132 lines
No EOL
5.8 KiB
C#
132 lines
No EOL
5.8 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class SnappingIndicators : InteractionVolume
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{
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private double distToStart = 10;
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private double lineLength = 15;
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private Vector2[] lines = new Vector2[4];
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private MeshSelectInfo meshSelectInfo;
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public SnappingIndicators(IInteractionVolumeContext context, MeshSelectInfo currentSelectInfo)
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: base(context)
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{
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this.DrawOnTop = true;
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this.meshSelectInfo = currentSelectInfo;
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InteractionContext.GuiSurface.AfterDraw += InteractionLayer_AfterDraw;
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}
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public override void SetPosition(IObject3D selectedItem)
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{
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// draw the hight from the bottom to the bed
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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var world = InteractionContext.World;
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switch (meshSelectInfo.HitQuadrant)
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{
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case HitQuadrant.LB:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.minXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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lines[1] = world.GetScreenPosition(cornerPoint - new Vector3((distToStart + lineLength) * distBetweenPixelsWorldSpace, 0, 0));
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lines[2] = world.GetScreenPosition(cornerPoint - new Vector3(0, distToStart * distBetweenPixelsWorldSpace, 0));
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lines[3] = world.GetScreenPosition(cornerPoint - new Vector3(0, (distToStart + lineLength) * distBetweenPixelsWorldSpace, 0));
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}
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break;
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case HitQuadrant.LT:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.maxXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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lines[1] = world.GetScreenPosition(cornerPoint - new Vector3((distToStart + lineLength) * distBetweenPixelsWorldSpace, 0, 0));
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lines[2] = world.GetScreenPosition(cornerPoint + new Vector3(0, distToStart * distBetweenPixelsWorldSpace, 0));
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lines[3] = world.GetScreenPosition(cornerPoint + new Vector3(0, (distToStart + lineLength) * distBetweenPixelsWorldSpace, 0));
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}
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break;
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case HitQuadrant.RB:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.minXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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lines[1] = world.GetScreenPosition(cornerPoint + new Vector3((distToStart + lineLength) * distBetweenPixelsWorldSpace, 0, 0));
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lines[2] = world.GetScreenPosition(cornerPoint - new Vector3(0, distToStart * distBetweenPixelsWorldSpace, 0));
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lines[3] = world.GetScreenPosition(cornerPoint - new Vector3(0, (distToStart + lineLength) * distBetweenPixelsWorldSpace, 0));
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}
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break;
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case HitQuadrant.RT:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.maxXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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lines[1] = world.GetScreenPosition(cornerPoint + new Vector3((distToStart + lineLength) * distBetweenPixelsWorldSpace, 0, 0));
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lines[2] = world.GetScreenPosition(cornerPoint + new Vector3(0, distToStart * distBetweenPixelsWorldSpace, 0));
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lines[3] = world.GetScreenPosition(cornerPoint + new Vector3(0, (distToStart + lineLength) * distBetweenPixelsWorldSpace, 0));
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}
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break;
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}
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}
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private void InteractionLayer_AfterDraw(object drawingWidget, DrawEventArgs drawEvent)
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{
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if (InteractionContext.Scene.SelectedItem != null
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&& InteractionContext.SnapGridDistance > 0
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&& meshSelectInfo.DownOnPart)
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{
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if (drawEvent != null)
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{
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// draw the line that is on the ground
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drawEvent.Graphics2D.Line(lines[0], lines[1], Color.Red);
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drawEvent.Graphics2D.Line(lines[2], lines[3], Color.Red);
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}
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}
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}
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}
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} |