243 lines
7 KiB
C#
243 lines
7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public static class SceneActions
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{
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public static async void UngroupSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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if (Scene.HasSelection)
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{
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view3DWidget.StartProgress("Ungroup");
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await Task.Run(() =>
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{
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var selectedItem = Scene.SelectedItem;
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bool isGroupItemType = Scene.HasSelection && selectedItem.Children.Count > 0;
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// If not a Group ItemType, look for mesh volumes and split into distinct objects if found
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if (!isGroupItemType
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&& !selectedItem.HasChildren()
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&& selectedItem.Mesh != null)
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{
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var discreetMeshes = CreateDiscreteMeshes.SplitVolumesIntoMeshes(Scene.SelectedItem.Mesh, CancellationToken.None, (double progress0To1, string processingState) =>
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{
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view3DWidget.ReportProgressChanged(progress0To1 * .5, processingState);
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});
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if (discreetMeshes.Count == 1)
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{
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// No further processing needed, nothing to ungroup
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return;
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}
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selectedItem.Children.Modify(list =>
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{
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list.Clear();
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list.AddRange(
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discreetMeshes.Select(mesh => new Object3D()
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{
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Mesh = mesh
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}));
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});
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selectedItem.Mesh = null;
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selectedItem.MeshPath = null;
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selectedItem.ItemType = Object3DTypes.Group;
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isGroupItemType = true;
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}
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if (isGroupItemType)
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{
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// Create and perform the delete operation
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// Store the operation for undo/redo
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Scene.UndoBuffer.AddAndDo(new UngroupCommand(view3DWidget, Scene, Scene.SelectedItem));
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}
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});
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if (view3DWidget.HasBeenClosed)
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{
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return;
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}
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// our selection changed to the mesh we just added which is at the end
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Scene.SelectLastChild();
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view3DWidget.EndProgress();
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}
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}
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public static async void GroupSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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if (Scene.HasChildren())
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{
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view3DWidget.StartProgress("Group Selection");
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var item = Scene.SelectedItem;
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await Task.Run(() =>
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{
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if (Scene.IsSelected(Object3DTypes.SelectionGroup))
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{
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// Create and perform the delete operation
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var operation = new GroupCommand(Scene, Scene.SelectedItem);
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// Store the operation for undo/redo
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Scene.UndoBuffer.AddAndDo(operation);
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}
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});
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if (view3DWidget.HasBeenClosed)
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{
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return;
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}
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view3DWidget.EndProgress();
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}
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}
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public static async void AutoArrangeChildren(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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await Task.Run(() =>
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{
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PlatingHelper.ArrangeOnBed(Scene.Children.ToList(), Scene, view3DWidget.BedCenter);
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});
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}
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public static async void DuplicateSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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if (Scene.HasSelection)
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{
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view3DWidget.StartProgress("Making Copy".Localize() + ":");
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// Copy selected item
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IObject3D newItem = await Task.Run(() =>
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{
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// new item can be null by the time this task kicks off
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var clonedItem = Scene.SelectedItem?.Clone();
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PlatingHelper.MoveToOpenPositionRelativeGroup(clonedItem, Scene.Children);
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return clonedItem;
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});
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if (view3DWidget.HasBeenClosed)
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{
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return;
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}
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// it might come back null due to threading
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if (newItem != null)
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{
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Scene.InsertNewItem(view3DWidget, newItem);
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}
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view3DWidget.EndProgress();
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}
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}
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public static void InsertNewItem(this InteractiveScene Scene, View3DWidget view3DWidget, IObject3D newItem)
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{
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// Reposition first item to bed center
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if (Scene.Children.Count == 0)
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{
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var printer = ApplicationController.Instance.ActivePrinter;
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var aabb = newItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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var center = aabb.Center;
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newItem.Matrix *= Matrix4X4.CreateTranslation(
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(printer.Bed.BedCenter.X + center.X),
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(printer.Bed.BedCenter.Y + center.Y),
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-aabb.minXYZ.Z);
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}
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// Create and perform a new insert operation
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var insertOperation = new InsertCommand(view3DWidget, Scene, newItem);
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insertOperation.Do();
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// Store the operation for undo/redo
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Scene.UndoBuffer.Add(insertOperation);
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}
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public static void DeleteSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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if (Scene.HasSelection)
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{
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// Create and perform the delete operation
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var deleteOperation = new DeleteCommand(Scene, Scene.SelectedItem);
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// Store the operation for undo/redo
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Scene.UndoBuffer.AddAndDo(deleteOperation);
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Scene.ClearSelection();
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}
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}
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internal class ArangeUndoCommand : IUndoRedoCommand
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{
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private List<TransformUndoCommand> allUndoTransforms = new List<TransformUndoCommand>();
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public ArangeUndoCommand(View3DWidget view3DWidget, List<Matrix4X4> preArrangeTarnsforms, List<Matrix4X4> postArrangeTarnsforms)
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{
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for (int i = 0; i < preArrangeTarnsforms.Count; i++)
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{
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//allUndoTransforms.Add(new TransformUndoCommand(view3DWidget, i, preArrangeTarnsforms[i], postArrangeTarnsforms[i]));
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}
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}
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public void Do()
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{
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for (int i = 0; i < allUndoTransforms.Count; i++)
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{
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allUndoTransforms[i].Do();
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}
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}
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public void Undo()
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{
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for (int i = 0; i < allUndoTransforms.Count; i++)
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{
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allUndoTransforms[i].Undo();
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}
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}
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}
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}
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}
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