Removed ability to set material for extruders other than the first added settings for extruder 1-4 temp Refactored emulator (move classes to new files) Made the emulator support multiple extruders
53 lines
No EOL
2.2 KiB
C#
53 lines
No EOL
2.2 KiB
C#
/*
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Copyright (c) 2017, Kevin Pope, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Localizations;
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namespace MatterHackers.MatterControl.SlicerConfiguration
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{
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public class PresetsToolbar : FlowLayoutWidget
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{
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public PresetsToolbar(PrinterConfig printer)
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{
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this.HAnchor = HAnchor.Stretch;
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int numberOfHeatedExtruders = printer.Settings.Helpers.NumberOfHotEnds();
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this.AddChild(new PresetSelectorWidget(printer, "Quality".Localize(), Color.Yellow, NamedSettingsLayers.Quality));
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this.AddChild(new GuiWidget(8, 0));
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this.AddChild(new PresetSelectorWidget(printer, "Material".Localize(), Color.Orange, NamedSettingsLayers.Material));
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this.Height = 60 * GuiWidget.DeviceScale;
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}
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}
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}
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