mattercontrol/PrinterEmulator/Program.cs
2017-01-10 12:24:01 -08:00

71 lines
2.2 KiB
C#

// Copyright (c) 2015, Lars Brubaker
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// This is to test connection and printing. We use it with com0com
// to validate MatterControl under various situations.
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MatterHackers.PrinterEmulator
{
class Program
{
static void Main(string[] args)
{
var emulator = new Emulator();
if (args.Length > 0)
{
emulator.PortName = args[0];
}
else
{
emulator.PortName = "COM14";
}
for (int currentCommandIndex = 1; currentCommandIndex < args.Length; currentCommandIndex++)
{
switch (args[currentCommandIndex])
{
case "slow":
emulator.RunSlow = true;
break;
}
}
emulator.Startup();
while(true)
{
// do the right amount of time for the given command
Thread.Sleep(200);
}
}
}
}