145 lines
4.5 KiB
C#
145 lines
4.5 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Image;
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using MatterHackers.Agg.Platform;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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namespace MatterHackers.MatterControl.Library.Export
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{
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public class StlExport : IExportPlugin, IExportWithOptions
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{
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private bool mergeMeshes = true;
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public int Priority => 2;
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public string ButtonText => "STL File".Localize();
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public string FileExtension => ".stl";
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public string ExtensionFilter => "Save as STL|*.stl";
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public ImageBuffer Icon { get; } = StaticData.Instance.LoadIcon(Path.Combine("filetypes", "stl.png"));
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public void Initialize(PrinterConfig printer)
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{
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}
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public bool Enabled => true;
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public string DisabledReason => "";
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public bool ExportPossible(ILibraryAsset libraryItem) => true;
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public async Task<List<ValidationError>> Generate(IEnumerable<ILibraryItem> libraryItems,
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string outputPath,
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Action<double, string> progress,
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CancellationToken cancellationToken)
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{
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var first = true;
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List<string> badExports = new List<string>();
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foreach (var item in libraryItems.OfType<ILibraryAsset>())
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{
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var filename = Path.ChangeExtension(Path.Combine(Path.GetDirectoryName(outputPath), item.Name == null ? item.ID : item.Name), ".stl");
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if (first)
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{
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filename = outputPath;
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first = false;
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}
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if (!await MeshExport.ExportMesh(item, filename, mergeMeshes, progress))
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{
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badExports.Add(item.Name);
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}
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}
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if (badExports.Count == 0)
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{
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return null;
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}
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return new List<ValidationError>()
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{
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new ValidationError(ValidationErrors.ItemToSTLExportInvalid)
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{
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Error = "One or more items cannot be exported as STL".Localize(),
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Details = String.Join("\n", badExports.ToArray())
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}
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};
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}
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public GuiWidget GetOptionsPanel(IEnumerable<ILibraryItem> libraryItems)
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{
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var exportMeshCount = 0;
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foreach (var item in libraryItems.OfType<ILibraryAsset>())
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{
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if (item is ILibraryObject3D contentItem)
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{
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var object3D = contentItem.GetObject3D(null).Result;
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exportMeshCount += object3D.VisibleMeshes().Count();
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}
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}
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if (exportMeshCount < 2)
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{
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return null;
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}
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var container = new FlowLayoutWidget()
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{
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Margin = new BorderDouble(left: 40, bottom: 10),
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};
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var theme = AppContext.Theme;
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var unionAllPartsCheckbox = new CheckBox("Merge faces into single mesh".Localize(), theme.TextColor, 10)
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{
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Checked = true,
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Cursor = Cursors.Hand,
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ToolTipText = "Disable to expart all faces without merging".Localize()
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};
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unionAllPartsCheckbox.CheckedStateChanged += (s, e) =>
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{
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mergeMeshes = unionAllPartsCheckbox.Checked;
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};
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container.AddChild(unionAllPartsCheckbox);
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return container;
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}
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}
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}
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