..
Gui3D
Pass graphics 2D to 3D render calls so we can draw to the screen
2017-08-24 13:58:14 -07:00
SideBar
Make View3DWidget.Scene private
2017-09-16 01:19:07 -07:00
UndoCommands
Converted back to Selection
2017-10-13 15:00:08 -07:00
BedMeshGenerator.cs
Use referenced printer values, remove local copies
2017-09-20 15:40:27 -07:00
ColorSwatchSelector.cs
Converted back to Selection
2017-10-13 15:00:08 -07:00
DebugBvh.cs
DifferenceObject3D.cs
Working on new Difference action
2017-10-17 09:41:24 -07:00
DragDropLoadProgress.cs
Prevent progress bars for closing when inner tasks hit 100%
2017-09-29 21:32:17 -07:00
GeneralObject3DEditor.cs
Converted back to Selection
2017-10-13 15:00:08 -07:00
GridOptionsPanel.cs
Refactoring VAnchor and HAnchore names
2017-08-07 15:47:27 -07:00
InteractionLayer.cs
Put in slice progress feedback
2017-09-22 15:35:57 -07:00
InteractionVolume.cs
Refactoring PathStorage -> VertexStorage
2017-10-10 15:42:33 -07:00
IObject3DEditor.cs
Move PartPreviewWidget factories into ThemeConfig
2017-06-19 09:19:00 -07:00
MeshViewerWidget.cs
Reuse frustum
2017-10-13 18:41:37 -07:00
MouseEvent3DArgs.cs
Migrate GCodeVisualizer and MeshViewer content into MatterControl
2017-06-24 07:28:55 -07:00
PrinterActionsBar.cs
Convert RenamePage into reusable InputBoxPage, use for Create Folder
2017-10-17 12:37:39 -07:00
SceneActions.cs
Converted back to Selection
2017-10-13 15:00:08 -07:00
SlicePopupMenu.cs
Revise slicing to run as async tasks
2017-10-16 17:09:00 -07:00
View3DWidget.cs
Event listener should always be registered for printers
2017-10-16 17:49:45 -07:00