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Gui3D
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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SideBar
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Make View3DWidget.Scene private
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2017-09-16 01:19:07 -07:00 |
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UndoCommands
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Converted back to Selection
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2017-10-13 15:00:08 -07:00 |
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BedMeshGenerator.cs
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Use referenced printer values, remove local copies
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2017-09-20 15:40:27 -07:00 |
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ColorSwatchSelector.cs
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Converted back to Selection
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2017-10-13 15:00:08 -07:00 |
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DebugBvh.cs
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DifferenceObject3D.cs
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Filter visible objects
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2017-10-17 18:09:35 -07:00 |
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DragDropLoadProgress.cs
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Prevent progress bars for closing when inner tasks hit 100%
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2017-09-29 21:32:17 -07:00 |
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GeneralObject3DEditor.cs
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Converted back to Selection
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2017-10-13 15:00:08 -07:00 |
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GridOptionsPanel.cs
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Refactoring VAnchor and HAnchore names
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2017-08-07 15:47:27 -07:00 |
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InteractionLayer.cs
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Put in slice progress feedback
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2017-09-22 15:35:57 -07:00 |
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InteractionVolume.cs
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Refactoring PathStorage -> VertexStorage
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2017-10-10 15:42:33 -07:00 |
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IObject3DEditor.cs
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Move PartPreviewWidget factories into ThemeConfig
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2017-06-19 09:19:00 -07:00 |
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MeshViewerWidget.cs
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Filter visible objects
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2017-10-17 18:09:35 -07:00 |
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MouseEvent3DArgs.cs
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Migrate GCodeVisualizer and MeshViewer content into MatterControl
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2017-06-24 07:28:55 -07:00 |
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PrinterActionsBar.cs
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Convert RenamePage into reusable InputBoxPage, use for Create Folder
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2017-10-17 12:37:39 -07:00 |
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SceneActions.cs
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Converted back to Selection
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2017-10-13 15:00:08 -07:00 |
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SlicePopupMenu.cs
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Revise slicing to run as async tasks
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2017-10-16 17:09:00 -07:00 |
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View3DWidget.cs
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Event listener should always be registered for printers
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2017-10-16 17:49:45 -07:00 |