71 lines
No EOL
2.4 KiB
C#
71 lines
No EOL
2.4 KiB
C#
using MatterHackers.Agg;
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using MatterHackers.VectorMath;
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Runtime.InteropServices;
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namespace MatterHackers.GCodeVisualizer
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct ColorVertexData
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{
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public byte r;
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public byte g;
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public byte b;
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public byte a;
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public float normalX;
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public float normalY;
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public float normalZ;
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public float positionX;
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public float positionY;
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public float positionZ;
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public static readonly int Stride = Marshal.SizeOf(default(ColorVertexData));
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public ColorVertexData(Vector3 position, Vector3 normal, Color color)
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{
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r = (byte)color.Red0To255;
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g = (byte)color.Green0To255;
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b = (byte)color.Blue0To255;
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a = (byte)color.Alpha0To255;
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normalX = (float)normal.X;
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normalY = (float)normal.Y;
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normalZ = (float)normal.Z;
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positionX = (float)position.X;
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positionY = (float)position.Y;
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positionZ = (float)position.Z;
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}
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}
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} |