91 lines
No EOL
2.8 KiB
C#
91 lines
No EOL
2.8 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.Agg;
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namespace MatterHackers.GCodeVisualizer
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{
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public class ExtrusionColors
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{
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private Dictionary<float, Color> speedColors = new Dictionary<float, Color>();
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private double startColor = 223.0 / 360.0;
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private double endColor = 5.0 / 360.0;
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private double range;
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private double delta;
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private float min;
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private float max;
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public ExtrusionColors(HashSet<float> speeds)
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{
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if (speeds.Any())
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{
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min = speeds.Min();
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max = speeds.Max();
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}
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else
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{
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min = 0;
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max = 1;
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}
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range = max - min;
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delta = startColor - endColor;
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foreach (var speed in speeds)
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{
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speedColors[speed] = this.ComputeColor(speed);
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}
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}
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public Color GetColorForSpeed(float speed)
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{
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if (speedColors.TryGetValue(speed, out Color color))
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{
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return color;
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}
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// Compute value if missing from dictionary (legend uses non-existing speeds)
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return this.ComputeColor(speed);
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}
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private Color ComputeColor(float speed)
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{
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var rangedValue = speed - min;
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var factor = range == 0 ? 1 : rangedValue / range;
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double offset = factor * delta;
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double fixedColor = startColor - offset;
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return ColorF.FromHSL(fixedColor, .99, .49).ToColor();
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}
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}
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} |