mattercontrol/MatterControlLib/PartPreviewWindow/View3D/Object3DControlsLayer.cs
Lars Brubaker 4784508d77 Improving Set Temperature usability
Added Set Temperature test
2020-11-17 12:11:42 -08:00

1132 lines
32 KiB
C#

/*
Copyright (c) 2019, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.MatterControl.DesignTools;
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.MeshVisualizer;
using MatterHackers.Plugins.EditorTools;
using MatterHackers.PolygonMesh;
using MatterHackers.RayTracer;
using MatterHackers.RenderOpenGl;
using MatterHackers.RenderOpenGl.OpenGl;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
[Flags]
public enum ControlTypes
{
MoveInZ = 1,
RotateXYZ = 2,
RotateZ = 4,
ScaleCornersXY = 8,
ScaleMatrixXY = 16,
Shadow = 32,
SnappingIndicators = 64,
ScaleHeight = 128,
Standard2D = MoveInZ | Shadow | SnappingIndicators | RotateZ | ScaleMatrixXY
}
public class Object3DControlsLayer : GuiWidget, IObject3DControlContext
{
private IObject3DControl mouseDownObject3DControl = null;
public WorldView World => sceneContext.World;
public InteractiveScene Scene => sceneContext.Scene;
public bool DrawOpenGLContent { get; set; } = true;
public List<IObject3DControl> Object3DControls { get; set; } = new List<IObject3DControl>();
private readonly LightingData lighting = new LightingData();
private GuiWidget renderSource;
public Object3DControlsLayer(ISceneContext sceneContext, ThemeConfig theme, EditorType editorType = EditorType.Part)
{
this.sceneContext = sceneContext;
this.EditorMode = editorType;
scene = sceneContext.Scene;
gCodeMeshColor = new Color(theme.PrimaryAccentColor, 35);
BuildVolumeColor = new ColorF(.2, .8, .3, .2).ToColor();
floorDrawable = new FloorDrawable(editorType, sceneContext, this.BuildVolumeColor, theme);
if (viewOnlyTexture == null)
{
// TODO: What is the ViewOnlyTexture???
UiThread.RunOnIdle(() =>
{
viewOnlyTexture = new ImageBuffer(32, 32, 32);
var graphics2D = viewOnlyTexture.NewGraphics2D();
graphics2D.Clear(Color.White);
graphics2D.FillRectangle(0, 0, viewOnlyTexture.Width / 2, viewOnlyTexture.Height, Color.LightGray);
// request the texture so we can set it to repeat
ImageGlPlugin.GetImageGlPlugin(viewOnlyTexture, true, true, false);
});
}
// Register listeners
sceneContext.Scene.SelectionChanged += this.Scene_SelectionChanged;
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged += this.Settings_SettingChanged;
}
}
private void Settings_SettingChanged(object sender, StringEventArgs e)
{
string settingsKey = e.Data;
// Invalidate bed textures on related settings change
if (settingsKey == SettingsKey.t0_inset
|| settingsKey == SettingsKey.t1_inset
|| settingsKey == SettingsKey.bed_size
|| settingsKey == SettingsKey.print_center)
{
this.Invalidate();
}
}
public void RegisterDrawable(IDrawable drawable)
{
drawables.Add(drawable);
}
public IEnumerable<IDrawable> Drawables => drawables;
public IEnumerable<IDrawableItem> ItemDrawables => itemDrawables;
internal void SetRenderTarget(GuiWidget renderSource)
{
// Unregister listener
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
}
this.renderSource = renderSource;
// Hook our drawing operation to the renderSource so we can draw unclipped in the source objects bounds. At the time of writing,
// this mechanism is needed to draw bed items under the semi-transparent right treeview/editor panel
renderSource.BeforeDraw += RenderSource_BeforeDraw;
}
// The primary draw hook. Kick off our draw operation when the renderSource fires AfterDraw
private void RenderSource_BeforeDraw(object sender, DrawEventArgs e)
{
if (this.DrawOpenGLContent)
{
this.DrawGlContent(e);
}
}
private void Scene_SelectionChanged(object sender, EventArgs e)
{
var selectedItem = scene.SelectedItem;
UiThread.RunOnIdle(() =>
{
DisposeCurrentSelectionObject3DControls();
// On selection change, update state for mappings
Object3DControls.Clear();
if (selectedItem is IObject3DControlsProvider provider)
{
provider.AddObject3DControls(this);
}
else
{
// add default controls
if (selectedItem is IObjectWithHeight heightObject)
{
// When this is ready make the debug behavior the only behavior
#if DEBUG
Object3DControls.Add(new ScaleHeightControl(this));
#else
Object3DControls.Add(new ScaleMatrixTopControl(this));
#endif
}
else
{
Object3DControls.Add(new ScaleMatrixTopControl(this));
}
AddControls(ControlTypes.RotateXYZ
| ControlTypes.MoveInZ
| ControlTypes.ScaleMatrixXY
| ControlTypes.Shadow
| ControlTypes.SnappingIndicators);
}
});
}
public void AddControls(ControlTypes controls)
{
if (controls.HasFlag(ControlTypes.RotateXYZ))
{
Object3DControls.Add(new RotateCornerControl(this, 0));
Object3DControls.Add(new RotateCornerControl(this, 1));
Object3DControls.Add(new RotateCornerControl(this, 2));
}
if (controls.HasFlag(ControlTypes.RotateZ))
{
Object3DControls.Add(new RotateCornerControl(this, 2));
}
if (controls.HasFlag(ControlTypes.MoveInZ))
{
Object3DControls.Add(new MoveInZControl(this));
}
if (controls.HasFlag(ControlTypes.ScaleHeight))
{
Object3DControls.Add(new ScaleHeightControl(this));
}
if (controls.HasFlag(ControlTypes.ScaleMatrixXY))
{
Object3DControls.Add(new ScaleCornerControl(this, 0));
Object3DControls.Add(new ScaleCornerControl(this, 1));
Object3DControls.Add(new ScaleCornerControl(this, 2));
Object3DControls.Add(new ScaleCornerControl(this, 3));
}
if (controls.HasFlag(ControlTypes.Shadow))
{
Object3DControls.Add(new SelectionShadow(this));
}
if (controls.HasFlag(ControlTypes.SnappingIndicators))
{
Object3DControls.Add(new SnappingIndicators(this));
}
}
public void AddWorldRotateControls()
{
}
private void DisposeCurrentSelectionObject3DControls()
{
foreach (var item in this.Object3DControls)
{
item.Dispose();
}
this.Object3DControls.Clear();
}
public static void RenderBounds(DrawEventArgs e, WorldView world, IEnumerable<BvhIterator> allResults)
{
foreach (var bvhIterator in allResults)
{
Object3DControlsLayer.RenderBounds(e, world, bvhIterator.TransformToWorld, bvhIterator.Bvh, bvhIterator.Depth);
}
}
public static void RenderBounds(DrawEventArgs e, WorldView world, Matrix4X4 transformToWorld, IBvhItem bvh, int depth = int.MinValue)
{
for (int i = 0; i < 4; i++)
{
Vector3 bottomStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner(i), transformToWorld);
var bottomStartScreenPos = world.GetScreenPosition(bottomStartPosition);
Vector3 bottomEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetBottomCorner((i + 1) % 4), transformToWorld);
var bottomEndScreenPos = world.GetScreenPosition(bottomEndPosition);
Vector3 topStartPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner(i), transformToWorld);
var topStartScreenPos = world.GetScreenPosition(topStartPosition);
Vector3 topEndPosition = Vector3Ex.Transform(bvh.GetAxisAlignedBoundingBox().GetTopCorner((i + 1) % 4), transformToWorld);
var topEndScreenPos = world.GetScreenPosition(topEndPosition);
e.Graphics2D.Line(bottomStartScreenPos, bottomEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, topEndScreenPos, Color.Black);
e.Graphics2D.Line(topStartScreenPos, bottomStartScreenPos, Color.Black);
}
if (bvh is ITriangle tri)
{
for (int i = 0; i < 3; i++)
{
var vertexPos = tri.GetVertex(i);
var screenCenter = Vector3Ex.Transform(vertexPos, transformToWorld);
var screenPos = world.GetScreenPosition(screenCenter);
e.Graphics2D.Circle(screenPos, 3, Color.Red);
}
}
else
{
var center = bvh.GetCenter();
var worldCenter = Vector3Ex.Transform(center, transformToWorld);
var screenPos2 = world.GetScreenPosition(worldCenter);
if (depth != int.MinValue)
{
e.Graphics2D.Circle(screenPos2, 3, Color.Yellow);
e.Graphics2D.DrawString($"{depth},", screenPos2.X + 12 * depth, screenPos2.Y);
}
}
}
public override void OnMouseDown(MouseEventArgs mouseEvent)
{
base.OnMouseDown(mouseEvent);
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
if (this.Scene.SelectedItem != null
&& !SuppressObject3DControls
&& FindHitObject3DControl(ray, out mouseDownObject3DControl, out IntersectInfo info))
{
mouseDownObject3DControl.OnMouseDown(new Mouse3DEventArgs(mouseEvent, ray, info));
SelectedObject3DControl = mouseDownObject3DControl;
}
else
{
SelectedObject3DControl = null;
}
}
public override void OnMouseMove(MouseEventArgs mouseEvent)
{
base.OnMouseMove(mouseEvent);
if (SuppressObject3DControls
|| !this.PositionWithinLocalBounds(mouseEvent.X, mouseEvent.Y))
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
IntersectInfo info = null;
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseMove(mouseEvent3D, false);
}
else
{
_ = this.FindHitObject3DControl(ray, out IObject3DControl hitObject3DControl, out _);
var object3DControls = this.Object3DControls;
foreach (var object3DControl in object3DControls)
{
if (hitObject3DControl == object3DControl)
{
HoveredObject3DControl = object3DControl;
object3DControl.OnMouseMove(mouseEvent3D, true);
}
else
{
object3DControl.OnMouseMove(mouseEvent3D, false);
}
}
}
}
public override void OnMouseUp(MouseEventArgs mouseEvent)
{
Invalidate();
if (SuppressObject3DControls)
{
return;
}
Ray ray = this.World.GetRayForLocalBounds(mouseEvent.Position);
bool anyObject3DControlVolumeHit = FindHitObject3DControl(ray, out IObject3DControl object3DControl, out IntersectInfo info);
var mouseEvent3D = new Mouse3DEventArgs(mouseEvent, ray, info);
if (MouseDownOnObject3DControlVolume && mouseDownObject3DControl != null)
{
mouseDownObject3DControl.OnMouseUp(mouseEvent3D);
SelectedObject3DControl = null;
mouseDownObject3DControl = null;
}
else
{
mouseDownObject3DControl = null;
if (anyObject3DControlVolumeHit)
{
object3DControl.OnMouseUp(mouseEvent3D);
}
SelectedObject3DControl = null;
}
base.OnMouseUp(mouseEvent);
}
public override void OnClosed(EventArgs e)
{
// Unregister listeners
sceneContext.Scene.SelectionChanged -= this.Scene_SelectionChanged;
if (renderSource != null)
{
renderSource.BeforeDraw -= RenderSource_BeforeDraw;
renderSource = null;
}
if (sceneContext.Printer != null)
{
sceneContext.Printer.Settings.SettingChanged -= this.Settings_SettingChanged;
}
// If implemented, invoke Dispose on Drawables
foreach (var item in drawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
foreach (var item in itemDrawables)
{
if (item is IDisposable disposable)
{
disposable.Dispose();
}
}
base.OnClosed(e);
// Clear lists and references
DisposeCurrentSelectionObject3DControls();
drawables.Clear();
itemDrawables.Clear();
SelectedObject3DControl = null;
HoveredObject3DControl = null;
}
private bool FindHitObject3DControl(Ray ray, out IObject3DControl hitObject3DControl, out IntersectInfo info)
{
var object3DControls = this.Object3DControls;
hitObject3DControl = null;
if (!object3DControls.Any())
{
info = null;
return false;
}
var traceables = new List<ITraceable>();
foreach (var object3DControl in object3DControls)
{
ITraceable traceable = object3DControl.GetTraceable();
if (traceable != null)
{
traceables.Add(traceable);
}
}
if (traceables.Count <= 0)
{
info = null;
return false;
}
var bvhHierachy = BoundingVolumeHierarchy.CreateNewHierachy(traceables);
info = bvhHierachy.GetClosestIntersection(ray);
if (info != null)
{
// we hit some part of the collection of controls, figure out which one
foreach (var object3DControlBase in object3DControls)
{
var insideBounds = new List<IBvhItem>();
var traceable = object3DControlBase.GetTraceable();
if (traceable != null)
{
traceable.GetContained(insideBounds, info.ClosestHitObject.GetAxisAlignedBoundingBox());
if (insideBounds.Contains(info.ClosestHitObject))
{
// we hit the control that has the hit point within its bounds
hitObject3DControl = object3DControlBase;
return true;
}
}
}
}
return false;
}
public bool SuppressObject3DControls { get; set; } = false;
public bool MouseDownOnObject3DControlVolume => SelectedObject3DControl != null;
public IObject3DControl SelectedObject3DControl { get; set; } = null;
public IObject3DControl HoveredObject3DControl { get; set; } = null;
public double SnapGridDistance
{
get
{
if (string.IsNullOrEmpty(UserSettings.Instance.get(UserSettingsKey.SnapGridDistance)))
{
return 1;
}
return UserSettings.Instance.GetValue<double>(UserSettingsKey.SnapGridDistance);
}
set
{
UserSettings.Instance.set(UserSettingsKey.SnapGridDistance, value.ToString());
}
}
public GuiWidget GuiSurface => this;
private static ImageBuffer viewOnlyTexture;
private Color lightWireframe = new Color("#aaa4");
private Color darkWireframe = new Color("#3334");
private Color gCodeMeshColor;
private readonly InteractiveScene scene;
private readonly ISceneContext sceneContext;
private readonly FloorDrawable floorDrawable;
private ModelRenderStyle modelRenderStyle = ModelRenderStyle.Wireframe;
private readonly List<IDrawable> drawables = new List<IDrawable>();
private readonly List<IDrawableItem> itemDrawables = new List<IDrawableItem>();
private bool emulatorHooked;
private long lastEmulatorDrawMs;
private readonly Mesh emulatorNozzleMesh = PlatonicSolids.CreateCube(1, 1, 10);
public bool AllowBedRenderingWhenEmpty { get; set; }
public Color BuildVolumeColor { get; set; }
public override void OnLoad(EventArgs args)
{
#if DEBUG
drawables.AddRange(new IDrawable[]
{
new AxisIndicatorDrawable(),
new ScreenspaceAxisIndicatorDrawable(),
new SceneTraceDataDrawable(sceneContext),
new AABBDrawable(sceneContext),
new LevelingDataDrawable(sceneContext),
});
#endif
itemDrawables.AddRange(new IDrawableItem[]
{
new SelectedItemDrawable(sceneContext, this),
new ItemTraceDataDrawable(sceneContext)
});
#if DEBUG
itemDrawables.AddRange(new IDrawableItem[]
{
new InspectedItemDrawable(sceneContext),
new NormalsDrawable(sceneContext)
});
#endif
base.OnLoad(args);
}
public override List<WidgetAndPosition> FindDescendants(IEnumerable<string> namesToSearchFor, List<WidgetAndPosition> foundChildren, RectangleDouble touchingBounds, SearchType seachType, bool allowInvalidItems = true)
{
foreach (Object3DControl child in this.Object3DControls)
{
string object3DName = child.Name;
bool nameFound = false;
foreach (var nameToSearchFor in namesToSearchFor)
{
if (seachType == SearchType.Exact)
{
if (object3DName == nameToSearchFor)
{
nameFound = true;
break;
}
}
else
{
if (nameToSearchFor == ""
|| object3DName.Contains(nameToSearchFor))
{
nameFound = true;
break;
}
}
}
if (nameFound
&& child.CollisionVolume != null)
{
AxisAlignedBoundingBox bounds = child.CollisionVolume.GetAxisAlignedBoundingBox();
bounds = bounds.NewTransformed(child.TotalTransform);
RectangleDouble screenBoundsOfObject3D = RectangleDouble.ZeroIntersection;
for (int i = 0; i < 4; i++)
{
screenBoundsOfObject3D.ExpandToInclude(this.World.GetScreenPosition(bounds.GetTopCorner(i)));
screenBoundsOfObject3D.ExpandToInclude(this.World.GetScreenPosition(bounds.GetBottomCorner(i)));
}
if (touchingBounds.IsTouching(screenBoundsOfObject3D))
{
Vector3 renderPosition = bounds.Center;
Vector2 objectCenterScreenSpace = this.World.GetScreenPosition(renderPosition);
var screenPositionOfObject3D = new Point2D((int)objectCenterScreenSpace.X, (int)objectCenterScreenSpace.Y);
foundChildren.Add(new WidgetAndPosition(this, screenPositionOfObject3D, object3DName, child));
}
}
}
foreach (var child in scene.Children)
{
string object3DName = child.Name;
if (object3DName == null && child.MeshPath != null)
{
object3DName = Path.GetFileName(child.MeshPath);
}
bool nameFound = false;
foreach (var nameToSearchFor in namesToSearchFor)
{
if (seachType == SearchType.Exact)
{
if (object3DName == nameToSearchFor)
{
nameFound = true;
break;
}
}
else
{
if (nameToSearchFor == ""
|| object3DName.Contains(nameToSearchFor))
{
nameFound = true;
break;
}
}
}
if (nameFound)
{
AxisAlignedBoundingBox bounds = child.GetBVHData().GetAxisAlignedBoundingBox();
RectangleDouble screenBoundsOfObject3D = RectangleDouble.ZeroIntersection;
for (int i = 0; i < 4; i++)
{
screenBoundsOfObject3D.ExpandToInclude(this.World.GetScreenPosition(bounds.GetTopCorner(i)));
screenBoundsOfObject3D.ExpandToInclude(this.World.GetScreenPosition(bounds.GetBottomCorner(i)));
}
if (touchingBounds.IsTouching(screenBoundsOfObject3D))
{
Vector3 renderPosition = bounds.Center;
Vector2 objectCenterScreenSpace = this.World.GetScreenPosition(renderPosition);
var screenPositionOfObject3D = new Point2D((int)objectCenterScreenSpace.X, (int)objectCenterScreenSpace.Y);
foundChildren.Add(new WidgetAndPosition(this, screenPositionOfObject3D, object3DName, child));
}
}
}
return base.FindDescendants(namesToSearchFor, foundChildren, touchingBounds, seachType, allowInvalidItems);
}
private void DrawObject(IObject3D object3D, List<Object3DView> transparentMeshes, DrawEventArgs e)
{
var selectedItem = scene.SelectedItem;
foreach (var item in object3D.VisibleMeshes())
{
// check for correct protection rendering
ValidateViewOnlyTexturing(item);
Color drawColor = this.GetItemColor(item, selectedItem);
bool hasTransparentTextures = item.Mesh.FaceTextures.Any(ft => ft.Value.image.HasTransparency);
if ((drawColor.alpha == 255
&& !hasTransparentTextures)
|| (item == scene.DebugItem))
{
// Render as solid
GLHelper.Render(item.Mesh,
drawColor,
item.WorldMatrix(),
sceneContext.ViewState.RenderType,
item.WorldMatrix() * World.ModelviewMatrix,
darkWireframe,
() => Invalidate());
}
else if (drawColor != Color.Transparent)
{
// Queue for transparency
transparentMeshes.Add(new Object3DView(item, drawColor));
}
bool isSelected = selectedItem != null
&& (item == selectedItem
|| item.Ancestors().Any(p => p == selectedItem));
// Invoke all item Drawables
foreach (var drawable in itemDrawables.Where(d => d.DrawStage != DrawStage.Last && d.Enabled))
{
drawable.Draw(this, item, isSelected, e, Matrix4X4.Identity, this.World);
}
// turn lighting back on after rendering selection outlines
GL.Enable(EnableCap.Lighting);
GL.Disable(EnableCap.Blend);
}
}
private static void ValidateViewOnlyTexturing(IObject3D item)
{
// if there is no view only texture or the item is locked
if (Object3DControlsLayer.viewOnlyTexture == null
|| item.Mesh.Faces.Count == 0)
{
return;
}
// if the item is not currently be processed
if (!item.RebuildLocked)
{
item.Mesh.FaceTextures.TryGetValue(0, out FaceTextureData faceTexture);
bool faceIsTextured = faceTexture?.image != null;
// if not persistable and has view only texture, remove the view only texture if it has it
if (item.WorldPersistable()
&& faceIsTextured)
{
// make sure it does not have the view only texture
using (item.RebuildLock())
{
item.Mesh.RemoveTexture(Object3DControlsLayer.viewOnlyTexture, 0);
}
}
else if (!item.WorldPersistable()
&& !faceIsTextured
&& !item.RebuildLocked)
{
// add a view only texture if it does not have one
// make a copy of the mesh and texture it
Task.Run(() =>
{
// make sure it does have the view only texture
var aabb = item.Mesh.GetAxisAlignedBoundingBox();
var matrix = Matrix4X4.CreateScale(.5, .5, 1);
matrix *= Matrix4X4.CreateRotationZ(MathHelper.Tau / 8);
// make sure it has it's own copy of the mesh
using (item.RebuildLock())
{
item.Mesh = item.Mesh.Copy(CancellationToken.None);
item.Mesh.PlaceTexture(Object3DControlsLayer.viewOnlyTexture, matrix);
}
});
}
}
}
private Color GetItemColor(IObject3D item, IObject3D selectedItem)
{
Color drawColor = item.WorldColor();
if (item.WorldOutputType() == PrintOutputTypes.Support)
{
drawColor = new Color(Color.Yellow, 120);
}
else if (item.WorldOutputType() == PrintOutputTypes.WipeTower)
{
drawColor = new Color(Color.Cyan, 120);
}
else if (sceneContext.ViewState.RenderType == RenderTypes.Materials)
{
// check if we should be rendering materials (this overrides the other colors)
drawColor = MaterialRendering.Color(item.WorldMaterialIndex());
}
if (sceneContext.Printer is PrinterConfig printer)
{
if (printer.InsideBuildVolume(item))
{
if (printer.Settings.Helpers.HotendCount() > 1)
{
var materialIndex = item.WorldMaterialIndex();
if (materialIndex == -1)
{
materialIndex = 0;
}
bool isWipeTower = item?.OutputType == PrintOutputTypes.WipeTower;
// Determine if the given item is outside the bounds of the given extruder
if (materialIndex < printer.Settings.ToolBounds.Length
|| isWipeTower)
{
var itemAABB = item.WorldAxisAlignedBoundingBox();
var itemBounds = new RectangleDouble(new Vector2(itemAABB.MinXYZ), new Vector2(itemAABB.MaxXYZ));
var activeHotends = new HashSet<int>(new[] { materialIndex });
if (isWipeTower)
{
activeHotends.Add(0);
activeHotends.Add(1);
}
// Validate against active hotends
foreach (var hotendIndex in activeHotends)
{
if (printer?.Settings?.ToolBounds != null
&& hotendIndex < printer.Settings.ToolBounds.Length)
{
var hotendBounds = printer.Settings.ToolBounds[hotendIndex];
if (!hotendBounds.Contains(itemBounds))
{
// Draw in red outside of the bounds for the hotend
drawColor = Color.Red.WithAlpha(90);
}
}
}
}
}
}
else
{
// Outside of printer build volume
drawColor = new Color(drawColor, 65);
}
}
if (drawColor.alpha < 255
&& drawColor.alpha > 0
&& item is Object3D item3D)
{
item3D.EnsureTransparentSorting();
}
if (selectedItem is ISelectableChildContainer selectableChildContainer)
{
if (item.AncestorsAndSelf().Any(i => selectableChildContainer.SelectedChildren.Contains(i.ID)))
{
drawColor = new Color(drawColor, 200);
}
}
if (!sceneContext.ViewState.ModelView)
{
if (modelRenderStyle == ModelRenderStyle.WireframeAndSolid)
{
drawColor = gCodeMeshColor;
}
else if (modelRenderStyle == ModelRenderStyle.Wireframe)
{
drawColor = new Color(gCodeMeshColor, 1);
}
else if (modelRenderStyle == ModelRenderStyle.None)
{
drawColor = Color.Transparent;
}
}
return drawColor;
}
public enum EditorType
{
Printer,
Part
}
public EditorType EditorMode { get; set; } = EditorType.Part;
private int BackToFrontXY(Object3DView a, Object3DView b)
{
var meshA = a.Object3D.Mesh;
var meshB = b.Object3D.Mesh;
if (meshA == null)
{
return 1;
}
else if (meshB == null)
{
return -1;
}
var aCenterWorld = Vector3Ex.Transform(meshA.GetAxisAlignedBoundingBox().Center, a.Object3D.Matrix);
aCenterWorld.Z = 0; // we only want to look at the distance on xy in world space
var aCenterInViewSpace = Vector3Ex.Transform(aCenterWorld, World.ModelviewMatrix);
var bCenterWorld = Vector3Ex.Transform(meshB.GetAxisAlignedBoundingBox().Center, b.Object3D.Matrix);
bCenterWorld.Z = 0; // we only want to look at the distance on xy in world space
var bCenterInViewSpace = Vector3Ex.Transform(bCenterWorld, World.ModelviewMatrix);
return bCenterInViewSpace.LengthSquared.CompareTo(aCenterInViewSpace.LengthSquared);
}
private void DrawGlContent(DrawEventArgs e)
{
var gcodeOptions = sceneContext.RendererOptions;
if (gcodeOptions.GCodeModelView)
{
modelRenderStyle = ModelRenderStyle.WireframeAndSolid;
}
else
{
modelRenderStyle = ModelRenderStyle.None;
}
foreach (var drawable in drawables.Where(d => d.DrawStage == DrawStage.First))
{
if (drawable.Enabled)
{
drawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
}
GLHelper.SetGlContext(this.World, renderSource.TransformToScreenSpace(renderSource.LocalBounds), lighting);
foreach (var drawable in drawables.Where(d => d.DrawStage == DrawStage.OpaqueContent))
{
if (drawable.Enabled)
{
drawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
}
// Draw solid objects, extract transparent
var transparentMeshes = new List<Object3DView>();
var selectedItem = scene.SelectedItem;
foreach (var item in scene.Children)
{
if (item.Visible)
{
DrawObject(item, transparentMeshes, e);
}
}
if (sceneContext.Printer?.Connection?.serialPort is PrinterEmulator.Emulator emulator)
{
void NozzlePositionChanged(object s, EventArgs e2)
{
// limit max number of updates per second to 10
if (UiThread.CurrentTimerMs > lastEmulatorDrawMs + 100)
{
UiThread.RunOnIdle(Invalidate);
// set it to now
lastEmulatorDrawMs = UiThread.CurrentTimerMs;
}
}
var matrix = Matrix4X4.CreateTranslation(emulator.CurrentPosition + new Vector3(.5, .5, 5));
GLHelper.Render(emulatorNozzleMesh,
MaterialRendering.Color(emulator.ExtruderIndex),
matrix,
RenderTypes.Shaded,
matrix * World.ModelviewMatrix);
if (!emulatorHooked)
{
emulator.DestinationChanged += NozzlePositionChanged;
emulatorHooked = true;
}
Closed += (s, e3) => emulator.DestinationChanged -= NozzlePositionChanged;
}
transparentMeshes.Sort(BackToFrontXY);
var bedNormalInViewSpace = Vector3Ex.TransformNormal(Vector3.UnitZ, World.ModelviewMatrix).GetNormal();
var pointOnBedInViewSpace = Vector3Ex.Transform(new Vector3(10, 10, 0), World.ModelviewMatrix);
var lookingDownOnBed = Vector3Ex.Dot(bedNormalInViewSpace, pointOnBedInViewSpace) < 0;
floorDrawable.LookingDownOnBed = lookingDownOnBed;
if (lookingDownOnBed)
{
floorDrawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
var wireColor = Color.Transparent;
switch (modelRenderStyle)
{
case ModelRenderStyle.Wireframe:
wireColor = darkWireframe;
break;
case ModelRenderStyle.WireframeAndSolid:
wireColor = lightWireframe;
break;
}
// Draw transparent objects
foreach (var item in transparentMeshes)
{
GL.Enable(EnableCap.Lighting);
var object3D = item.Object3D;
GLHelper.Render(
object3D.Mesh,
item.Color,
object3D.WorldMatrix(),
RenderTypes.Outlines,
object3D.WorldMatrix() * World.ModelviewMatrix,
wireColor,
allowBspRendering: transparentMeshes.Count < 1000);
}
if (!lookingDownOnBed)
{
floorDrawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
// Draw the editor items in the same scope as the 3D Controls
if (selectedItem != null)
{
// Invoke existing IEditorDraw when iterating items
if (selectedItem is IEditorDraw editorDraw)
{
editorDraw.DrawEditor(this, transparentMeshes, e);
}
}
DrawObject3DControlVolumes(e);
foreach (var drawable in drawables.Where(d => d.DrawStage == DrawStage.TransparentContent))
{
if (drawable.Enabled)
{
drawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
}
GLHelper.UnsetGlContext();
// Invoke DrawStage.Last item drawables
foreach (var item in scene.Children)
{
// HACK: Consider how shared code in DrawObject can be reused to prevent duplicate execution
bool isSelected = selectedItem != null
&& selectedItem.DescendantsAndSelf().Any((i) => i == item);
foreach (var itemDrawable in itemDrawables.Where(d => d.DrawStage == DrawStage.Last && d.Enabled))
{
itemDrawable.Draw(this, item, isSelected, e, Matrix4X4.Identity, this.World);
}
}
// Invoke DrawStage.Last scene drawables
foreach (var drawable in drawables.Where(d => d.DrawStage == DrawStage.Last))
{
if (drawable.Enabled)
{
drawable.Draw(this, e, Matrix4X4.Identity, this.World);
}
}
}
private void DrawObject3DControlVolumes(DrawEventArgs e)
{
foreach (var item in this.Object3DControls)
{
item.Visible = !SuppressObject3DControls;
}
if (SuppressObject3DControls)
{
return;
}
// draw on top of anything that is already drawn
GL.Disable(EnableCap.DepthTest);
foreach (var object3DControl in this.Object3DControls)
{
if (object3DControl.DrawOnTop)
{
object3DControl.Draw(new DrawGlContentEventArgs(false, e));
}
}
// Restore DepthTest
GL.Enable(EnableCap.DepthTest);
// Draw again setting the depth buffer and ensuring that all the interaction objects are sorted as well as we can
foreach (var object3DVolume in this.Object3DControls)
{
object3DVolume.Draw(new DrawGlContentEventArgs(true, e));
}
}
public enum ModelRenderStyle
{
Solid,
Wireframe,
WireframeAndSolid,
None
}
}
}