421 lines
No EOL
13 KiB
C#
421 lines
No EOL
13 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class TwistObject3D : OperationSourceContainerObject3D, IPropertyGridModifier, ISelectedEditorDraw
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{
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public TwistObject3D()
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{
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Name = "Twist".Localize();
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}
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public enum RotationTypes
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{
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Angle,
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Distance
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}
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Tabs)]
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public RotationTypes RotationType { get; set; } = RotationTypes.Angle;
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[MaxDecimalPlaces(2)]
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[Description("The angle to rotate the top of the part")]
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public double Angle { get; set; } = 135;
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[Description("The distance along the circumference to rotate the top in mm")]
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public double RotationDistance { get; set; } = 10;
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[Description("Specifies the number of vertical cuts required to ensure the part can be twist well.")]
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[Range(3, 300, ErrorMessage = "Value for {0} must be between {1} and {2}.")]
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public double RotationSlices { get; set; } = 5;
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[Description("The source part is specifying a preferred radius. You can turn this off to set a specific radius.")]
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public bool EditRadius { get; set; } = false;
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[Description("The radius described by the source part or implied by the geometry.")]
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[ReadOnly(true)]
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public double PreferedRadius { get; set; } = 0;
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[Description("Specify the radius to use when calculating the circumference.")]
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public double OverrideRadius { get; set; } = .01;
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[DisplayName("Twist Right")]
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public bool TwistCw { get; set; } = true;
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[Description("Enable advanced features like specifying when the twist starts and stops on the part.")]
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public bool Advanced { get; set; } = false;
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[ReadOnly(true)]
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[DisplayName("")] // clear the display name so this text will be the full width of the editor
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public string EasyModeMessage { get; set; } = "You can switch to Advanced mode to get more twist options.";
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[Description("Allows for the repositioning of the rotation origin")]
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public Vector2 RotationOffset { get; set; }
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public Easing.EaseType EasingType { get; set; } = Easing.EaseType.Linear;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public Easing.EaseOption EasingOption { get; set; } = Easing.EaseOption.InOut;
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[Description("The percentage up from the bottom to start the twist")]
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public double StartHeightPercent { get; set; } = 0;
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[Description("The percentage up from the bottom to end the twist")]
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public double EndHeightPercent { get; set; } = 100;
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public IRadiusProvider RadiusProvider
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{
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get
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{
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if (this.SourceContainer.Children.Count == 1
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&& this.SourceContainer.Children.First() is IRadiusProvider radiusProvider)
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{
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return radiusProvider;
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}
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return null;
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}
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}
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public void DrawEditor(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + RotationOffset;
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var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z);
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// render the top and bottom rings
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layer.World.RenderCylinderOutline(this.WorldMatrix(), center, 1, sourceAabb.ZSize, 15, Color.Red, Color.Red, 5);
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool valuesChanged = false;
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if (Angle < 1 || Angle > 100000)
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{
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Angle = Math.Min(100000, Math.Max(1, Angle));
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valuesChanged = true;
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}
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if (RotationDistance < 0 || RotationDistance > 100000)
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{
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RotationDistance = Math.Min(100000, Math.Max(0, RotationDistance));
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valuesChanged = true;
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}
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if (RotationSlices < 3 || RotationSlices > 300)
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{
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RotationSlices = Math.Min(300, Math.Max(3, RotationSlices));
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valuesChanged = true;
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}
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if (EndHeightPercent < 1 || EndHeightPercent > 100)
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{
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EndHeightPercent = Math.Min(100, Math.Max(1, EndHeightPercent));
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valuesChanged = true;
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}
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if (StartHeightPercent < 0 || StartHeightPercent > EndHeightPercent - 1)
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{
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StartHeightPercent = Math.Min(EndHeightPercent - 1, Math.Max(0, StartHeightPercent));
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valuesChanged = true;
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}
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if (OverrideRadius < .01)
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{
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OverrideRadius = Math.Max(this.GetAxisAlignedBoundingBox().XSize, this.GetAxisAlignedBoundingBox().YSize);
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valuesChanged = true;
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}
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Twist".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var bottom = sourceAabb.MinXYZ.Z;
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var top = sourceAabb.ZSize * EndHeightPercent / 100.0;
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var size = sourceAabb.ZSize;
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if (Advanced)
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{
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bottom += sourceAabb.ZSize * StartHeightPercent / 100.0;
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size = top - bottom;
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}
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double numberOfCuts = RotationSlices;
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double cutSize = size / numberOfCuts;
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var cuts = new List<double>();
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for (int i = 0; i < numberOfCuts + 1; i++)
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{
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var ratio = i / numberOfCuts;
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if (Advanced)
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{
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var goal = ratio;
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var current = .5;
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var next = .25;
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// look for an x value that equals the goal
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for (int j = 0; j < 64; j++)
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{
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var xAtY = Easing.Calculate(EasingType, EasingOption, current);
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if (xAtY < goal)
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{
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current += next;
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}
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else if (xAtY > goal)
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{
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current -= next;
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}
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next *= .5;
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}
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ratio = current;
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}
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cuts.Add(bottom - cutSize + (size * ratio));
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}
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// get the rotation from the center of the circumscribed circle of the convex hull
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var enclosingCircle = SourceContainer.GetSmallestEnclosingCircleAlongZ();
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var rotationCenter = enclosingCircle.Center + RotationOffset;
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var twistedChildren = new List<IObject3D>();
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var status = new ProgressStatus();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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status.Status = "Copy Mesh".Localize();
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reporter.Report(status);
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
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// transform into this space
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transformedMesh.Transform(itemMatrix);
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status.Status = "Split Mesh".Localize();
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reporter.Report(status);
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// split the mesh along the z axis
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transformedMesh.SplitOnPlanes(Vector3.UnitZ, cuts, cutSize / 8);
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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var position = transformedMesh.Vertices[i];
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var ratio = (position.Z - bottom) / size;
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if (Advanced)
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{
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if (position.Z < bottom)
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{
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ratio = 0;
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}
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else if (position.Z > top)
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{
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ratio = 1;
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}
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else
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{
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ratio = (position.Z - bottom) / size;
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ratio = Easing.Calculate(EasingType, EasingOption, ratio);
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}
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}
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var angleToRotate = ratio * Angle / 360.0 * MathHelper.Tau;
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if (RotationType == RotationTypes.Distance)
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{
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IRadiusProvider radiusProvider = RadiusProvider;
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// start off with assuming we want to set the radius
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var radius = this.OverrideRadius;
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if (radiusProvider != null && !this.EditRadius)
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{
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// have a radius provider and not wanting to edit
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radius = radiusProvider.Radius;
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}
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else if (!this.EditRadius)
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{
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// not wanting to edit
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radius = enclosingCircle.Radius;
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}
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if (this.PreferedRadius != radius)
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{
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this.PreferedRadius = radius;
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this.OverrideRadius = radius;
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UiThread.RunOnIdle(() => Invalidate(InvalidateType.DisplayValues));
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}
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angleToRotate = ratio * (RotationDistance / radius);
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}
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if (!TwistCw)
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{
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angleToRotate = -angleToRotate;
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}
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var positionXy = new Vector2(position) - rotationCenter;
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positionXy.Rotate(angleToRotate);
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positionXy += rotationCenter;
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transformedMesh.Vertices[i] = new Vector3Float(positionXy.X, positionXy.Y, position.Z);
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}
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// transform back into item local space
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transformedMesh.Transform(itemMatrix.Inverted);
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//transformedMesh.MergeVertices(.1);
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transformedMesh.CalculateNormals();
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var twistedChild = new Object3D()
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{
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Mesh = transformedMesh
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};
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twistedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false);
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twistedChild.Visible = true;
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twistedChildren.Add(twistedChild);
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}
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RemoveAllButSource();
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this.SourceContainer.Visible = false;
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this.Children.Modify((list) =>
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{
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list.AddRange(twistedChildren);
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});
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if (valuesChanged)
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{
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Invalidate(InvalidateType.DisplayValues);
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}
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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private Dictionary<string, bool> changeSet = new Dictionary<string, bool>();
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public void UpdateControls(PublicPropertyChange change)
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{
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changeSet.Clear();
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changeSet.Add(nameof(RotationDistance), RotationType == RotationTypes.Distance);
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changeSet.Add(nameof(Angle), RotationType == RotationTypes.Angle);
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changeSet.Add(nameof(RotationOffset), Advanced);
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changeSet.Add(nameof(StartHeightPercent), Advanced);
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changeSet.Add(nameof(EasingOption), Advanced && EasingType != Easing.EaseType.Linear);
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changeSet.Add(nameof(EasingType), Advanced);
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changeSet.Add(nameof(EndHeightPercent), Advanced);
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changeSet.Add(nameof(EasyModeMessage), !Advanced);
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changeSet.Add(nameof(PreferedRadius), RadiusProvider != null && !this.EditRadius && RotationType == RotationTypes.Distance);
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changeSet.Add(nameof(OverrideRadius), (RadiusProvider == null || this.EditRadius) && RotationType == RotationTypes.Distance);
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changeSet.Add(nameof(EditRadius), RadiusProvider != null && RotationType == RotationTypes.Distance);
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// first turn on all the settings we want to see
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foreach (var kvp in changeSet.Where(c => c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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// then turn off all the settings we want to hide
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foreach (var kvp in changeSet.Where(c => !c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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}
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}
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public interface IRadiusProvider
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{
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double Radius { get; }
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}
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public static class ObjectCircleExtensions
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{
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public static Circle GetSmallestEnclosingCircleAlongZ(this IObject3D object3D)
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{
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var visibleMeshes = object3D.VisibleMeshes().Select(vm => (source: vm, convexHull: vm.Mesh.GetConvexHull(false))).ToList();
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IEnumerable<Vector2> GetVertices()
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{
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foreach (var visibleMesh in visibleMeshes)
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{
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var matrix = visibleMesh.source.WorldMatrix(object3D);
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foreach (var positon in visibleMesh.convexHull.Vertices)
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{
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var transformed = positon.Transform(matrix);
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yield return new Vector2(transformed.X, transformed.Y);
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}
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}
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}
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var circle = SmallestEnclosingCircle.MakeCircle(GetVertices());
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return circle;
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}
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}
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} |