71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
// Copyright (c) 2015, Lars Brubaker
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// This is to test connection and printing. We use it with com0com
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// to validate MatterControl under various situations.
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using System;
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using System.Collections.Generic;
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using System.IO.Ports;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MatterHackers.PrinterEmulator
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{
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class Program
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{
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static void Main(string[] args)
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{
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var emulator = new Emulator();
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if (args.Length > 0)
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{
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emulator.PortName = args[0];
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}
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else
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{
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emulator.PortName = "COM14";
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}
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for (int currentCommandIndex = 1; currentCommandIndex < args.Length; currentCommandIndex++)
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{
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switch (args[currentCommandIndex])
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{
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case "slow":
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emulator.RunSlow = true;
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break;
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}
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}
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emulator.Open();
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while(true)
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{
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// do the right amount of time for the given command
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Thread.Sleep(200);
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}
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}
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}
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}
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