121 lines
No EOL
3.9 KiB
C#
121 lines
No EOL
3.9 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.ObjectModel;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MeshVisualizer;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class MaterialControls : FlowLayoutWidget, IIgnoredPopupChild
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{
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private ObservableCollection<GuiWidget> materialButtons = new ObservableCollection<GuiWidget>();
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private ThemeConfig theme;
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private InteractiveScene scene;
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public MaterialControls(InteractiveScene scene, ThemeConfig theme)
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: base(FlowDirection.TopToBottom)
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{
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this.theme = theme;
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this.scene = scene;
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this.HAnchor = HAnchor.Stretch;
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this.VAnchor = VAnchor.Fit;
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materialButtons.Clear();
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int extruderCount = 4;
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for (int extruderIndex = 0; extruderIndex < extruderCount; extruderIndex++)
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{
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var row = new FlowLayoutWidget()
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{
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HAnchor = HAnchor.Stretch,
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VAnchor = VAnchor.Fit
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};
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this.AddChild(row);
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var radioButton = new RadioButton(string.Format("{0} {1}", "Material".Localize(), extruderIndex + 1), textColor: theme.Colors.PrimaryTextColor);
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materialButtons.Add(radioButton);
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radioButton.SiblingRadioButtonList = materialButtons;
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row.AddChild(radioButton);
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int extruderIndexCanPassToClick = extruderIndex;
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radioButton.Click += (sender, e) =>
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{
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if (scene.HasSelection)
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{
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scene.SelectedItem.MaterialIndex = extruderIndexCanPassToClick;
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scene.Invalidate();
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}
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};
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row.AddChild(new GuiWidget(16, 16)
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{
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BackgroundColor = MaterialRendering.Color(extruderIndex),
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Margin = new BorderDouble(5, 0, 0, 0)
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});
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}
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scene.SelectionChanged += Scene_SelectionChanged;
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}
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private void Scene_SelectionChanged(object sender, EventArgs e)
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{
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var selectedItem = scene.SelectedItem;
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if (selectedItem != null
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&& materialButtons?.Count > 0)
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{
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bool setSelection = false;
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// Set the material selector to have the correct material button selected
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for (int i = 0; i < materialButtons.Count; i++)
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{
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if (selectedItem.MaterialIndex == i)
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{
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((RadioButton)materialButtons[i]).Checked = true;
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setSelection = true;
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}
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}
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if (!setSelection)
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{
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((RadioButton)materialButtons[0]).Checked = true;
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}
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}
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}
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public override void OnClosed(ClosedEventArgs e)
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{
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scene.SelectionChanged -= Scene_SelectionChanged;
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base.OnClosed(e);
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}
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}
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} |