In the gcode line view show time to next extruder switch refactored gcode memory file gcode render features keep track of their gcode line index issue: MatterHackers/MCCentral#4679 Turn off hot end temp if not used for remainder of print
132 lines
No EOL
4.4 KiB
C#
132 lines
No EOL
4.4 KiB
C#
/*
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Copyright (c) 2019, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.GCodeVisualizer
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{
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public class RenderFeatureRetract : RenderFeatureBase
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{
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public static double RetractionDrawRadius = 1;
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private float extrusionAmount;
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private float mmPerSecond;
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private Vector3Float position;
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public RenderFeatureRetract(int instructionIndex, Vector3 position, double extrusionAmount, int extruderIndex, double mmPerSecond)
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: base(instructionIndex, extruderIndex)
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{
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this.extrusionAmount = (float)extrusionAmount;
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this.mmPerSecond = (float)mmPerSecond;
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this.position = new Vector3Float(position);
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}
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private double Radius(double layerScale)
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{
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double radius = RetractionDrawRadius * layerScale;
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double area = Math.PI * radius * radius;
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area *= Math.Abs(extrusionAmount);
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radius = Math.Sqrt(area / Math.PI);
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return radius;
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}
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public override void CreateRender3DData(VectorPOD<ColorVertexData> colorVertexData, VectorPOD<int> indexData, GCodeRenderInfo renderInfo)
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{
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if ((renderInfo.CurrentRenderType & RenderType.Retractions) == RenderType.Retractions)
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{
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var position = new Vector3(this.position);
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// retract and unretract are the extruder color
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Color color = renderInfo.GetMaterialColor(toolIndex);
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// except for extruder 0 where they are the red and blue we are familiar with
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if (toolIndex == 0)
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{
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if (extrusionAmount > 0)
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{
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color = Color.Blue;
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}
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else
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{
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color = Color.Red;
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}
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}
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if (extrusionAmount > 0)
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{
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// unretraction
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CreatePointer(colorVertexData, indexData, position + new Vector3(0, 0, 1.3), position + new Vector3(0, 0, .3), Radius(1), 5, color);
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}
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else
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{
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// retraction
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CreatePointer(colorVertexData, indexData, position + new Vector3(0, 0, .3), position + new Vector3(0, 0, 1.3), Radius(1), 5, color);
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}
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}
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}
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public override void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo, bool highlightFeature = false)
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{
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if ((renderInfo.CurrentRenderType & RenderType.Retractions) == RenderType.Retractions)
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{
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double radius = Radius(renderInfo.LayerScale);
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var position = new Vector2(this.position.X, this.position.Y);
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renderInfo.Transform.transform(ref position);
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var retractionColor = new Color(Color.Red, 200);
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if (highlightFeature)
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{
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retractionColor = RenderFeatureBase.HighlightColor;
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}
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else if (extrusionAmount > 0)
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{
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// unretraction
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retractionColor = new Color(Color.Blue, 200);
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}
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if (graphics2D is Graphics2DOpenGL graphics2DGl)
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{
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// render using opengl
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graphics2DGl.DrawAACircle(position, radius, retractionColor);
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}
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else
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{
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// render using agg
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graphics2D.Render(
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new Ellipse(position, radius),
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retractionColor);
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}
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}
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}
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}
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} |