325 lines
No EOL
12 KiB
C#
325 lines
No EOL
12 KiB
C#
using i64 = System.Int64;
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using u8 = System.Byte;
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namespace Community.CsharpSqlite
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{
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public partial class Sqlite3
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{
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/*
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** 2001 September 15
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**
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** The author disclaims copyright to this source code. In place of
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** a legal notice, here is a blessing:
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**
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** May you do good and not evil.
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** May you find forgiveness for yourself and forgive others.
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** May you share freely, never taking more than you give.
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**
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*************************************************************************
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** Header file for the Virtual DataBase Engine (VDBE)
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**
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** This header defines the interface to the virtual database engine
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** or VDBE. The VDBE implements an abstract machine that runs a
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** simple program to access and modify the underlying database.
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*************************************************************************
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** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
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** C#-SQLite is an independent reimplementation of the SQLite software library
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**
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** SQLITE_SOURCE_ID: 2011-06-23 19:49:22 4374b7e83ea0a3fbc3691f9c0c936272862f32f2
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**
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*************************************************************************
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*/
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//#if !_SQLITE_VDBE_H_
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//#define _SQLITE_VDBE_H_
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//#include <stdio.h>
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/*
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** A single VDBE is an opaque structure named "Vdbe". Only routines
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** in the source file sqliteVdbe.c are allowed to see the insides
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** of this structure.
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*/
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//typedef struct Vdbe Vdbe;
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/*
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** The names of the following types declared in vdbeInt.h are required
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** for the VdbeOp definition.
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*/
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//typedef struct VdbeFunc VdbeFunc;
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//typedef struct Mem Mem;
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//typedef struct SubProgram SubProgram;
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/*
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** A single instruction of the virtual machine has an opcode
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** and as many as three operands. The instruction is recorded
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** as an instance of the following structure:
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*/
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public class union_p4
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{ /* fourth parameter */
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public int i; /* Integer value if p4type==P4_INT32 */
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public object p; /* Generic pointer */
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//public string z; /* Pointer to data for string (char array) types */
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public string z; // In C# string is unicode, so use byte[] instead
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public i64 pI64; /* Used when p4type is P4_INT64 */
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public double pReal; /* Used when p4type is P4_REAL */
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public FuncDef pFunc; /* Used when p4type is P4_FUNCDEF */
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public VdbeFunc pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */
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public CollSeq pColl; /* Used when p4type is P4_COLLSEQ */
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public Mem pMem; /* Used when p4type is P4_MEM */
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public VTable pVtab; /* Used when p4type is P4_VTAB */
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public KeyInfo pKeyInfo; /* Used when p4type is P4_KEYINFO */
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public int[] ai; /* Used when p4type is P4_INTARRAY */
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public SubProgram pProgram; /* Used when p4type is P4_SUBPROGRAM */
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public dxDel pFuncDel; /* Used when p4type is P4_FUNCDEL */
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} ;
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public class VdbeOp
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{
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public u8 opcode; /* What operation to perform */
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public int p4type; /* One of the P4_xxx constants for p4 */
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public u8 opflags; /* Mask of the OPFLG_* flags in opcodes.h */
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public u8 p5; /* Fifth parameter is an unsigned character */
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#if DEBUG_CLASS_VDBEOP || DEBUG_CLASS_ALL
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public int _p1; /* First operand */
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public int p1
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{
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get { return _p1; }
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set { _p1 = value; }
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}
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public int _p2; /* Second parameter (often the jump destination) */
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public int p2
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{
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get { return _p2; }
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set { _p2 = value; }
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}
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public int _p3; /* The third parameter */
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public int p3
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{
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get { return _p3; }
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set { _p3 = value; }
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}
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#else
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public int p1; /* First operand */
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public int p2; /* Second parameter (often the jump destination) */
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public int p3; /* The third parameter */
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#endif
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public union_p4 p4 = new union_p4();
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#if SQLITE_DEBUG || DEBUG
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public string zComment; /* Comment to improve readability */
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#endif
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#if VDBE_PROFILE
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public int cnt; /* Number of times this instruction was executed */
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public u64 cycles; /* Total time spend executing this instruction */
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#endif
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};
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//typedef struct VdbeOp VdbeOp;
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/*
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** A sub-routine used to implement a trigger program.
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*/
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public class SubProgram
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{
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public VdbeOp[] aOp; /* Array of opcodes for sub-program */
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public int nOp; /* Elements in aOp[] */
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public int nMem; /* Number of memory cells required */
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public int nCsr; /* Number of cursors required */
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public int token; /* id that may be used to recursive triggers */
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public SubProgram pNext; /* Next sub-program already visited */
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};
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/*
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** A smaller version of VdbeOp used for the VdbeAddOpList() function because
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** it takes up less space.
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*/
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public struct VdbeOpList
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{
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public u8 opcode; /* What operation to perform */
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public int p1; /* First operand */
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public int p2; /* Second parameter (often the jump destination) */
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public int p3; /* Third parameter */
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public VdbeOpList(u8 opcode, int p1, int p2, int p3)
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{
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this.opcode = opcode;
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this.p1 = p1;
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this.p2 = p2;
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this.p3 = p3;
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}
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};
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//typedef struct VdbeOpList VdbeOpList;
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/*
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** Allowed values of VdbeOp.p4type
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*/
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private const int P4_NOTUSED = 0; /* The P4 parameter is not used */
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private const int P4_DYNAMIC = (-1); /* Pointer to a string obtained from sqliteMalloc=(); */
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private const int P4_STATIC = (-2); /* Pointer to a static string */
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private const int P4_COLLSEQ = (-4); /* P4 is a pointer to a CollSeq structure */
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private const int P4_FUNCDEF = (-5); /* P4 is a pointer to a FuncDef structure */
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private const int P4_KEYINFO = (-6); /* P4 is a pointer to a KeyInfo structure */
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private const int P4_VDBEFUNC = (-7); /* P4 is a pointer to a VdbeFunc structure */
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private const int P4_MEM = (-8); /* P4 is a pointer to a Mem* structure */
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private const int P4_TRANSIENT = 0; /* P4 is a pointer to a transient string */
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private const int P4_VTAB = (-10); /* P4 is a pointer to an sqlite3_vtab structure */
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private const int P4_MPRINTF = (-11); /* P4 is a string obtained from sqlite3_mprintf=(); */
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private const int P4_REAL = (-12); /* P4 is a 64-bit floating point value */
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private const int P4_INT64 = (-13); /* P4 is a 64-bit signed integer */
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private const int P4_INT32 = (-14); /* P4 is a 32-bit signed integer */
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private const int P4_INTARRAY = (-15); /* #define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers */
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private const int P4_SUBPROGRAM = (-18);/* #define P4_SUBPROGRAM (-18) /* P4 is a pointer to a SubProgram structure */
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/* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure
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** is made. That copy is freed when the Vdbe is finalized. But if the
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** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still
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** gets freed when the Vdbe is finalized so it still should be obtained
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** from a single sqliteMalloc(). But no copy is made and the calling
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** function should *not* try to free the KeyInfo.
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*/
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private const int P4_KEYINFO_HANDOFF = (-16); // #define P4_KEYINFO_HANDOFF (-16)
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private const int P4_KEYINFO_STATIC = (-17); // #define P4_KEYINFO_STATIC (-17)
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/*
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** The Vdbe.aColName array contains 5n Mem structures, where n is the
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** number of columns of data returned by the statement.
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*/
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//#define COLNAME_NAME 0
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//#define COLNAME_DECLTYPE 1
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//#define COLNAME_DATABASE 2
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//#define COLNAME_TABLE 3
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//#define COLNAME_COLUMN 4
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//#if SQLITE_ENABLE_COLUMN_METADATA
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//# define COLNAME_N 5 /* Number of COLNAME_xxx symbols */
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//#else
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//# ifdef SQLITE_OMIT_DECLTYPE
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//# define COLNAME_N 1 /* Store only the name */
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//# else
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//# define COLNAME_N 2 /* Store the name and decltype */
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//# endif
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//#endif
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private const int COLNAME_NAME = 0;
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private const int COLNAME_DECLTYPE = 1;
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private const int COLNAME_DATABASE = 2;
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private const int COLNAME_TABLE = 3;
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private const int COLNAME_COLUMN = 4;
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#if SQLITE_ENABLE_COLUMN_METADATA
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const int COLNAME_N = 5; /* Number of COLNAME_xxx symbols */
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#else
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# if SQLITE_OMIT_DECLTYPE
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const int COLNAME_N = 1; /* Number of COLNAME_xxx symbols */
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# else
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private const int COLNAME_N = 2;
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# endif
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#endif
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/*
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** The following macro converts a relative address in the p2 field
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** of a VdbeOp structure into a negative number so that
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** sqlite3VdbeAddOpList() knows that the address is relative. Calling
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** the macro again restores the address.
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*/
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//#define ADDR(X) (-1-(X))
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private static int ADDR(int x)
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{
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return -1 - x;
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}
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/*
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** The makefile scans the vdbe.c source file and creates the "opcodes.h"
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** header file that defines a number for each opcode used by the VDBE.
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*/
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//#include "opcodes.h"
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/*
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** Prototypes for the VDBE interface. See comments on the implementation
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** for a description of what each of these routines does.
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*/
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/*
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** Prototypes for the VDBE interface. See comments on the implementation
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** for a description of what each of these routines does.
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*/
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//Vdbe *sqlite3VdbeCreate(sqlite3);
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//int sqlite3VdbeAddOp0(Vdbe*,int);
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//int sqlite3VdbeAddOp1(Vdbe*,int,int);
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//int sqlite3VdbeAddOp2(Vdbe*,int,int,int);
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//int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int);
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//int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,string zP4,int);
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//int sqlite3VdbeAddOp4Int(Vdbe*,int,int,int,int,int);
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//int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);
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//void sqlite3VdbeAddParseSchemaOp(Vdbe*,int,char);
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//void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1);
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//void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2);
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//void sqlite3VdbeChangeP3(Vdbe*, int addr, int P3);
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//void sqlite3VdbeChangeP5(Vdbe*, u8 P5);
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//void sqlite3VdbeJumpHere(Vdbe*, int addr);
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//void sqlite3VdbeChangeToNoop(Vdbe*, int addr, int N);
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//void sqlite3VdbeChangeP4(Vdbe*, int addr, string zP4, int N);
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//void sqlite3VdbeUsesBtree(Vdbe*, int);
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//VdbeOp *sqlite3VdbeGetOp(Vdbe*, int);
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//int sqlite3VdbeMakeLabel(Vdbe);
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//void sqlite3VdbeRunOnlyOnce(Vdbe);
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//void sqlite3VdbeDelete(Vdbe);
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//void sqlite3VdbeDeleteObject(sqlite3*,Vdbe);
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//void sqlite3VdbeMakeReady(Vdbe*,Parse);
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//int sqlite3VdbeFinalize(Vdbe);
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//void sqlite3VdbeResolveLabel(Vdbe*, int);
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//int sqlite3VdbeCurrentAddr(Vdbe);
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//#if SQLITE_DEBUG
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// int sqlite3VdbeAssertMayAbort(Vdbe *, int);
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// void sqlite3VdbeTrace(Vdbe*,FILE);
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//#endif
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//void sqlite3VdbeResetStepResult(Vdbe);
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//void sqlite3VdbeRewind(Vdbe);
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//int sqlite3VdbeReset(Vdbe);
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//void sqlite3VdbeSetNumCols(Vdbe*,int);
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//int sqlite3VdbeSetColName(Vdbe*, int, int, string , void()(void));
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//void sqlite3VdbeCountChanges(Vdbe);
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//sqlite3 *sqlite3VdbeDb(Vdbe);
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//void sqlite3VdbeSetSql(Vdbe*, string z, int n, int);
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//void sqlite3VdbeSwap(Vdbe*,Vdbe);
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//VdbeOp *sqlite3VdbeTakeOpArray(Vdbe*, int*, int);
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//sqlite3_value *sqlite3VdbeGetValue(Vdbe*, int, u8);
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//void sqlite3VdbeSetVarmask(Vdbe*, int);
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//#if !SQLITE_OMIT_TRACE
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// char *sqlite3VdbeExpandSql(Vdbe*, const char);
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//#endif
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//UnpackedRecord *sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,char*,int);
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//void sqlite3VdbeDeleteUnpackedRecord(UnpackedRecord);
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//int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord);
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//#if !SQLITE_OMIT_TRIGGER
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//void sqlite3VdbeLinkSubProgram(Vdbe *, SubProgram );
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//#endif
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#if !NDEBUG
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//void sqlite3VdbeComment(Vdbe*, const char*, ...);
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private static void VdbeComment(Vdbe v, string zFormat, params object[] ap)
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{
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sqlite3VdbeComment(v, zFormat, ap);
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}//# define VdbeComment(X) sqlite3VdbeComment X
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//void sqlite3VdbeNoopComment(Vdbe*, const char*, ...);
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private static void VdbeNoopComment(Vdbe v, string zFormat, params object[] ap)
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{
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sqlite3VdbeNoopComment(v, zFormat, ap);
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}//# define VdbeNoopComment(X) sqlite3VdbeNoopComment X
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#else
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//# define VdbeComment(X)
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static void VdbeComment( Vdbe v, string zFormat, params object[] ap ) { }
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//# define VdbeNoopComment(X)
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static void VdbeNoopComment( Vdbe v, string zFormat, params object[] ap ) { }
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#endif
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}
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} |