- Only build treeview once, destroy/create child content on change - Single recursive AddTree(IObject3D) method handles all nodes - BuildTree caller assigns node.TreeView instance on root node - MatterHackers/MCCentral#3483 Differing construction implementations results in inconsistent TreeNodes |
||
|---|---|---|
| .. | ||
| agg-sharp@21532f82c7 | ||
| MatterSlice@0988c52260 | ||