1143 lines
No EOL
31 KiB
C#
1143 lines
No EOL
31 KiB
C#
using System.Diagnostics;
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namespace Community.CsharpSqlite
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{
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using System;
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using sqlite3_int64 = System.Int64;
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using u32 = System.UInt32;
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public partial class Sqlite3
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{
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/*
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** 2001 September 15
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**
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** The author disclaims copyright to this source code. In place of
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** a legal notice, here is a blessing:
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**
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** May you do good and not evil.
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** May you find forgiveness for yourself and forgive others.
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** May you share freely, never taking more than you give.
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**
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*************************************************************************
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**
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** Memory allocation functions used throughout sqlite.
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*************************************************************************
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** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
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** C#-SQLite is an independent reimplementation of the SQLite software library
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**
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** SQLITE_SOURCE_ID: 2011-06-23 19:49:22 4374b7e83ea0a3fbc3691f9c0c936272862f32f2
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**
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*************************************************************************
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*/
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//#include "sqliteInt.h"
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//#include <stdarg.h>
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/*
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** Attempt to release up to n bytes of non-essential memory currently
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** held by SQLite. An example of non-essential memory is memory used to
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** cache database pages that are not currently in use.
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*/
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private static int sqlite3_release_memory(int n)
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{
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#if SQLITE_ENABLE_MEMORY_MANAGEMENT
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int nRet = 0;
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nRet += sqlite3PcacheReleaseMemory(n-nRet);
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return nRet;
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#else
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UNUSED_PARAMETER(n);
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return SQLITE_OK;
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#endif
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}
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/*
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** State information local to the memory allocation subsystem.
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*/
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//static SQLITE_WSD struct Mem0Global {
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public class Mem0Global
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{/* Number of free pages for scratch and page-cache memory */
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public int nScratchFree;
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public int nPageFree;
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public sqlite3_mutex mutex; /* Mutex to serialize access */
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/*
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** The alarm callback and its arguments. The mem0.mutex lock will
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** be held while the callback is running. Recursive calls into
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** the memory subsystem are allowed, but no new callbacks will be
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** issued.
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*/
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public sqlite3_int64 alarmThreshold;
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public dxalarmCallback alarmCallback; // (*alarmCallback)(void*, sqlite3_int64,int);
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public object alarmArg;
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/*
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** Pointers to the end of sqlite3GlobalConfig.pScratch and
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** sqlite3GlobalConfig.pPage to a block of memory that records
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** which pages are available.
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*/
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//u32 *aScratchFree;
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/*
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** True if heap is nearly "full" where "full" is defined by the
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** sqlite3_soft_heap_limit() setting.
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*/
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public bool nearlyFull;
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public byte[][][] aByte;
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public int[] aByteSize;
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public int[] aByte_used;
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public int[][] aInt;
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public Mem[] aMem;
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public BtCursor[] aBtCursor;
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public struct memstat
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{
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public int alloc; // # of allocation requests
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public int dealloc; // # of deallocations
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public int cached; // # of cache hits
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public int next; // # Next slot to use
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public int max; // # Max slot used
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}
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public memstat msByte;
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public memstat msInt;
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public memstat msMem;
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public memstat msBtCursor;
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public Mem0Global()
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{
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}
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public Mem0Global(int nScratchFree, int nPageFree, sqlite3_mutex mutex, sqlite3_int64 alarmThreshold, dxalarmCallback alarmCallback, object alarmArg, int Byte_Allocation, int Int_Allocation, int Mem_Allocation, int BtCursor_Allocation)
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{
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this.nScratchFree = nScratchFree;
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this.nPageFree = nPageFree;
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this.mutex = mutex;
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this.alarmThreshold = alarmThreshold;
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this.alarmCallback = alarmCallback;
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this.alarmArg = alarmArg;
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this.msByte.next = -1;
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this.msInt.next = -1;
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this.msMem.next = -1;
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this.aByteSize = new int[] { 32, 256, 1024, 8192, 0 };
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this.aByte_used = new int[] { -1, -1, -1, -1, -1 };
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this.aByte = new byte[this.aByteSize.Length][][];
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for (int i = 0; i < this.aByteSize.Length; i++)
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this.aByte[i] = new byte[Byte_Allocation][];
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this.aInt = new int[Int_Allocation][];
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this.aMem = new Mem[Mem_Allocation <= 4 ? 4 : Mem_Allocation];
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this.aBtCursor = new BtCursor[BtCursor_Allocation <= 4 ? 4 : BtCursor_Allocation];
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this.nearlyFull = false;
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}
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}
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//mem0 = { 0, 0, 0, 0, 0, 0, 0, 0 };
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//#define mem0 GLOBAL(struct Mem0Global, mem0)
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private static Mem0Global mem0 = new Mem0Global();
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/*
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** This routine runs when the memory allocator sees that the
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** total memory allocation is about to exceed the soft heap
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** limit.
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*/
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private static void softHeapLimitEnforcer(
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object NotUsed,
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sqlite3_int64 NotUsed2,
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int allocSize
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)
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{
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UNUSED_PARAMETER2(NotUsed, NotUsed2);
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sqlite3_release_memory(allocSize);
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}
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#if !SQLITE_OMIT_DEPRECATED
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/*
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** Deprecated external interface. Internal/core SQLite code
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** should call sqlite3MemoryAlarm.
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*/
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int sqlite3_memory_alarm(
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void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
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void *pArg,
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sqlite3_int64 iThreshold
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){
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return sqlite3MemoryAlarm(xCallback, pArg, iThreshold);
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}
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#endif
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/*
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** Set the soft heap-size limit for the library. Passing a zero or
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** negative value indicates no limit.
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*/
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private static sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 n)
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{
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sqlite3_int64 priorLimit;
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sqlite3_int64 excess;
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#if !SQLITE_OMIT_AUTOINIT
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sqlite3_initialize();
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#endif
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sqlite3_mutex_enter(mem0.mutex);
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priorLimit = mem0.alarmThreshold;
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sqlite3_mutex_leave(mem0.mutex);
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if (n < 0)
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return priorLimit;
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if (n > 0)
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{
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sqlite3MemoryAlarm(softHeapLimitEnforcer, 0, n);
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}
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else
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{
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sqlite3MemoryAlarm(null, 0, 0);
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}
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excess = sqlite3_memory_used() - n;
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if (excess > 0)
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sqlite3_release_memory((int)(excess & 0x7fffffff));
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return priorLimit;
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}
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private void sqlite3_soft_heap_limit(int n)
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{
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if (n < 0)
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n = 0;
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sqlite3_soft_heap_limit64(n);
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}
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/*
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** Initialize the memory allocation subsystem.
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*/
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private static int sqlite3MallocInit()
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{
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if (sqlite3GlobalConfig.m.xMalloc == null)
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{
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sqlite3MemSetDefault();
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}
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mem0 = new Mem0Global(0, 0, null, 0, null, null, 1, 1, 8, 8); //memset(&mem0, 0, sizeof(mem0));
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if (sqlite3GlobalConfig.bCoreMutex)
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{
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mem0.mutex = sqlite3MutexAlloc(SQLITE_MUTEX_STATIC_MEM);
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}
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if (sqlite3GlobalConfig.pScratch != null && sqlite3GlobalConfig.szScratch >= 100
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&& sqlite3GlobalConfig.nScratch >= 0)
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{
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int i;
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sqlite3GlobalConfig.szScratch = ROUNDDOWN8(sqlite3GlobalConfig.szScratch - 4);
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//mem0.aScratchFree = (u32)&((char)sqlite3GlobalConfig.pScratch)
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// [sqlite3GlobalConfig.szScratch*sqlite3GlobalConfig.nScratch];
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//for(i=0; i<sqlite3GlobalConfig.nScratch; i++){ mem0.aScratchFree[i] = i; }
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//mem0.nScratchFree = sqlite3GlobalConfig.nScratch;
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}
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else
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{
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sqlite3GlobalConfig.pScratch = null;
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sqlite3GlobalConfig.szScratch = 0;
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}
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if (sqlite3GlobalConfig.pPage == null || sqlite3GlobalConfig.szPage < 512
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|| sqlite3GlobalConfig.nPage < 1)
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{
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sqlite3GlobalConfig.pPage = null;
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sqlite3GlobalConfig.szPage = 0;
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sqlite3GlobalConfig.nPage = 0;
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}
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return sqlite3GlobalConfig.m.xInit(sqlite3GlobalConfig.m.pAppData);
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}
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/*
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** Return true if the heap is currently under memory pressure - in other
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** words if the amount of heap used is close to the limit set by
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** sqlite3_soft_heap_limit().
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*/
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private static bool sqlite3HeapNearlyFull()
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{
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return mem0.nearlyFull;
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}
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/*
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** Deinitialize the memory allocation subsystem.
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*/
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private static void sqlite3MallocEnd()
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{
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if (sqlite3GlobalConfig.m.xShutdown != null)
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{
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sqlite3GlobalConfig.m.xShutdown(sqlite3GlobalConfig.m.pAppData);
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}
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mem0 = new Mem0Global();//memset(&mem0, 0, sizeof(mem0));
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}
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/*
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** Return the amount of memory currently checked out.
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*/
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private static sqlite3_int64 sqlite3_memory_used()
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{
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int n = 0, mx = 0;
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sqlite3_int64 res;
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sqlite3_status(SQLITE_STATUS_MEMORY_USED, ref n, ref mx, 0);
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res = (sqlite3_int64)n; /* Work around bug in Borland C. Ticket #3216 */
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return res;
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}
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/*
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** Return the maximum amount of memory that has ever been
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** checked out since either the beginning of this process
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** or since the most recent reset.
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*/
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private static sqlite3_int64 sqlite3_memory_highwater(int resetFlag)
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{
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int n = 0, mx = 0;
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sqlite3_int64 res;
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sqlite3_status(SQLITE_STATUS_MEMORY_USED, ref n, ref mx, resetFlag);
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res = (sqlite3_int64)mx; /* Work around bug in Borland C. Ticket #3216 */
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return res;
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}
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/*
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** Change the alarm callback
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*/
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private static int sqlite3MemoryAlarm(
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dxalarmCallback xCallback, //void(*xCallback)(object pArg, sqlite3_int64 used,int N),
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object pArg,
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sqlite3_int64 iThreshold
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)
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{
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int nUsed;
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sqlite3_mutex_enter(mem0.mutex);
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mem0.alarmCallback = xCallback;
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mem0.alarmArg = pArg;
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mem0.alarmThreshold = iThreshold;
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nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
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mem0.nearlyFull = (iThreshold > 0 && iThreshold <= nUsed);
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sqlite3_mutex_leave(mem0.mutex);
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return SQLITE_OK;
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}
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/*
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** Trigger the alarm
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*/
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private static void sqlite3MallocAlarm(int nByte)
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{
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dxalarmCallback xCallback;//void (*xCallback)(void*,sqlite3_int64,int);
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sqlite3_int64 nowUsed;
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object pArg;// void* pArg;
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if (mem0.alarmCallback == null)
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return;
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xCallback = mem0.alarmCallback;
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nowUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
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pArg = mem0.alarmArg;
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mem0.alarmCallback = null;
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sqlite3_mutex_leave(mem0.mutex);
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xCallback(pArg, nowUsed, nByte);
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sqlite3_mutex_enter(mem0.mutex);
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mem0.alarmCallback = xCallback;
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mem0.alarmArg = pArg;
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}
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/*
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** Do a memory allocation with statistics and alarms. Assume the
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** lock is already held.
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*/
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private static int mallocWithAlarm(int n, ref int[] pp)
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{
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int nFull;
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int[] p;
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Debug.Assert(sqlite3_mutex_held(mem0.mutex));
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nFull = sqlite3GlobalConfig.m.xRoundup(n);
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sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, n);
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if (mem0.alarmCallback != null)
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{
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int nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
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if (nUsed >= mem0.alarmThreshold - nFull)
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{
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mem0.nearlyFull = true;
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sqlite3MallocAlarm(nFull);
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}
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else
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{
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mem0.nearlyFull = false;
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}
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}
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p = sqlite3GlobalConfig.m.xMallocInt(nFull);
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#if SQLITE_ENABLE_MEMORY_MANAGEMENT
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if( p==null && mem0.alarmCallback!=null ){
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sqlite3MallocAlarm(nFull);
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p = sqlite3GlobalConfig.m.xMalloc(nFull);
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}
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#endif
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if (p != null)
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{
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nFull = sqlite3MallocSize(p);
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sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nFull);
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}
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pp = p;
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return nFull;
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}
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private static int mallocWithAlarm(int n, ref byte[] pp)
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{
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int nFull;
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byte[] p;
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Debug.Assert(sqlite3_mutex_held(mem0.mutex));
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nFull = sqlite3GlobalConfig.m.xRoundup(n);
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sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, n);
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if (mem0.alarmCallback != null)
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{
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int nUsed = sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED);
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if (nUsed + nFull >= mem0.alarmThreshold)
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{
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sqlite3MallocAlarm(nFull);
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}
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}
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p = sqlite3GlobalConfig.m.xMalloc(nFull);
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if (p == null && mem0.alarmCallback != null)
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{
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sqlite3MallocAlarm(nFull);
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p = sqlite3GlobalConfig.m.xMalloc(nFull);
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}
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if (p != null)
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{
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nFull = sqlite3MallocSize(p);
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sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nFull);
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sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, 1);
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}
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pp = p;
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return nFull;
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}
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/*
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** Allocate memory. This routine is like sqlite3_malloc() except that it
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** assumes the memory subsystem has already been initialized.
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*/
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private static Mem sqlite3Malloc(Mem pMem)
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{
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return sqlite3GlobalConfig.m.xMallocMem(pMem);
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}
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private static int[] sqlite3Malloc(int[] pInt, u32 n)
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{
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return sqlite3Malloc(pInt, (int)n);
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}
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private static int[] sqlite3Malloc(int[] pInt, int n)
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{
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int[] p = null;
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if (n < 0 || n >= 0x7fffff00)
|
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{
|
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/* A memory allocation of a number of bytes which is near the maximum
|
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** signed integer value might cause an integer overflow inside of the
|
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** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
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** 255 bytes of overhead. SQLite itself will never use anything near
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** this amount. The only way to reach the limit is with sqlite3_malloc() */
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p = null;
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}
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else if (sqlite3GlobalConfig.bMemstat)
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{
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sqlite3_mutex_enter(mem0.mutex);
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mallocWithAlarm(n, ref p);
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sqlite3_mutex_leave(mem0.mutex);
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}
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else
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{
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p = sqlite3GlobalConfig.m.xMallocInt(n);
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}
|
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return p;
|
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}
|
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|
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private static byte[] sqlite3Malloc(u32 n)
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{
|
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return sqlite3Malloc((int)n);
|
|
}
|
|
|
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private static byte[] sqlite3Malloc(int n)
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{
|
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byte[] p = null;
|
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if (n < 0 || n >= 0x7fffff00)
|
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{
|
|
/* A memory allocation of a number of bytes which is near the maximum
|
|
** signed integer value might cause an integer overflow inside of the
|
|
** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
|
|
** 255 bytes of overhead. SQLite itself will never use anything near
|
|
** this amount. The only way to reach the limit is with sqlite3_malloc() */
|
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p = null;
|
|
}
|
|
else if (sqlite3GlobalConfig.bMemstat)
|
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{
|
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sqlite3_mutex_enter(mem0.mutex);
|
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mallocWithAlarm(n, ref p);
|
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sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
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{
|
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p = sqlite3GlobalConfig.m.xMalloc(n);
|
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}
|
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return p;
|
|
}
|
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|
|
/*
|
|
** This version of the memory allocation is for use by the application.
|
|
** First make sure the memory subsystem is initialized, then do the
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** allocation.
|
|
*/
|
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|
|
static public byte[] sqlite3_malloc(int n)
|
|
{
|
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#if !SQLITE_OMIT_AUTOINIT
|
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if (sqlite3_initialize() != 0)
|
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return null;
|
|
#endif
|
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return sqlite3Malloc(n);
|
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}
|
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|
|
/*
|
|
** Each thread may only have a single outstanding allocation from
|
|
** xScratchMalloc(). We verify this constraint in the single-threaded
|
|
** case by setting scratchAllocOut to 1 when an allocation
|
|
** is outstanding clearing it when the allocation is freed.
|
|
*/
|
|
#if SQLITE_THREADSAFE && !(NDEBUG)
|
|
private static int scratchAllocOut = 0;
|
|
#endif
|
|
|
|
/*
|
|
** Allocate memory that is to be used and released right away.
|
|
** This routine is similar to alloca() in that it is not intended
|
|
** for situations where the memory might be held long-term. This
|
|
** routine is intended to get memory to old large transient data
|
|
** structures that would not normally fit on the stack of an
|
|
** embedded processor.
|
|
*/
|
|
|
|
private static byte[][] sqlite3ScratchMalloc(byte[][] apCell, int n)
|
|
{
|
|
apCell = sqlite3GlobalConfig.pScratch2;
|
|
if (apCell == null)
|
|
apCell = new byte[n < 200 ? 200 : n][];
|
|
else if (apCell.Length < n)
|
|
Array.Resize(ref apCell, n);
|
|
sqlite3GlobalConfig.pScratch2 = null;
|
|
return apCell;
|
|
}
|
|
|
|
private static byte[] sqlite3ScratchMalloc(int n)
|
|
{
|
|
byte[] p = null;
|
|
Debug.Assert(n > 0);
|
|
|
|
#if SQLITE_THREADSAFE && !(NDEBUG)
|
|
/* Verify that no more than two scratch allocation per thread
|
|
** is outstanding at one time. (This is only checked in the
|
|
** single-threaded case since checking in the multi-threaded case
|
|
** would be much more complicated.) */
|
|
Debug.Assert(scratchAllocOut <= 1);
|
|
#endif
|
|
|
|
if (sqlite3GlobalConfig.szScratch < n)
|
|
{
|
|
goto scratch_overflow;
|
|
}
|
|
else
|
|
{
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
if (mem0.nScratchFree == 0)
|
|
{
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
goto scratch_overflow;
|
|
}
|
|
else
|
|
{
|
|
int i;
|
|
//i = mem0.aScratchFree[--mem0.nScratchFree];
|
|
//i *= sqlite3GlobalConfig.szScratch;
|
|
for (i = 0; i < sqlite3GlobalConfig.pScratch.Length; i++)
|
|
{
|
|
if (sqlite3GlobalConfig.pScratch[i] == null || sqlite3GlobalConfig.pScratch[i].Length < n)
|
|
continue;
|
|
p = sqlite3GlobalConfig.pScratch[i];// (void)&((char)sqlite3GlobalConfig.pScratch)[i];
|
|
sqlite3GlobalConfig.pScratch[i] = null;
|
|
break;
|
|
}
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
if (p == null)
|
|
goto scratch_overflow;
|
|
sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, 1);
|
|
sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
|
|
//Debug.Assert( (((u8)p - (u8)0) & 7)==0 );
|
|
}
|
|
}
|
|
#if SQLITE_THREADSAFE && !(NDEBUG)
|
|
scratchAllocOut = (p != null ? 1 : 0);
|
|
#endif
|
|
|
|
return p;
|
|
|
|
scratch_overflow:
|
|
if (sqlite3GlobalConfig.bMemstat)
|
|
{
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
sqlite3StatusSet(SQLITE_STATUS_SCRATCH_SIZE, n);
|
|
n = mallocWithAlarm(n, ref p);
|
|
if (p != null)
|
|
sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, n);
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
|
{
|
|
p = sqlite3GlobalConfig.m.xMalloc(n);
|
|
}
|
|
sqlite3MemdebugSetType(p, MEMTYPE_SCRATCH);
|
|
#if SQLITE_THREADSAFE && !(NDEBUG)
|
|
scratchAllocOut = (p != null) ? 1 : 0;
|
|
#endif
|
|
return p;
|
|
}
|
|
|
|
private static void sqlite3ScratchFree(byte[][] p)
|
|
{
|
|
if (p != null)
|
|
{
|
|
if (sqlite3GlobalConfig.pScratch2 == null || sqlite3GlobalConfig.pScratch2.Length < p.Length)
|
|
{
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH));
|
|
Debug.Assert(sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH));
|
|
sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
|
|
if (sqlite3GlobalConfig.bMemstat)
|
|
{
|
|
int iSize = sqlite3MallocSize(p);
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize);
|
|
sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -iSize);
|
|
sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
|
|
sqlite3GlobalConfig.pScratch2 = p;// sqlite3GlobalConfig.m.xFree(ref p);
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
|
{
|
|
sqlite3GlobalConfig.pScratch2 = p;//sqlite3GlobalConfig.m.xFree(ref p);
|
|
}
|
|
}
|
|
else // larger Scratch 2 already in use, let the C# GC handle
|
|
{
|
|
//int i;
|
|
//i = (int)((u8)p - (u8)sqlite3GlobalConfig.pScratch);
|
|
//i /= sqlite3GlobalConfig.szScratch;
|
|
//Debug.Assert(i >= 0 && i < sqlite3GlobalConfig.nScratch);
|
|
//sqlite3_mutex_enter(mem0.mutex);
|
|
//Debug.Assert(mem0.nScratchFree < (u32)sqlite3GlobalConfig.nScratch);
|
|
//mem0.aScratchFree[mem0.nScratchFree++] = i;
|
|
//sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
|
|
//sqlite3_mutex_leave(mem0.mutex);
|
|
#if SQLITE_THREADSAFE && !(NDEBUG)
|
|
/* Verify that no more than two scratch allocation per thread
|
|
** is outstanding at one time. (This is only checked in the
|
|
** single-threaded case since checking in the multi-threaded case
|
|
** would be much more complicated.) */
|
|
Debug.Assert(scratchAllocOut >= 1 && scratchAllocOut <= 2);
|
|
scratchAllocOut = 0;
|
|
#endif
|
|
}
|
|
//if( p>=sqlite3GlobalConfig.pScratch && p<mem0.pScratchEnd ){
|
|
// /* Release memory from the SQLITE_CONFIG_SCRATCH allocation */
|
|
// ScratchFreeslot *pSlot;
|
|
// pSlot = (ScratchFreeslot)p;
|
|
// sqlite3_mutex_enter(mem0.mutex);
|
|
// pSlot->pNext = mem0.pScratchFree;
|
|
// mem0.pScratchFree = pSlot;
|
|
// mem0.nScratchFree++;
|
|
// Debug.Assert( mem0.nScratchFree <= (u32)sqlite3GlobalConfig.nScratch );
|
|
// sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
|
|
// sqlite3_mutex_leave(mem0.mutex);
|
|
//}else{
|
|
// /* Release memory back to the heap */
|
|
// Debug.Assert( sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH) );
|
|
// Debug.Assert( sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH) );
|
|
// sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
|
|
// if( sqlite3GlobalConfig.bMemstat ){
|
|
// int iSize = sqlite3MallocSize(p);
|
|
// sqlite3_mutex_enter(mem0.mutex);
|
|
// sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize);
|
|
// sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -iSize);
|
|
// sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
|
|
// sqlite3GlobalConfig.m.xFree(p);
|
|
// sqlite3_mutex_leave(mem0.mutex);
|
|
// }else{
|
|
// sqlite3GlobalConfig.m.xFree(p);
|
|
// }
|
|
p = null;
|
|
}
|
|
}
|
|
|
|
/*
|
|
** TRUE if p is a lookaside memory allocation from db
|
|
*/
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
static int isLookaside(sqlite3 db, object *p){
|
|
return p && p>=db.lookaside.pStart && p<db.lookaside.pEnd;
|
|
}
|
|
#else
|
|
|
|
//#define isLookaside(A,B) 0
|
|
private static bool isLookaside(sqlite3 db, object p)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
** Return the size of a memory allocation previously obtained from
|
|
** sqlite3Malloc() or sqlite3_malloc().
|
|
*/
|
|
|
|
//int sqlite3MallocSize(void* p)
|
|
//{
|
|
// Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_HEAP));
|
|
// Debug.Assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
|
|
// return sqlite3GlobalConfig.m.xSize(p);
|
|
//}
|
|
private static int sqlite3MallocSize(byte[][] p)
|
|
{
|
|
return p.Length * p[0].Length;
|
|
}
|
|
|
|
private static int sqlite3MallocSize(int[] p)
|
|
{
|
|
return p.Length;
|
|
}
|
|
|
|
private static int sqlite3MallocSize(byte[] p)
|
|
{
|
|
return sqlite3GlobalConfig.m.xSize(p);
|
|
}
|
|
|
|
private static int sqlite3DbMallocSize(sqlite3 db, byte[] p)
|
|
{
|
|
Debug.Assert(db == null || sqlite3_mutex_held(db.mutex));
|
|
if (db != null && isLookaside(db, p))
|
|
{
|
|
return db.lookaside.sz;
|
|
}
|
|
else
|
|
{
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_DB));
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP));
|
|
Debug.Assert(db != null || sqlite3MemdebugNoType(p, MEMTYPE_LOOKASIDE));
|
|
return sqlite3GlobalConfig.m.xSize(p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
** Free memory previously obtained from sqlite3Malloc().
|
|
*/
|
|
|
|
static public void sqlite3_free(ref byte[] p)
|
|
{
|
|
if (p == null)
|
|
return;
|
|
Debug.Assert(sqlite3MemdebugNoType(p, MEMTYPE_DB));
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_HEAP));
|
|
if (sqlite3GlobalConfig.bMemstat)
|
|
{
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize(p));
|
|
sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
|
|
sqlite3GlobalConfig.m.xFree(ref p);
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
|
{
|
|
sqlite3GlobalConfig.m.xFree(ref p);
|
|
}
|
|
p = null;
|
|
}
|
|
|
|
static public void sqlite3_free(ref Mem p)
|
|
{
|
|
if (p == null)
|
|
return;
|
|
if (sqlite3GlobalConfig.bMemstat)
|
|
{
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
//sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize( p ) );
|
|
sqlite3GlobalConfig.m.xFreeMem(ref p);
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
|
{
|
|
sqlite3GlobalConfig.m.xFreeMem(ref p);
|
|
}
|
|
p = null;
|
|
}
|
|
|
|
/*
|
|
** Free memory that might be associated with a particular database
|
|
** connection.
|
|
*/
|
|
|
|
private static void sqlite3DbFree(sqlite3 db, ref byte[] p)
|
|
{
|
|
Debug.Assert(db == null || sqlite3_mutex_held(db.mutex));
|
|
if (db != null)
|
|
{
|
|
//if ( db.pnBytesFreed != 0 )
|
|
//{
|
|
#if SQLITE_OMIT_LOOKASIDE
|
|
//db.pnBytesFreed += 1;
|
|
#else
|
|
db.pnBytesFreed += sqlite3DbMallocSize( db, p );
|
|
#endif
|
|
return;
|
|
//}
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
if( isLookaside(db, p) ){
|
|
LookasideSlot *pBuf = (LookasideSlot)p;
|
|
pBuf.pNext = db.lookaside.pFree;
|
|
db.lookaside.pFree = pBuf;
|
|
db.lookaside.nOut--;
|
|
}else
|
|
#endif
|
|
//{
|
|
// Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_DB ) );
|
|
// Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP ) );
|
|
// Debug.Assert( db != null || sqlite3MemdebugNoType( p, MEMTYPE_LOOKASIDE ) );
|
|
// sqlite3MemdebugSetType( p, MEMTYPE_HEAP );
|
|
// sqlite3_free( ref p );
|
|
//}
|
|
}
|
|
}
|
|
|
|
/*
|
|
** Change the size of an existing memory allocation
|
|
*/
|
|
|
|
private static byte[] sqlite3Realloc(byte[] pOld, int nBytes)
|
|
{
|
|
int nOld, nNew, nDiff;
|
|
byte[] pNew;
|
|
if (pOld == null)
|
|
{
|
|
pOld = sqlite3Malloc(nBytes);
|
|
return pOld;
|
|
}
|
|
if (nBytes < 0)
|
|
{
|
|
sqlite3_free(ref pOld);
|
|
return null;
|
|
}
|
|
if (nBytes >= 0x7fffff00)
|
|
{
|
|
/* The 0x7ffff00 limit term is explained in comments on sqlite3Malloc() */
|
|
return null;
|
|
}
|
|
nOld = sqlite3MallocSize(pOld);
|
|
nNew = sqlite3GlobalConfig.m.xRoundup(nBytes);
|
|
if (nOld == nNew)
|
|
{
|
|
pNew = pOld;
|
|
}
|
|
else if (sqlite3GlobalConfig.bMemstat)
|
|
{
|
|
sqlite3_mutex_enter(mem0.mutex);
|
|
sqlite3StatusSet(SQLITE_STATUS_MALLOC_SIZE, nBytes);
|
|
nDiff = nNew - nOld;
|
|
if (sqlite3StatusValue(SQLITE_STATUS_MEMORY_USED) >=
|
|
mem0.alarmThreshold - nDiff)
|
|
{
|
|
sqlite3MallocAlarm(nDiff);
|
|
}
|
|
Debug.Assert(sqlite3MemdebugHasType(pOld, MEMTYPE_HEAP));
|
|
Debug.Assert(sqlite3MemdebugNoType(pOld, ~MEMTYPE_HEAP));
|
|
pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
|
|
if (pNew == null && mem0.alarmCallback != null)
|
|
{
|
|
sqlite3MallocAlarm(nBytes);
|
|
pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
|
|
}
|
|
if (pNew != null)
|
|
{
|
|
nNew = sqlite3MallocSize(pNew);
|
|
sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, nNew - nOld);
|
|
}
|
|
sqlite3_mutex_leave(mem0.mutex);
|
|
}
|
|
else
|
|
{
|
|
pNew = sqlite3GlobalConfig.m.xRealloc(pOld, nNew);
|
|
}
|
|
return pNew;
|
|
}
|
|
|
|
/*
|
|
** The public interface to sqlite3Realloc. Make sure that the memory
|
|
** subsystem is initialized prior to invoking sqliteRealloc.
|
|
*/
|
|
|
|
private static byte[] sqlite3_realloc(byte[] pOld, int n)
|
|
{
|
|
#if !SQLITE_OMIT_AUTOINIT
|
|
if (sqlite3_initialize() != 0)
|
|
return null;
|
|
#endif
|
|
return sqlite3Realloc(pOld, n);
|
|
}
|
|
|
|
/*
|
|
** Allocate and zero memory.
|
|
*/
|
|
|
|
private static byte[] sqlite3MallocZero(int n)
|
|
{
|
|
byte[] p = sqlite3Malloc(n);
|
|
if (p != null)
|
|
{
|
|
Array.Clear(p, 0, n);// memset(p, 0, n);
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
** Allocate and zero memory. If the allocation fails, make
|
|
** the mallocFailed flag in the connection pointer.
|
|
*/
|
|
|
|
private static Mem sqlite3DbMallocZero(sqlite3 db, Mem m)
|
|
{
|
|
return new Mem();
|
|
}
|
|
|
|
private static byte[] sqlite3DbMallocZero(sqlite3 db, int n)
|
|
{
|
|
byte[] p = sqlite3DbMallocRaw(db, n);
|
|
if (p != null)
|
|
{
|
|
Array.Clear(p, 0, n);// memset(p, 0, n);
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
** Allocate and zero memory. If the allocation fails, make
|
|
** the mallocFailed flag in the connection pointer.
|
|
**
|
|
** If db!=0 and db->mallocFailed is true (indicating a prior malloc
|
|
** failure on the same database connection) then always return 0.
|
|
** Hence for a particular database connection, once malloc starts
|
|
** failing, it fails consistently until mallocFailed is reset.
|
|
** This is an important assumption. There are many places in the
|
|
** code that do things like this:
|
|
**
|
|
** int *a = (int)sqlite3DbMallocRaw(db, 100);
|
|
** int *b = (int)sqlite3DbMallocRaw(db, 200);
|
|
** if( b ) a[10] = 9;
|
|
**
|
|
** In other words, if a subsequent malloc (ex: "b") worked, it is assumed
|
|
** that all prior mallocs (ex: "a") worked too.
|
|
*/
|
|
|
|
private static byte[] sqlite3DbMallocRaw(sqlite3 db, int n)
|
|
{
|
|
byte[] p;
|
|
Debug.Assert(db == null || sqlite3_mutex_held(db.mutex));
|
|
Debug.Assert(db == null || db.pnBytesFreed == 0);
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
if( db ){
|
|
LookasideSlot *pBuf;
|
|
if( db->mallocFailed ){
|
|
return 0;
|
|
}
|
|
if( db->lookaside.bEnabled ){
|
|
if( n>db->lookaside.sz ){
|
|
db->lookaside.anStat[1]++;
|
|
}else if( (pBuf = db->lookaside.pFree)==0 ){
|
|
db->lookaside.anStat[2]++;
|
|
}else{
|
|
db->lookaside.pFree = pBuf->pNext;
|
|
db->lookaside.nOut++;
|
|
db->lookaside.anStat[0]++;
|
|
if( db->lookaside.nOut>db->lookaside.mxOut ){
|
|
db->lookaside.mxOut = db->lookaside.nOut;
|
|
}
|
|
return (void)pBuf;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
//if( db && db->mallocFailed ){
|
|
// return 0;
|
|
//}
|
|
#endif
|
|
p = sqlite3Malloc(n);
|
|
//if( null==p && db ){
|
|
// db->mallocFailed = 1;
|
|
//}
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
sqlite3MemdebugSetType(p, MEMTYPE_DB |
|
|
((db !=null && db.lookaside.bEnabled) ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
|
|
#endif
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
** Resize the block of memory pointed to by p to n bytes. If the
|
|
** resize fails, set the mallocFailed flag in the connection object.
|
|
*/
|
|
|
|
private static byte[] sqlite3DbRealloc(sqlite3 db, byte[] p, int n)
|
|
{
|
|
byte[] pNew = null;
|
|
Debug.Assert(db != null);
|
|
Debug.Assert(sqlite3_mutex_held(db.mutex));
|
|
//if( db->mallocFailed==0 ){
|
|
if (p == null)
|
|
{
|
|
return sqlite3DbMallocRaw(db, n);
|
|
}
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
if( isLookaside(db, p) ){
|
|
if( n<=db->lookaside.sz ){
|
|
return p;
|
|
}
|
|
pNew = sqlite3DbMallocRaw(db, n);
|
|
if( pNew ){
|
|
memcpy(pNew, p, db->lookaside.sz);
|
|
sqlite3DbFree(db, ref p);
|
|
}
|
|
}else
|
|
#else
|
|
{
|
|
{
|
|
#endif
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_DB));
|
|
Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP));
|
|
sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
|
|
pNew = sqlite3_realloc(p, n);
|
|
//if( null==pNew ){
|
|
//sqlite3MemdebugSetType(p, MEMTYPE_DB|MEMTYPE_HEAP);
|
|
// db->mallocFailed = 1;
|
|
//}
|
|
#if !SQLITE_OMIT_LOOKASIDE
|
|
sqlite3MemdebugSetType(pNew, MEMTYPE_DB |
|
|
(db.lookaside.bEnabled ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
|
|
#endif
|
|
}
|
|
}
|
|
return pNew;
|
|
}
|
|
|
|
/*
|
|
** Attempt to reallocate p. If the reallocation fails, then free p
|
|
** and set the mallocFailed flag in the database connection.
|
|
*/
|
|
|
|
private static byte[] sqlite3DbReallocOrFree(sqlite3 db, byte[] p, int n)
|
|
{
|
|
byte[] pNew;
|
|
pNew = sqlite3DbRealloc(db, p, n);
|
|
if (null == pNew)
|
|
{
|
|
sqlite3DbFree(db, ref p);
|
|
}
|
|
return pNew;
|
|
}
|
|
|
|
/*
|
|
** Make a copy of a string in memory obtained from sqliteMalloc(). These
|
|
** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
|
|
** is because when memory debugging is turned on, these two functions are
|
|
** called via macros that record the current file and line number in the
|
|
** ThreadData structure.
|
|
*/
|
|
//char *sqlite3DbStrDup(sqlite3 db, string z){
|
|
// string zNew;
|
|
// size_t n;
|
|
// if( z==0 ){
|
|
// return 0;
|
|
// }
|
|
// n = sqlite3Strlen30(z) + 1;
|
|
// Debug.Assert( (n&0x7fffffff)==n );
|
|
// zNew = sqlite3DbMallocRaw(db, (int)n);
|
|
// if( zNew ){
|
|
// memcpy(zNew, z, n);
|
|
// }
|
|
// return zNew;
|
|
//}
|
|
//char *sqlite3DbStrNDup(sqlite3 db, string z, int n){
|
|
// string zNew;
|
|
// if( z==0 ){
|
|
// return 0;
|
|
// }
|
|
// Debug.Assert( (n&0x7fffffff)==n );
|
|
// zNew = sqlite3DbMallocRaw(db, n+1);
|
|
// if( zNew ){
|
|
// memcpy(zNew, z, n);
|
|
// zNew[n] = 0;
|
|
// }
|
|
// return zNew;
|
|
//}
|
|
|
|
/*
|
|
** Create a string from the zFromat argument and the va_list that follows.
|
|
** Store the string in memory obtained from sqliteMalloc() and make pz
|
|
** point to that string.
|
|
*/
|
|
|
|
private static void sqlite3SetString(ref string pz, sqlite3 db, string zFormat, params string[] ap)
|
|
{
|
|
//va_list ap;
|
|
lock (lock_va_list)
|
|
{
|
|
string z;
|
|
|
|
va_start(ap, zFormat);
|
|
z = sqlite3VMPrintf(db, zFormat, ap);
|
|
va_end(ref ap);
|
|
sqlite3DbFree(db, ref pz);
|
|
pz = z;
|
|
}
|
|
}
|
|
|
|
/*
|
|
** This function must be called before exiting any API function (i.e.
|
|
** returning control to the user) that has called sqlite3_malloc or
|
|
** sqlite3_realloc.
|
|
**
|
|
** The returned value is normally a copy of the second argument to this
|
|
** function. However, if a malloc() failure has occurred since the previous
|
|
** invocation SQLITE_NOMEM is returned instead.
|
|
**
|
|
** If the first argument, db, is not NULL and a malloc() error has occurred,
|
|
** then the connection error-code (the value returned by sqlite3_errcode())
|
|
** is set to SQLITE_NOMEM.
|
|
*/
|
|
|
|
private static int sqlite3ApiExit(int zero, int rc)
|
|
{
|
|
sqlite3 db = null;
|
|
return sqlite3ApiExit(db, rc);
|
|
}
|
|
|
|
private static int sqlite3ApiExit(sqlite3 db, int rc)
|
|
{
|
|
/* If the db handle is not NULL, then we must hold the connection handle
|
|
** mutex here. Otherwise the read (and possible write) of db.mallocFailed
|
|
** is unsafe, as is the call to sqlite3Error().
|
|
*/
|
|
Debug.Assert(db == null || sqlite3_mutex_held(db.mutex));
|
|
if ( /*db != null && db.mallocFailed != 0 || */ rc == SQLITE_IOERR_NOMEM)
|
|
{
|
|
sqlite3Error(db, SQLITE_NOMEM, "");
|
|
//db.mallocFailed = 0;
|
|
rc = SQLITE_NOMEM;
|
|
}
|
|
return rc & (db != null ? db.errMask : 0xff);
|
|
}
|
|
}
|
|
} |