63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
/*
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Copyright (c) 2017, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.Library
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{
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public class GraphOperation
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{
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public string Title { get; set; }
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public List<Type> MappedTypes { get; set; }
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public Func<IObject3D, InteractiveScene, Task> Operation { get; set; }
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public Func<IObject3D, bool> IsEnabled { get; set; }
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}
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public class GraphConfig
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{
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private List<GraphOperation> _operations = new List<GraphOperation>();
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public IEnumerable<GraphOperation> Operations => _operations;
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public void RegisterOperation(Type type, string title, Func<IObject3D, InteractiveScene, Task> operation, Func<IObject3D, bool> isEnabled)
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{
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_operations.Add(new GraphOperation()
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{
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MappedTypes = new List<Type> { type },
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Title = title,
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Operation = operation,
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IsEnabled = isEnabled
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});
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}
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}
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}
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