255 lines
No EOL
8.5 KiB
C#
255 lines
No EOL
8.5 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class SubtractObject3D : MeshWrapperObject3D
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{
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public SubtractObject3D()
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{
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Name = "Subtract";
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}
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}
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public class SubtractEditor : IObject3DEditor
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{
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private SubtractObject3D group;
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private View3DWidget view3DWidget;
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public string Name => "Subtract";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as SubtractObject3D;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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if (group is SubtractObject3D)
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{
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AddSubtractSelector(view3DWidget, mainContainer, theme);
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}
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(SubtractObject3D),
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};
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private void AddSubtractSelector(View3DWidget view3DWidget, FlowLayoutWidget tabContainer, ThemeConfig theme)
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{
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var children = group.Children.ToList();
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tabContainer.AddChild(new TextWidget("Set Subtract")
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{
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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HAnchor = HAnchor.Left,
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AutoExpandBoundsToText = true,
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});
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// create this early so we can use enable disable it on button changed state
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var updateButton = theme.ButtonFactory.Generate("Update".Localize());
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updateButton.Margin = new BorderDouble(5);
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updateButton.HAnchor = HAnchor.Right;
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updateButton.Click += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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updateButton.Enabled = false;
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ProcessBooleans(group);
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};
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List<GuiWidget> radioSiblings = new List<GuiWidget>();
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for (int i = 0; i < children.Count; i++)
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{
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var itemIndex = i;
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var item = children[itemIndex];
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FlowLayoutWidget rowContainer = new FlowLayoutWidget();
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GuiWidget selectWidget;
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if (children.Count == 2)
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{
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var radioButton = new RadioButton(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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radioSiblings.Add(radioButton);
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radioButton.SiblingRadioButtonList = radioSiblings;
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selectWidget = radioButton;
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}
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else
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{
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selectWidget = new CheckBox(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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}
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rowContainer.AddChild(selectWidget);
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ICheckbox checkBox = selectWidget as ICheckbox;
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checkBox.CheckedStateChanged += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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// and set the output type for this checkbox
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item.OutputType = checkBox.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
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int holeCount = children.Where((o) => o.OutputType == PrintOutputTypes.Hole).Count();
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int solidCount = children.Where((o) => o.OutputType != PrintOutputTypes.Hole).Count();
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updateButton.Enabled = children.Count != holeCount && children.Count != solidCount;
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};
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tabContainer.AddChild(rowContainer);
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}
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bool operationApplied = group.Descendants()
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.Where((obj) => obj.OwnerID == group.ID)
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.Where((objId) => objId.Mesh != objId.Children.First().Mesh).Any();
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bool selectionHasBeenMade = group.Descendants()
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.Where((obj) => obj.OwnerID == group.ID && obj.OutputType == PrintOutputTypes.Hole)
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.Any();
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if (!operationApplied && !selectionHasBeenMade)
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{
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// select the last item
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if (tabContainer.Descendants().Where((d) => d is ICheckbox).Last() is ICheckbox lastCheckBox)
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{
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lastCheckBox.Checked = true;
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}
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}
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else
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{
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updateButton.Enabled = !operationApplied;
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}
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// add this last so it is at the bottom
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tabContainer.AddChild(updateButton);
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}
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private void ProcessBooleans(IObject3D group)
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{
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// spin up a task to remove holes from the objects in the group
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ApplicationController.Instance.Tasks.Execute(
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"Subtract".Localize(),
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(reporter, cancellationToken) =>
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{
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var progressStatus = new ProgressStatus();
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reporter.Report(progressStatus);
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var removeObjects = group.Children
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.Where((i) => i.OutputType == PrintOutputTypes.Hole)
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == group.ID).ToList();
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var keepObjects = group.Children
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.Where((i) => i.OutputType != PrintOutputTypes.Hole)
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == group.ID).ToList();
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Subtract(keepObjects, removeObjects, cancellationToken, reporter);
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return Task.CompletedTask;
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});
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}
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public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects)
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{
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Subtract(keepObjects, removeObjects, CancellationToken.None, null);
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}
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public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects, CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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if (removeObjects.Any()
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&& keepObjects.Any())
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{
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var totalOperations = removeObjects.Count * keepObjects.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double percentCompleted = 0;
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ProgressStatus progressStatus = new ProgressStatus();
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foreach (var remove in removeObjects)
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{
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foreach (var keep in keepObjects)
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{
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progressStatus.Status = "Copy Remove";
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reporter?.Report(progressStatus);
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var transformedRemove = Mesh.Copy(remove.Mesh, cancellationToken);
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transformedRemove.Transform(remove.WorldMatrix());
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progressStatus.Status = "Copy Keep";
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reporter?.Report(progressStatus);
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var transformedKeep = Mesh.Copy(keep.Mesh, cancellationToken);
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transformedKeep.Transform(keep.WorldMatrix());
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progressStatus.Status = "Do CSG";
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reporter?.Report(progressStatus);
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transformedKeep = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove, (status, progress0To1) =>
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{
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// Abort if flagged
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cancellationToken.ThrowIfCancellationRequested();
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progressStatus.Status = status;
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progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
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reporter?.Report(progressStatus);
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}, cancellationToken);
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var inverse = keep.WorldMatrix();
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inverse.Invert();
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transformedKeep.Transform(inverse);
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keep.Mesh = transformedKeep;
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keep.Invalidate();
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percentCompleted += amountPerOperation;
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progressStatus.Progress0To1 = percentCompleted;
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reporter?.Report(progressStatus);
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}
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remove.Visible = false;
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}
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}
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}
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}
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} |