- Less coupling to MeshViewerWidget - Interaction layer concept/surface added for IA volumes - Holds most IA volume logic and controls
212 lines
No EOL
6.5 KiB
C#
212 lines
No EOL
6.5 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using MatterHackers.Agg.UI;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.RayTracer;
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using MatterHackers.RayTracer.Traceable;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class InteractionLayer : GuiWidget, IInteractionVolumeContext
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{
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private int volumeIndexWithMouseDown = -1;
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public WorldView World { get; }
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public InteractiveScene Scene { get; set; }
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// TODO: Collapse into auto-property
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private List<InteractionVolume> interactionVolumes = new List<InteractionVolume>();
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public List<InteractionVolume> InteractionVolumes { get; }
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public InteractionLayer(WorldView world)
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{
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this.World = world;
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this.InteractionVolumes = interactionVolumes;
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}
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public override void OnMouseDown(MouseEventArgs mouseEvent)
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{
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base.OnMouseDown(mouseEvent);
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int volumeHitIndex;
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Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
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IntersectInfo info;
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if (this.Scene.HasSelection
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&& !SuppressUiVolumes
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&& FindInteractionVolumeHit(ray, out volumeHitIndex, out info))
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{
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MouseEvent3DArgs mouseEvent3D = new MouseEvent3DArgs(mouseEvent, ray, info);
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volumeIndexWithMouseDown = volumeHitIndex;
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interactionVolumes[volumeHitIndex].OnMouseDown(mouseEvent3D);
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SelectedInteractionVolume = interactionVolumes[volumeHitIndex];
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}
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else
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{
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SelectedInteractionVolume = null;
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}
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}
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public override void OnMouseMove(MouseEventArgs mouseEvent)
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{
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base.OnMouseMove(mouseEvent);
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if (SuppressUiVolumes)
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{
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return;
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}
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Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
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IntersectInfo info = null;
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if (MouseDownOnInteractionVolume && volumeIndexWithMouseDown != -1)
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{
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MouseEvent3DArgs mouseEvent3D = new MouseEvent3DArgs(mouseEvent, ray, info);
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interactionVolumes[volumeIndexWithMouseDown].OnMouseMove(mouseEvent3D);
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}
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else
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{
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MouseEvent3DArgs mouseEvent3D = new MouseEvent3DArgs(mouseEvent, ray, info);
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int volumeHitIndex;
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FindInteractionVolumeHit(ray, out volumeHitIndex, out info);
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for (int i = 0; i < interactionVolumes.Count; i++)
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{
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if (i == volumeHitIndex)
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{
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interactionVolumes[i].MouseOver = true;
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interactionVolumes[i].MouseMoveInfo = info;
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HoveredInteractionVolume = interactionVolumes[i];
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}
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else
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{
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interactionVolumes[i].MouseOver = false;
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interactionVolumes[i].MouseMoveInfo = null;
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}
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interactionVolumes[i].OnMouseMove(mouseEvent3D);
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}
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}
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}
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public override void OnMouseUp(MouseEventArgs mouseEvent)
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{
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Invalidate();
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if (SuppressUiVolumes)
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{
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return;
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}
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int volumeHitIndex;
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Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
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IntersectInfo info;
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bool anyInteractionVolumeHit = FindInteractionVolumeHit(ray, out volumeHitIndex, out info);
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MouseEvent3DArgs mouseEvent3D = new MouseEvent3DArgs(mouseEvent, ray, info);
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if (MouseDownOnInteractionVolume && volumeIndexWithMouseDown != -1)
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{
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interactionVolumes[volumeIndexWithMouseDown].OnMouseUp(mouseEvent3D);
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SelectedInteractionVolume = null;
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volumeIndexWithMouseDown = -1;
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}
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else
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{
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volumeIndexWithMouseDown = -1;
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if (anyInteractionVolumeHit)
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{
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interactionVolumes[volumeHitIndex].OnMouseUp(mouseEvent3D);
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}
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SelectedInteractionVolume = null;
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}
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base.OnMouseUp(mouseEvent);
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}
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private bool FindInteractionVolumeHit(Ray ray, out int interactionVolumeHitIndex, out IntersectInfo info)
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{
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interactionVolumeHitIndex = -1;
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if (interactionVolumes.Count == 0 || interactionVolumes[0].CollisionVolume == null)
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{
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info = null;
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return false;
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}
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// TODO: Rewrite as projection without extra list
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List<IPrimitive> uiTraceables = new List<IPrimitive>();
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foreach (InteractionVolume interactionVolume in interactionVolumes)
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{
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if (interactionVolume.CollisionVolume != null)
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{
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IPrimitive traceData = interactionVolume.CollisionVolume;
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uiTraceables.Add(new Transform(traceData, interactionVolume.TotalTransform));
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}
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}
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IPrimitive allUiObjects = BoundingVolumeHierarchy.CreateNewHierachy(uiTraceables);
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info = allUiObjects.GetClosestIntersection(ray);
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if (info != null)
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{
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for (int i = 0; i < interactionVolumes.Count; i++)
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{
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List<IBvhItem> insideBounds = new List<IBvhItem>();
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if (interactionVolumes[i].CollisionVolume != null)
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{
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interactionVolumes[i].CollisionVolume.GetContained(insideBounds, info.closestHitObject.GetAxisAlignedBoundingBox());
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if (insideBounds.Contains(info.closestHitObject))
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{
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interactionVolumeHitIndex = i;
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return true;
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}
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}
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}
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}
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return false;
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}
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public bool SuppressUiVolumes { get; set; } = false;
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public bool MouseDownOnInteractionVolume => SelectedInteractionVolume != null;
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public InteractionVolume SelectedInteractionVolume { get; set; } = null;
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public InteractionVolume HoveredInteractionVolume { get; set; } = null;
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public double SnapGridDistance { get; set; }
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public GuiWidget GuiSurface => this;
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}
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} |