120 lines
No EOL
4.4 KiB
C#
120 lines
No EOL
4.4 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.ComponentModel;
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using MatterHackers.Agg;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class PvcT : Object3D, IRebuildable
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{
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public override string ActiveEditor => "PublicPropertyEditor";
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private int sides = 50;
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public PvcT()
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{
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Rebuild();
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}
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[DisplayName("Inner Radius")]
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public double InnerDiameter { get; set; } = 15;
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[DisplayName("Outer Radius")]
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public double OuterDiameter { get; set; } = 20;
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public double BottomReach { get; set; } = 30;
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public double FrontReach { get; set; } = 25;
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public double TopReach { get; set; } = 30;
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public void Rebuild()
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{
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IObject3D topBottomConnect = CylinderAdvancedObject3D.Create(OuterDiameter / 2, OuterDiameter, sides, Alignment.Y);
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IObject3D frontConnect = CylinderAdvancedObject3D.Create(OuterDiameter / 2, OuterDiameter / 2, sides, Alignment.X);
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frontConnect = new Align(frontConnect, Face.Right, topBottomConnect, Face.Right);
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IObject3D bottomReach = new Rotate(CreateReach(BottomReach), -MathHelper.Tau / 4);
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bottomReach = new Align(bottomReach, Face.Back, topBottomConnect, Face.Front, 0, .1);
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IObject3D topReach = new Rotate(CreateReach(TopReach), MathHelper.Tau / 4);
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topReach = new Align(topReach, Face.Front, topBottomConnect, Face.Back, 0, -.1);
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IObject3D frontReach = new Rotate(CreateReach(FrontReach), 0, -MathHelper.Tau / 4);
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frontReach = new Align(frontReach, Face.Left, topBottomConnect, Face.Right, -.1);
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// output multiple meshes for pipe connector
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(topBottomConnect);
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list.Add(frontConnect);
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list.Add(bottomReach);
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list.Add(topReach);
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list.Add(frontReach);
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});
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this.Color = Color.Transparent;
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this.Mesh = null;
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}
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private IObject3D CreateReach(double reach)
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{
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var finWidth = 4.0;
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var finLength = InnerDiameter;
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var pattern = new VertexStorage();
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pattern.MoveTo(0, 0);
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pattern.LineTo(finLength/2, 0);
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pattern.LineTo(finLength/2, reach - finLength / 8);
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pattern.LineTo(finLength/2 - finLength / 8, reach);
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pattern.LineTo(-finLength/2 + finLength / 8, reach);
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pattern.LineTo(-finLength/2, reach - finLength / 8);
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pattern.LineTo(-finLength/2, 0);
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var fin1 = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(pattern, finWidth)
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};
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fin1 = new Translate(fin1, 0, 0, -finWidth / 2);
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//fin1.ChamferEdge(Face.Top | Face.Back, finLength / 8);
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//fin1.ChamferEdge(Face.Top | Face.Front, finLength / 8);
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fin1 = new Rotate(fin1, -MathHelper.Tau / 4);
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var fin2 = new SetCenter(new Rotate(fin1, 0, 0, MathHelper.Tau / 4), fin1.GetCenter());
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return new Object3D().SetChildren(new List<IObject3D>() { fin1, fin2 });
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}
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}
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} |