|
|
|
|
if (group is MeshWrapperOperation
|
|
&& !processed)
|
|
{
|
|
bool first = true;
|
|
// set all but one mesh to look like holes
|
|
foreach (var item in group.Descendants().Where((obj) => obj.OwnerID == group.ID).ToList())
|
|
{
|
|
item.OutputType = first ? PrintOutputTypes.Solid : PrintOutputTypes.Hole;
|
|
first = false;
|
|
}
|
|
|
|
ProcessBooleans(group);
|
|
}
|
|
|
|
return mainContainer;
|
|
}
|
|
|
|
public IEnumerable<Type> SupportedTypes() => new Type[]
|
|
{
|
|
typeof(MeshWrapperOperation),
|
|
};
|
|
|
|
private async void ProcessBooleans(IObject3D group)
|
|
{
|
|
processed = true;
|
|
{
|
|
// spin up a task to remove holes from the objects in the group
|
|
await Task.Run(() =>
|
|
{
|
|
var participants = group.Descendants().Where((obj) => obj.OwnerID == group.ID);
|
|
|
|
if (participants.Count() > 1)
|
|
{
|
|
var first = participants.First();
|
|
|
|
foreach (var remove in participants)
|
|
{
|
|
if(remove != first)
|
|
{
|
|
var transformedRemove = Mesh.Copy(remove.Mesh, CancellationToken.None);
|
|
transformedRemove.Transform(remove.WorldMatrix());
|
|
|
|
var transformedKeep = Mesh.Copy(first.Mesh, CancellationToken.None);
|
|
transformedKeep.Transform(first.WorldMatrix());
|
|
|
|
transformedKeep = PolygonMesh.Csg.CsgOperations.Intersect(transformedKeep, transformedRemove);
|
|
var inverse = first.WorldMatrix();
|
|
inverse.Invert();
|
|
transformedKeep.Transform(inverse);
|
|
first.Mesh = transformedKeep;
|
|
remove.Visible = false;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|