- Convert GetStart/GetEnd methods to public properties - Use protected start/end fields in derived types - Use pattern matching rather than cast and null checks - Simplify
114 lines
No EOL
4 KiB
C#
114 lines
No EOL
4 KiB
C#
/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.GCodeVisualizer
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{
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public class RenderFeatureTravel : RenderFeatureBase
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{
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protected Vector3Float start;
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protected Vector3Float end;
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protected float travelSpeed;
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public Vector3Float Start => start;
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public Vector3Float End => end;
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public RenderFeatureTravel(Vector3 start, Vector3 end, int extruderIndex, double travelSpeed)
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: base(extruderIndex)
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{
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this.extruderIndex = extruderIndex;
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this.start = new Vector3Float(start);
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this.end = new Vector3Float(end);
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this.travelSpeed = (float)travelSpeed;
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}
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public override void CreateRender3DData(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, GCodeRenderInfo renderInfo)
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{
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if ((renderInfo.CurrentRenderType & RenderType.Moves) == RenderType.Moves)
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{
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CreateCylinder(colorVertexData, indexData, new Vector3(start), new Vector3(end), .1, 6, GCodeRenderer.TravelColor, .2);
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}
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}
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public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo)
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{
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if ((renderInfo.CurrentRenderType & RenderType.Moves) == RenderType.Moves)
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{
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double movementLineWidth = 0.35 * renderInfo.LayerScale;
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var movementColor = new Color(10, 190, 15);
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if (graphics2D is Graphics2DOpenGL graphics2DGl)
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{
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// render using opengl
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var startPoint = new Vector2(start.X, start.Y);
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renderInfo.Transform.transform(ref startPoint);
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var endPoint = new Vector2(end.X, end.Y);
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renderInfo.Transform.transform(ref endPoint);
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if (renderInfo.CurrentRenderType.HasFlag(RenderType.TransparentExtrusion))
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{
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movementColor = new Color(movementColor, 200);
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}
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graphics2DGl.DrawAALineRounded(startPoint, endPoint, movementLineWidth, movementColor);
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}
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else
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{
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// render using agg
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var pathStorage = new VertexStorage();
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var transformedPathStorage = new VertexSourceApplyTransform(pathStorage, renderInfo.Transform);
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var stroke = new Stroke(transformedPathStorage, movementLineWidth)
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{
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LineCap = LineCap.Round,
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LineJoin = LineJoin.Round
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};
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pathStorage.Add(start.X, start.Y, ShapePath.FlagsAndCommand.MoveTo);
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if (end.X != start.X || end.Y != start.Y)
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{
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pathStorage.Add(end.X, end.Y, ShapePath.FlagsAndCommand.LineTo);
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}
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else
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{
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pathStorage.Add(end.X + .01, end.Y, ShapePath.FlagsAndCommand.LineTo);
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}
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graphics2D.Render(stroke, movementColor);
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}
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}
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}
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}
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} |