262 lines
No EOL
8.8 KiB
C#
262 lines
No EOL
8.8 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class CurveObject3D_2 : OperationSourceContainerObject3D, IEditorDraw
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{
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// this needs to serialize but not be editable (so public but not a get set)
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public Vector3 RotationOffset;
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public CurveObject3D_2()
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{
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Name = "Curve".Localize();
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}
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//public enum Measure { Diameter, Angle, Turns }
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//public Measure Specify { get; set; }
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[DisplayName("Bend Up")]
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public bool BendCcw { get; set; } = true;
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public double Diameter { get; set; } = double.MinValue;
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//public double Angle { get; set; } = double.MinValue;
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//[JsonIgnore]
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//public double Turns
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//{
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// get
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// {
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// // Turns = XSize / (Tau * (Diameter / 2));
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// var aabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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// return aabb.XSize / (MathHelper.Tau * (Diameter / 2));
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// }
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// set
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// {
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// // Diameter = ((XSize / Turns) / Tau) * 2
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// var aabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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// Diameter = (aabb.XSize / value) / MathHelper.Tau * 2;
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// }
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//}
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[Range(3, 360, ErrorMessage = "Value for {0} must be between {1} and {2}.")]
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[Description("Ensures the rotated part has a minimum number of sides per complete rotation")]
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public double MinSidesPerRotation { get; set; } = 30;
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[Range(0, 100, ErrorMessage = "Value for {0} must be between {1} and {2}.")]
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[Description("Where to start the bend as a percent of the width of the part")]
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public double StartPercent { get; set; } = 50;
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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// we want to measure the
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var currentMatrixInv = Matrix.Inverted;
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var aabb = this.GetAxisAlignedBoundingBox(currentMatrixInv);
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layer.World.RenderCylinderOutline(this.WorldMatrix(), Vector3.Zero, Diameter, aabb.ZSize, 150, Color.Red, Color.Transparent);
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layer.World.RenderCylinderOutline(this.WorldMatrix(), Vector3.Zero, Diameter, aabb.ZSize, (int)Math.Max(0, this.MinSidesPerRotation), Color.Transparent, Color.Red);
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}
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool propertyUpdated = Diameter == double.MinValue;
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if (StartPercent < 0
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|| StartPercent > 100)
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{
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StartPercent = Math.Min(100, Math.Max(0, StartPercent));
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propertyUpdated = true;
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}
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var originalAabb = this.GetAxisAlignedBoundingBox();
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Curve".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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this.Translate(-RotationOffset);
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SourceContainer.Visible = true;
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RemoveAllButSource();
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// remember the current matrix then clear it so the parts will rotate at the original wrapped position
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var currentMatrix = Matrix;
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Matrix = Matrix4X4.Identity;
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var aabb = this.GetAxisAlignedBoundingBox();
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if (Diameter == double.MinValue)
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{
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// uninitialized set to a reasonable value
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Diameter = (int)aabb.XSize;
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// TODO: ensure that the editor display value is updated
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}
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if (Diameter > 0)
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{
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var radius = Diameter / 2;
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var circumference = MathHelper.Tau * radius;
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var rotationCenter = new Vector3(aabb.MinXYZ.X + (aabb.MaxXYZ.X - aabb.MinXYZ.X) * (StartPercent / 100), aabb.MaxXYZ.Y + radius, aabb.Center.Z);
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double numRotations = aabb.XSize / circumference;
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double numberOfCuts = numRotations * MinSidesPerRotation;
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double cutSize = aabb.XSize / numberOfCuts;
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double cutPosition = aabb.MinXYZ.X + cutSize;
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var cuts = new List<double>();
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for (int i = 0; i < numberOfCuts; i++)
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{
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cuts.Add(cutPosition);
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cutPosition += cutSize;
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}
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RotationOffset = rotationCenter;
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if (!BendCcw)
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{
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// fix the stored center so we draw correctly
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RotationOffset.Y = aabb.MinXYZ.Y - radius;
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}
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
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if (!BendCcw)
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{
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// rotate around so it will bend correctly
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itemMatrix *= Matrix4X4.CreateTranslation(0, -aabb.MaxXYZ.Y, 0);
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itemMatrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 2);
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itemMatrix *= Matrix4X4.CreateTranslation(0, aabb.MaxXYZ.Y - aabb.YSize, 0);
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}
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// transform into this space
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transformedMesh.Transform(itemMatrix);
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// split the mesh along the x axis
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SplitMeshAlongX(transformedMesh, cuts, cutSize / 8);
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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var position = transformedMesh.Vertices[i];
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var angleToRotate = ((position.X - rotationCenter.X) / circumference) * MathHelper.Tau - MathHelper.Tau / 4;
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var distanceFromCenter = rotationCenter.Y - position.Y;
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var rotatePosition = new Vector3Float(Math.Cos(angleToRotate), Math.Sin(angleToRotate), 0) * distanceFromCenter;
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rotatePosition.Z = position.Z;
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transformedMesh.Vertices[i] = rotatePosition + new Vector3Float(rotationCenter.X, radius + aabb.MaxXYZ.Y, 0);
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}
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// transform back into item local space
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transformedMesh.Transform(Matrix4X4.CreateTranslation(-RotationOffset) * itemMatrix.Inverted);
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transformedMesh.MarkAsChanged();
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transformedMesh.CalculateNormals();
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var newMesh = new Object3D()
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{
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Mesh = transformedMesh
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};
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newMesh.CopyWorldProperties(sourceItem, this, Object3DPropertyFlags.All);
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this.Children.Add(newMesh);
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}
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// set the matrix back
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Matrix = currentMatrix;
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this.Translate(new Vector3(RotationOffset));
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SourceContainer.Visible = false;
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rebuildLocks.Dispose();
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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return Task.CompletedTask;
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});
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}
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public static void SplitMeshAlongX(Mesh mesh, List<double> cuts, double onPlaneDistance)
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{
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for (int j = 0; j < cuts.Count; j++)
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{
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mesh.Split(new Plane(Vector3.UnitX, cuts[j]), .1, (clipData) =>
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{
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// if two distances are less than 0
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if ((clipData.Dist[0] < 0 && clipData.Dist[1] < 0)
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|| (clipData.Dist[1] < 0 && clipData.Dist[2] < 0)
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|| (clipData.Dist[2] < 0 && clipData.Dist[0] < 0))
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{
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return true;
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}
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return false;
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});
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}
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for (int j = cuts.Count - 1; j >= 0; j--)
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{
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mesh.Split(new Plane(Vector3.UnitX, cuts[j]), .1);
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}
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return;
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}
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}
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} |