164 lines
No EOL
5.7 KiB
C#
164 lines
No EOL
5.7 KiB
C#
/*
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Copyright (c) 2016, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Platform;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl;
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using MatterHackers.MatterControl.Tests.Automation;
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using MatterHackers.MeshVisualizer;
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using Newtonsoft.Json;
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using NUnit.Framework;
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namespace MatterHackers.PolygonMesh.UnitTests
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{
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[TestFixture, Category("Agg.PolygonMesh"), RunInApplicationDomain]
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public class SceneTests
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{
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[Test]
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public void SaveSimpleScene()
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{
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var scene = new InteractiveScene();
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scene.Children.Add(new Object3D());
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string tempPath = GetSceneTempPath();
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string filePath = Path.Combine(tempPath, "some.mcx");
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scene.Save(filePath, tempPath);
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Assert.IsTrue(File.Exists(filePath));
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IObject3D loadedItem = Object3D.Load(filePath, CancellationToken.None);
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Assert.IsTrue(loadedItem.Children.Count == 1);
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}
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[Test]
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public void CreatesAndLinksAmfsForUnsavedMeshes()
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{
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var scene = new InteractiveScene();
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scene.Children.Add(new Object3D
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{
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Mesh = PlatonicSolids.CreateCube(20, 20, 20)
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});
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string tempPath = GetSceneTempPath();
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string filePath = Path.Combine(tempPath, "some.mcx");
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Object3D.AssetsPath = Path.Combine(tempPath, "Assets");
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scene.Save(filePath, tempPath);
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Assert.IsTrue(File.Exists(filePath));
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IObject3D loadedItem = Object3D.Load(filePath, CancellationToken.None);
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Assert.IsTrue(loadedItem.Children.Count == 1);
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IObject3D meshItem = loadedItem.Children.First();
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Assert.IsTrue(!string.IsNullOrEmpty(meshItem.MeshPath));
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Assert.IsTrue(File.Exists(Path.Combine(tempPath, "Assets", meshItem.MeshPath)));
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Assert.IsNotNull(meshItem.Mesh);
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Assert.IsTrue(meshItem.Mesh.Faces.Count > 0);
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}
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[Test]
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public async Task ResavedSceneRemainsConsistent()
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{
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#if !__ANDROID__
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// Set the static data to point to the directory of MatterControl
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AggContext.StaticData = new FileSystemStaticData(TestContext.CurrentContext.ResolveProjectPath(4, "StaticData"));
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MatterControlUtilities.OverrideAppDataLocation(TestContext.CurrentContext.ResolveProjectPath(4));
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#endif
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var sceneContext = new BedConfig();
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var scene = sceneContext.Scene;
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scene.Children.Add(new Object3D
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{
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Mesh = PlatonicSolids.CreateCube(20, 20, 20)
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});
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string tempPath = GetSceneTempPath();
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string filePath = Path.Combine(tempPath, "some.mcx");
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// Set directory for asset resolution
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Object3D.AssetsPath = Path.Combine(tempPath, "assets");
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Directory.CreateDirectory(Object3D.AssetsPath);
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// Empty temp folder
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foreach (string tempFile in Directory.GetFiles(tempPath).ToList())
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{
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File.Delete(tempFile);
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}
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scene.Save(filePath, tempPath);
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Assert.AreEqual(1, Directory.GetFiles(tempPath).Length, "Only .mcx file should exists");
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Assert.AreEqual(1, Directory.GetFiles(Path.Combine(tempPath, "Assets")).Length, "Only 1 asset should exist");
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var originalFiles = Directory.GetFiles(tempPath).ToArray(); ;
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IObject3D loadedItem = Object3D.Load(filePath, CancellationToken.None);
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Assert.IsTrue(loadedItem.Children.Count == 1);
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// Ensure the UI scene is cleared
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scene.Children.Modify(list => list.Clear());
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// Reload the model
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await Task.Run(() => sceneContext.Scene.Load(filePath));
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// Serialize and compare the two trees
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string onDiskData = JsonConvert.SerializeObject(loadedItem, Formatting.Indented);
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string inMemoryData = JsonConvert.SerializeObject(scene, Formatting.Indented);
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Assert.IsTrue(inMemoryData == onDiskData);
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// Save the scene a second time, validate that things remain the same
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scene.Save(filePath, tempPath);
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onDiskData = JsonConvert.SerializeObject(loadedItem, Formatting.Indented);
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Assert.IsTrue(inMemoryData == onDiskData);
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// Verify that no additional files get created on second save
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Assert.AreEqual(1, Directory.GetFiles(tempPath).Length, "Only .mcx file should exists");
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Assert.AreEqual(1, Directory.GetFiles(Path.Combine(tempPath, "Assets")).Length, "Only 1 asset should exist");
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}
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public static string GetSceneTempPath()
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{
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string tempPath = TestContext.CurrentContext.ResolveProjectPath(4, "Tests", "temp", "scenetests");
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Directory.CreateDirectory(tempPath);
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return tempPath;
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}
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}
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} |