281 lines
No EOL
8.3 KiB
C#
281 lines
No EOL
8.3 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using ClipperLib;
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using MatterHackers.Agg;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public static class Object3DExtensions
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{
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public static bool IsRoot(this IObject3D object3D)
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{
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return object3D.Parent == null;
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}
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public static void CopyProperties(this IObject3D copyTo, IObject3D copyFrom, Object3DPropertyFlags flags)
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{
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if (flags.HasFlag(Object3DPropertyFlags.Matrix))
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{
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copyTo.Matrix = copyFrom.Matrix;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Color))
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{
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copyTo.Color = copyFrom.Color;
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}
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if (flags.HasFlag(Object3DPropertyFlags.MaterialIndex))
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{
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copyTo.MaterialIndex = copyFrom.MaterialIndex;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Name))
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{
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copyTo.Name = copyFrom.Name;
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}
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if (flags.HasFlag(Object3DPropertyFlags.OutputType))
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{
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copyTo.OutputType = copyFrom.OutputType;
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}
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if (flags.HasFlag(Object3DPropertyFlags.Visible))
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{
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copyTo.Visible = copyFrom.Visible;
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}
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}
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public static IObject3D Translate(this IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "")
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{
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return objectToTranslate.Translate(new Vector3(x, y, z), name);
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}
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public static IObject3D Translate(this IObject3D objectToTranslate, Vector3 translation, string name = "")
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{
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objectToTranslate.Matrix *= Matrix4X4.CreateTranslation(translation);
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return objectToTranslate;
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}
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public static IObject3D Scale(this IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "")
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{
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return objectToTranslate.Scale(new Vector3(x, y, z), name);
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}
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public static IObject3D Scale(this IObject3D objectToTranslate, Vector3 translation, string name = "")
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{
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objectToTranslate.Matrix *= Matrix4X4.CreateScale(translation);
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return objectToTranslate;
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}
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public static IObject3D Minus(this IObject3D a, IObject3D b)
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{
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var resultsA = a.Clone();
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SubtractObject3D.Subtract(resultsA.VisibleMeshes().Select((i) => i).ToList(), b.VisibleMeshes().Select((i) => i).ToList());
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return resultsA;
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}
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private static VertexStorage CombinePaths(IVertexSource a, IVertexSource b, ClipType clipType)
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{
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List<List<IntPoint>> aPolys = a.CreatePolygons();
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List<List<IntPoint>> bPolys = b.CreatePolygons();
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Clipper clipper = new Clipper();
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clipper.AddPaths(aPolys, PolyType.ptSubject, true);
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clipper.AddPaths(bPolys, PolyType.ptClip, true);
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List<List<IntPoint>> intersectedPolys = new List<List<IntPoint>>();
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clipper.Execute(clipType, intersectedPolys);
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Clipper.CleanPolygons(intersectedPolys);
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VertexStorage output = intersectedPolys.CreateVertexStorage();
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output.Add(0, 0, ShapePath.FlagsAndCommand.Stop);
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return output;
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}
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public static VertexStorage Offset(this IVertexSource a, double distance)
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{
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List<List<IntPoint>> aPolys = a.CreatePolygons();
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ClipperOffset offseter = new ClipperOffset();
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offseter.AddPaths(aPolys, JoinType.jtMiter, EndType.etClosedPolygon);
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var solution = new List<List<IntPoint>>();
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offseter.Execute(ref solution, distance * 1000);
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Clipper.CleanPolygons(solution);
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VertexStorage output = solution.CreateVertexStorage();
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output.Add(0, 0, ShapePath.FlagsAndCommand.Stop);
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return output;
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}
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public static IObject3D Plus(this IObject3D a, IObject3D b)
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{
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var results = new Object3D();
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results.Children.Add(a.Clone());
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results.Children.Add(b.Clone());
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return results;
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}
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public static IVertexSource Minus(this IVertexSource a, IVertexSource b)
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{
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return CombinePaths(a, b, ClipType.ctDifference);
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}
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public static IVertexSource Plus(this IVertexSource a, IVertexSource b)
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{
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return CombinePaths(a, b, ClipType.ctUnion);
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}
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public static double XSize(this IObject3D item)
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{
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return item.GetAxisAlignedBoundingBox().XSize;
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}
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public static double YSize(this IObject3D item)
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{
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return item.GetAxisAlignedBoundingBox().YSize;
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}
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public static double ZSize(this IObject3D item)
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{
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return item.GetAxisAlignedBoundingBox().ZSize;
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}
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public static void AddSelectionAsChildren(this InteractiveScene scene, IObject3D newParent)
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{
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if (scene.HasSelection)
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{
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List<IObject3D> itemsToReplace;
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if (scene.SelectedItem is SelectionGroup)
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{
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itemsToReplace = scene.SelectedItem.Children.ToList();
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foreach (var child in itemsToReplace)
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{
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newParent.Children.Add(child.Clone());
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}
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}
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else
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{
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itemsToReplace = new List<IObject3D> { scene.SelectedItem };
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newParent.Children.Add(scene.SelectedItem.Clone());
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}
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scene.SelectedItem = null;
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newParent.MakeNameNonColliding();
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scene.UndoBuffer.AddAndDo(
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new ReplaceCommand(
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itemsToReplace,
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new List<IObject3D> { newParent }));
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scene.SelectedItem = newParent;
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}
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}
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public static void WrapWith(this IObject3D originalItem, IObject3D wrapper, InteractiveScene scene)
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{
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originalItem.SuspendRebuild();
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originalItem.Parent.Children.Modify(list =>
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{
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list.Remove(originalItem);
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wrapper.Matrix = originalItem.Matrix;
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originalItem.Matrix = Matrix4X4.Identity;
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wrapper.Children.Add(originalItem);
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list.Add(wrapper);
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});
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scene.SelectedItem = wrapper;
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originalItem.ResumeRebuild();
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}
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public static Matrix4X4 ApplyAtBoundsCenter(this IObject3D objectWithBounds, Matrix4X4 transformToApply)
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{
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return ApplyAtCenter(objectWithBounds.Matrix, objectWithBounds.GetAxisAlignedBoundingBox(Matrix4X4.Identity), transformToApply);
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}
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public static Matrix4X4 ApplyAtCenter(this Matrix4X4 currentTransform, AxisAlignedBoundingBox boundsToApplyTo, Matrix4X4 transformToApply)
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{
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return ApplyAtPosition(currentTransform, transformToApply, boundsToApplyTo.Center);
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}
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public static Matrix4X4 ApplyAtPosition(this Matrix4X4 currentTransform, Matrix4X4 transformToApply, Vector3 positionToApplyAt)
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{
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currentTransform *= Matrix4X4.CreateTranslation(-positionToApplyAt);
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currentTransform *= transformToApply;
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currentTransform *= Matrix4X4.CreateTranslation(positionToApplyAt);
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return currentTransform;
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}
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public static Vector3 GetCenter(this IObject3D item)
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{
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return item.GetAxisAlignedBoundingBox(Matrix4X4.Identity).Center;
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}
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public static IObject3D SetChildren(this IObject3D parent, IEnumerable<IObject3D> newChildren)
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{
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parent.Children.Modify((list) =>
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{
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list.Clear();
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list.AddRange(newChildren);
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});
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return parent;
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}
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public static void SetChildren(this IObject3D parent, IObject3D newChild)
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{
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parent.Children.Modify((list) =>
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{
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list.Clear();
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list.Add(newChild);
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});
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}
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}
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} |