198 lines
No EOL
4.9 KiB
C#
198 lines
No EOL
4.9 KiB
C#
/*
|
|
Copyright (c) 2017, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Threading;
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.Image;
|
|
using MatterHackers.Agg.ImageProcessing;
|
|
using MatterHackers.Agg.Platform;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.Localizations;
|
|
using MatterHackers.PolygonMesh;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace MatterHackers.MatterControl.DesignTools
|
|
{
|
|
public class ImageObject3D : AssetObject3D
|
|
{
|
|
private const double DefaultSizeMm = 60;
|
|
|
|
private string _assetPath;
|
|
|
|
private ImageBuffer _image;
|
|
|
|
private bool _invert;
|
|
|
|
public ImageObject3D()
|
|
{
|
|
Name = "Image".Localize();
|
|
}
|
|
|
|
public override string AssetPath
|
|
{
|
|
get => _assetPath;
|
|
set
|
|
{
|
|
if (_assetPath != value)
|
|
{
|
|
_assetPath = value;
|
|
_image = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public ImageBuffer Image
|
|
{
|
|
get
|
|
{
|
|
if (_image == null)
|
|
{
|
|
_image = this.LoadImage();
|
|
|
|
if (_image != null)
|
|
{
|
|
if (this.Invert)
|
|
{
|
|
_image = InvertLightness.DoInvertLightness(_image);
|
|
}
|
|
}
|
|
else // bad load
|
|
{
|
|
_image = new ImageBuffer(200, 200);
|
|
var graphics2D = _image.NewGraphics2D();
|
|
graphics2D.Clear(Color.White);
|
|
graphics2D.DrawString("Bad Load", 100, 100);
|
|
}
|
|
|
|
// we don't want to invalidate on the mesh change
|
|
using (RebuildLock())
|
|
{
|
|
base.Mesh = this.InitMesh() ?? PlatonicSolids.CreateCube(100, 100, 0.2);
|
|
}
|
|
|
|
// send the invalidate on image change
|
|
Invalidate(InvalidateType.Image);
|
|
}
|
|
|
|
return _image;
|
|
}
|
|
}
|
|
|
|
public bool Invert
|
|
{
|
|
get => _invert;
|
|
set
|
|
{
|
|
if (_invert != value)
|
|
{
|
|
_invert = value;
|
|
_image = null;
|
|
|
|
Invalidate(InvalidateType.Image);
|
|
}
|
|
}
|
|
}
|
|
|
|
private ImageBuffer LoadImage()
|
|
{
|
|
// TODO: Consider non-awful alternatives
|
|
var resetEvent = new AutoResetEvent(false);
|
|
|
|
ImageBuffer imageBuffer = null;
|
|
|
|
this.LoadAsset(CancellationToken.None, null).ContinueWith((streamTask) =>
|
|
{
|
|
Stream assetStream = null;
|
|
try
|
|
{
|
|
assetStream = streamTask.Result;
|
|
imageBuffer = AggContext.ImageIO.LoadImage(assetStream);
|
|
}
|
|
catch { }
|
|
|
|
assetStream?.Dispose();
|
|
|
|
resetEvent.Set();
|
|
});
|
|
|
|
// Wait up to 30 seconds for a given image asset
|
|
resetEvent.WaitOne(30 * 1000);
|
|
|
|
return imageBuffer;
|
|
}
|
|
|
|
public override Mesh Mesh
|
|
{
|
|
get
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(this.AssetPath)
|
|
// TODO: Remove this hack needed to work around Persistable = false
|
|
&& (base.Mesh == null || base.Mesh.FaceTextures.Count <= 0))
|
|
{
|
|
using (this.RebuildLock())
|
|
{
|
|
// TODO: Revise fallback mesh
|
|
base.Mesh = this.InitMesh() ?? PlatonicSolids.CreateCube(100, 100, 0.2);
|
|
}
|
|
}
|
|
|
|
return base.Mesh;
|
|
}
|
|
}
|
|
|
|
public double ScaleMmPerPixels { get; private set; }
|
|
|
|
private Mesh InitMesh()
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(this.AssetPath))
|
|
{
|
|
var imageBuffer = this.Image;
|
|
if (imageBuffer != null)
|
|
{
|
|
ScaleMmPerPixels = Math.Min(DefaultSizeMm / imageBuffer.Width, DefaultSizeMm / imageBuffer.Height);
|
|
|
|
// Create texture mesh
|
|
double width = ScaleMmPerPixels * imageBuffer.Width;
|
|
double height = ScaleMmPerPixels * imageBuffer.Height;
|
|
|
|
Mesh textureMesh = PlatonicSolids.CreateCube(width, height, 0.2);
|
|
textureMesh.PlaceTextureOnFaces(0, imageBuffer);
|
|
|
|
return textureMesh;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
} |