191 lines
No EOL
5.9 KiB
C#
191 lines
No EOL
5.9 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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/*********************************************************************/
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/**************************** OBSOLETE! ******************************/
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/************************ USE NEWER VERSION **************************/
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/*********************************************************************/
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Csg;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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[Obsolete("Use SubtractObject3D_2 instead", false)]
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[ShowUpdateButton(SuppressPropertyChangeUpdates = true)]
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public class SubtractObject3D : MeshWrapperObject3D, ISelectableChildContainer
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{
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public SubtractObject3D()
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{
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Name = "Subtract";
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}
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public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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base.OnInvalidate(invalidateType);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLocks = this.RebuilLockAll();
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// spin up a task to remove holes from the objects in the group
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return ApplicationController.Instance.Tasks.Execute(
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"Subtract".Localize(),
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null,
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(reporter, cancellationTokenSource) =>
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{
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var progressStatus = new ProgressStatus();
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reporter.Report(progressStatus);
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try
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{
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Subtract(cancellationTokenSource.Token, reporter);
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}
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catch
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{
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}
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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public void Subtract()
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{
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Subtract(CancellationToken.None, null);
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}
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public void Subtract(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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ResetMeshWrapperMeshes(Object3DPropertyFlags.All, cancellationToken);
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bool ItemInSubtractList(IObject3D item)
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{
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if (SelectedChildren.Contains(item.ID))
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{
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return true;
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}
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// check if the wrapped item is in the subtract list
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if (item.Children.Count > 0 && SelectedChildren.Contains(item.Children.First().ID))
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{
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return true;
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}
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return false;
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}
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var removeObjects = this.Children
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.Where(i => ItemInSubtractList(i))
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.SelectMany(h => h.DescendantsAndSelf())
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.Where(c => c.OwnerID == this.ID).ToList();
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var keepObjects = this.Children
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.Where(i => !ItemInSubtractList(i))
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.SelectMany(h => h.DescendantsAndSelf())
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.Where(c => c.OwnerID == this.ID).ToList();
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if (removeObjects.Any()
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&& keepObjects.Any())
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{
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var totalOperations = removeObjects.Count * keepObjects.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double ratioCompleted = 0;
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ProgressStatus progressStatus = new ProgressStatus();
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foreach (var remove in removeObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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foreach (var keep in keepObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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progressStatus.Status = "Do CSG";
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reporter?.Report(progressStatus);
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var result = BooleanProcessing.Do(keep.obj3D.Mesh,
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keep.matrix,
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remove.obj3D.Mesh,
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remove.matrix,
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CsgModes.Subtract,
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ProcessingModes.Polygons,
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ProcessingResolution._64,
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ProcessingResolution._64,
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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var inverse = keep.matrix.Inverted;
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result.Transform(inverse);
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using (keep.obj3D.RebuildLock())
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{
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keep.obj3D.Mesh = result;
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}
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ratioCompleted += amountPerOperation;
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progressStatus.Progress0To1 = ratioCompleted;
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reporter?.Report(progressStatus);
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}
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remove.obj3D.Visible = false;
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}
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}
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}
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}
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} |