148 lines
No EOL
5.7 KiB
C#
148 lines
No EOL
5.7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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/*********************************************************************/
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/**************************** OBSOLETE! ******************************/
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/************************ USE NEWER VERSION **************************/
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/*********************************************************************/
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.PolygonMesh.Csg;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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[Obsolete("Use IntersectionObject3D_2 instead", false)]
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public class IntersectionObject3D : MeshWrapperObject3D
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{
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public IntersectionObject3D()
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{
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Name = "Intersection";
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}
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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public override Task Rebuild()
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{
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute("Intersection".Localize(), null, (reporter, cancellationTokenSource) =>
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{
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reporter?.Invoke(0, null);
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try
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{
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Intersect(cancellationTokenSource.Token, reporter);
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}
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catch
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{
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}
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return base.Rebuild();
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});
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}
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private void Intersect(CancellationToken cancellationToken, Action<double, string> reporter)
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{
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ResetMeshWrapperMeshes(Object3DPropertyFlags.All, cancellationToken);
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var participants = this.DescendantsAndSelf().Where((obj) => obj.OwnerID == this.ID);
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if (participants.Count() > 1)
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{
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var first = participants.First();
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var totalOperations = participants.Count() - 1;
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double amountPerOperation = 1.0 / totalOperations;
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double ratioCompleted = 0;
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foreach (var remove in participants)
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{
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if (remove != first)
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{
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var result = BooleanProcessing.Do(remove.Mesh,
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remove.WorldMatrix(),
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first.Mesh,
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first.WorldMatrix(),
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CsgModes.Intersect,
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ProcessingModes.Polygons,
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ProcessingResolution._64,
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ProcessingResolution._64,
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reporter,
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amountPerOperation,
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ratioCompleted,
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cancellationToken);
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var inverse = first.WorldMatrix();
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inverse.Invert();
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result.Transform(inverse);
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using (first.RebuildLock())
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{
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first.Mesh = result;
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}
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remove.Visible = false;
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ratioCompleted += amountPerOperation;
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reporter?.Invoke(ratioCompleted, null);
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}
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}
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}
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}
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}
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} |