137 lines
No EOL
4.4 KiB
C#
137 lines
No EOL
4.4 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.EditableTypes;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class RotateObject3D_2 : TransformWrapperObject3D, IEditorDraw
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{
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public RotateObject3D_2()
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{
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Name = "Rotate".Localize();
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}
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public RotateObject3D_2(IObject3D itemToRotate, double xRadians = 0, double yRadians = 0, double zRadians = 0, string name = "")
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: this()
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{
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WrapItem(itemToRotate);
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// TODO: set the rotation
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}
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public RotateObject3D_2(IObject3D itemToRotate, Vector3 translation, string name = "")
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: this(itemToRotate, translation.X, translation.Y, translation.Z, name)
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{
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}
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public override void WrapItem(IObject3D item, UndoBuffer undoBuffer = null)
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{
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base.WrapItem(item, undoBuffer);
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// use source item as the wrape may have cloned it
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var aabb = SourceItem.GetAxisAlignedBoundingBox();
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this.RotateAbout.Origin = aabb.Center;
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}
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#region // editable properties
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public DirectionAxis RotateAbout { get; set; } = new DirectionAxis() { Origin = Vector3.Zero, Normal = Vector3.UnitZ };
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[DisplayName("Angle")]
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public double AngleDegrees { get; set; } = 0;
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#endregion
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[JsonIgnore]
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public Matrix4X4 RotationMatrix
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{
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get
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{
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var angleRadians = MathHelper.DegreesToRadians(AngleDegrees);
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var rotation = Matrix4X4.CreateTranslation(-RotateAbout.Origin)
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* Matrix4X4.CreateRotation(RotateAbout.Normal, angleRadians)
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* Matrix4X4.CreateTranslation(RotateAbout.Origin);
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return rotation;
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}
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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layer.World.RenderDirectionAxis(RotateAbout, this.WorldMatrix(), 30);
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}
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}
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public override void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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Rebuild();
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}
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else if (invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateArgs.Source == this)
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{
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Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateArgs);
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}
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}
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public override Task Rebuild()
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{
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using (RebuildLock())
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{
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// set the matrix for the inner object
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TransformItem.Matrix = RotationMatrix;
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}
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Invalidate(InvalidateType.Matrix);
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return Task.CompletedTask;
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}
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}
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} |