92 lines
No EOL
3.1 KiB
C#
92 lines
No EOL
3.1 KiB
C#
/*
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.Localizations;
|
|
using MatterHackers.MatterControl.DesignTools.EditableTypes;
|
|
using MatterHackers.VectorMath;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace MatterHackers.MatterControl.DesignTools.Operations
|
|
{
|
|
public class ArrayLinearObject3D : OperationSourceContainerObject3D
|
|
{
|
|
public ArrayLinearObject3D()
|
|
{
|
|
Name = "Linear Array".Localize();
|
|
}
|
|
|
|
public override bool CanFlatten => true;
|
|
public int Count { get; set; } = 3;
|
|
public DirectionVector Direction { get; set; } = new DirectionVector { Normal = new Vector3(1, 0, 0) };
|
|
public double Distance { get; set; } = 30;
|
|
|
|
public override async Task Rebuild()
|
|
{
|
|
var rebuildLock = this.RebuildLock();
|
|
SourceContainer.Visible = true;
|
|
|
|
await ApplicationController.Instance.Tasks.Execute(
|
|
"Linear Array".Localize(),
|
|
null,
|
|
(reporter, cancellationToken) =>
|
|
{
|
|
this.DebugDepth("Rebuild");
|
|
|
|
var newChildren = new List<IObject3D>();
|
|
|
|
newChildren.Add(SourceContainer);
|
|
|
|
var arrayItem = SourceContainer.Children.First();
|
|
|
|
// add in all the array items
|
|
for (int i = 0; i < Math.Max(Count, 1); i++)
|
|
{
|
|
var next = arrayItem.Clone();
|
|
next.Matrix = arrayItem.Matrix * Matrix4X4.CreateTranslation(Direction.Normal.GetNormal() * Distance * i);
|
|
newChildren.Add(next);
|
|
}
|
|
|
|
Children.Modify(list =>
|
|
{
|
|
list.Clear();
|
|
list.AddRange(newChildren);
|
|
});
|
|
|
|
SourceContainer.Visible = false;
|
|
rebuildLock.Dispose();
|
|
Invalidate(InvalidateType.Children);
|
|
return Task.CompletedTask;
|
|
});
|
|
}
|
|
}
|
|
} |