265 lines
No EOL
7.2 KiB
C#
265 lines
No EOL
7.2 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.UI;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl
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{
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public class TextScrollWidget : GuiWidget
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{
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object locker = new object();
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private string[] StartLineStringFilters = null;
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private EventHandler unregisterEvents;
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private List<string> allSourceLines;
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private List<string> visibleLines;
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private TypeFacePrinter printer = null;
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public RGBA_Bytes TextColor = new RGBA_Bytes(102, 102, 102);
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private int forceStartLine = -1;
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public double Position0To1
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{
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get
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{
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if (forceStartLine == -1)
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{
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return 0;
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}
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else
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{
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return ((visibleLines.Count - (double)forceStartLine) / visibleLines.Count);
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}
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}
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set
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{
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forceStartLine = (int)(visibleLines.Count * (1 - value)) - 1;
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forceStartLine = Math.Max(0, forceStartLine);
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forceStartLine = Math.Min(visibleLines.Count - 1, forceStartLine);
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// If the start would be less than one screen worth of content, allow
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// the whole screen to have content and scroll with new material.
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if (forceStartLine > visibleLines.Count - NumVisibleLines)
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{
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forceStartLine = -1;
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}
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Invalidate();
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}
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}
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public int NumVisibleLines
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{
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get { return (int)Math.Ceiling(Height / printer.TypeFaceStyle.EmSizeInPixels); }
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}
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public TextScrollWidget(PrinterConfig printer, List<string> sourceLines)
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{
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this.printer = new TypeFacePrinter("", new StyledTypeFace(ApplicationController.MonoSpacedTypeFace, 12));
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this.printer.DrawFromHintedCache = true;
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this.allSourceLines = sourceLines;
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this.visibleLines = sourceLines;
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printer.Connection.TerminalLog.HasChanged.RegisterEvent(RecievedNewLine, ref unregisterEvents);
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}
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private void ConditionalyAddToVisible(string line)
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{
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if (StartLineStringFilters != null
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&& StartLineStringFilters.Length > 0)
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{
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bool lineIsVisible = true;
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foreach (string startFilter in StartLineStringFilters)
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{
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if (line == null
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|| line.Contains("M105")
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|| line.Length < 3
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|| line.StartsWith(startFilter))
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{
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lineIsVisible = false;
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break;
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}
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}
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if (lineIsVisible)
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{
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visibleLines.Add(line);
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}
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}
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}
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private void RecievedNewLine(object sender, EventArgs e)
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{
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StringEventArgs stringEvent = e as StringEventArgs;
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if (stringEvent != null)
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{
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ConditionalyAddToVisible(stringEvent.Data);
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}
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else // the list changed in some big way (probably cleared)
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{
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if (StartLineStringFilters != null
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&& StartLineStringFilters.Length > 0)
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{
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CreateFilteredList();
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}
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}
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Invalidate();
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}
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private void CreateFilteredList()
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{
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lock(locker)
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{
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visibleLines = new List<string>();
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string[] allSourceLinesTemp = allSourceLines.ToArray();
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foreach (string line in allSourceLinesTemp)
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{
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ConditionalyAddToVisible(line);
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}
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}
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}
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public void SetLineStartFilter(string[] startLineStringsToFilter)
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{
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if (startLineStringsToFilter != null
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&& startLineStringsToFilter.Length > 0)
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{
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StartLineStringFilters = startLineStringsToFilter;
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CreateFilteredList();
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}
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else
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{
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visibleLines = allSourceLines;
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}
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}
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public void WriteToFile(string filePath)
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{
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// Make a copy so we don't have it change while writing.
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string[] allSourceLinesTemp = allSourceLines.ToArray();
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System.IO.File.WriteAllLines(filePath, allSourceLinesTemp);
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}
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public override void OnClosed(ClosedEventArgs e)
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{
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if (unregisterEvents != null)
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{
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unregisterEvents(this, null);
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}
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base.OnClosed(e);
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}
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public override void OnDraw(Graphics2D graphics2D)
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{
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RectangleDouble Bounds = LocalBounds;
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int numLinesToDraw = NumVisibleLines;
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double y = LocalBounds.Bottom + printer.TypeFaceStyle.EmSizeInPixels * numLinesToDraw;
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lock(visibleLines)
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{
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lock(locker)
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{
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int startLineIndex = visibleLines.Count - numLinesToDraw;
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if (forceStartLine != -1)
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{
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y = LocalBounds.Top;
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if (forceStartLine > visibleLines.Count - numLinesToDraw)
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{
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forceStartLine = -1;
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}
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else
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{
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// make sure we show all the lines we can
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startLineIndex = Math.Min(forceStartLine, startLineIndex);
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}
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}
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int endLineIndex = visibleLines.Count;
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for (int lineIndex = startLineIndex; lineIndex < endLineIndex; lineIndex++)
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{
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if (lineIndex >= 0)
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{
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if (visibleLines[lineIndex] != null)
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{
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printer.Text = visibleLines[lineIndex];
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printer.Origin = new Vector2(Bounds.Left + 2, y);
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printer.Render(graphics2D, TextColor);
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}
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}
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y -= printer.TypeFaceStyle.EmSizeInPixels;
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if (y < -printer.TypeFaceStyle.EmSizeInPixels)
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{
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break;
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}
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}
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}
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}
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base.OnDraw(graphics2D);
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}
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public override void OnMouseWheel(MouseEventArgs mouseEvent)
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{
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base.OnMouseWheel(mouseEvent);
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double scrollDelta = (mouseEvent.WheelDelta / ((visibleLines.Count) * 60.0));
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if (scrollDelta < 0)//Rounding seems to favor scrolling up, compinsating scroll down to feel as smooth
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{
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scrollDelta *= 2;
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}
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else if (Position0To1 == 0)//IF we scroll up at the bottum get pop out from the "on screen" chunck
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{
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scrollDelta = (NumVisibleLines/(double)visibleLines.Count);
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}
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double newPos = Position0To1 + scrollDelta;
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if(newPos > 1)
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{
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newPos = 1;
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}
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else if(newPos < 0)
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{
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newPos = 0;
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}
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Position0To1 = newPos;
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}
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}
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} |