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Actions
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Restore source objects when canceled
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2022-07-01 17:39:11 -07:00 |
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Gui3D
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improving bed rendering
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2022-06-18 20:40:06 -07:00 |
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Interaction
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Orthographic projection mode with dynamic near/far.
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2022-03-04 00:31:45 +00:00 |
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PrinterBar
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Adding overflow text
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2022-06-19 15:43:42 -07:00 |
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UndoCommands
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Make clearing the solid color also clear the output type
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2022-05-27 15:16:44 -07:00 |
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BedMeshGenerator.cs
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Creating the conductive probe wizard procedure
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2022-03-31 17:41:02 -07:00 |
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CameraFittingUtil.cs
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Replace some trig calls with WorldView util functions.
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2022-03-05 00:20:09 +00:00 |
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ColorSwatchSelector.cs
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Improving material button
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2021-09-02 11:26:00 -07:00 |
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DebugBvh.cs
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simple mesh
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2019-01-11 17:10:45 -08:00 |
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DragDropLoadProgress.cs
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Made 'Open', 'Save' and 'Bed' more intuitive
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2021-09-13 17:47:24 -07:00 |
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DrawGlContentEventArgs.cs
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improved back objects alpha
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2021-04-12 07:25:50 -07:00 |
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GridOptionsPanel.cs
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Working to add variables in the form of a sheet
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2021-05-30 08:06:22 -07:00 |
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IObject3DEditor.cs
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improving pro messaging
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2020-05-21 10:55:34 -07:00 |
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LevelingDataDrawable.cs
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Orthographic projection mode with dynamic near/far.
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2022-03-04 00:31:45 +00:00 |
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LevelingMeshVisualizer.cs
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Expose LevelingData with property, use cached backing field ref
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2019-03-19 12:37:57 -07:00 |
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MaterialRendering.cs
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Now we can edit material colors
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2021-01-29 08:22:00 -08:00 |
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MeshViewerWidget.cs
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Make sure we don't rebuild during clone
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2020-11-17 07:55:49 -08:00 |
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Object3DControlsLayer.cs
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improving bed rendering
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2022-06-18 20:40:06 -07:00 |
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SceneActions.cs
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Make past into work for container objects
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2022-02-28 11:07:30 -08:00 |
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SliceProgressReporter.cs
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Move MatterSlice style slicing to EngineMappingMatterSlice
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2020-02-07 15:25:02 -08:00 |
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TrackballTumbleWidgetExtended.cs
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Finishing up warning messages for conductive probing
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2022-05-19 13:34:04 -07:00 |
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TumbleCubeControl.cs
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fixing crashes
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2021-12-15 18:09:21 -08:00 |
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View3DWidget.cs
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Finishing up warning messages for conductive probing
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2022-05-19 13:34:04 -07:00 |
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WorldViewExtensions.cs
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Orthographic projection mode with dynamic near/far.
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2022-03-04 00:31:45 +00:00 |